Immunity to mind effects

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Go'f

Immunity to mind effects

Post by Go'f »

It has been bought to my attention on a few occasions recently that everything in Frostadale is immune to mind effects, this makes it very hard for people who wish to make a certain type of build, is this intentional (stop some form of illusionist cheese), an oversight (what?... hang on all of them, lets fix that), a temporary issue (AKA Bug or lag related), or another possibility I hadn't considered.

This was reported to me by two House Del'Armgo Weird casting charactors, I trust them to be giving me acurate information based on there experiences.

Can anyone else confirm offer first hand experience that shows this is not the case (yes we know weird worked around a week ago, but ti doesn't as of about 48 hours ago).

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Post by JesterOI »

Wtf do you need mind affecting spells for when you got bigbies?
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Post by Death Dealer1 »

everything that is newer is immune to paralyze...good bye nice druid stonehold...and most are mind spell immune...yeah, its only the newer stuff.

Go'f

Post by Go'f »

JesterOI wrote:Wtf do you need mind affecting spells for when you got bigbies?
Bigbies is only 1 tactic, and its a bit boring when only 1 tactic works

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Why bigbys is not the answer

Post by Merrip »

I would like to clarify why spells like weird are well liked.

Not only are they a mind affecting spell but also have the possibilty of death on those enemied it touches making this a much more feasible way of a mage finding ther way through Frostdale instead of holding them with a big green hand.

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Post by JesterOI »

Wtf do you need Weird for when you got Wail?
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Post by lordvan52681 »

You are missing the whole point of this conversation Jester. They want to make wizards that do more than the usual bigby, IGMS or wail spells.

Personnally I agree that the other spells could use some help to make the wizards more versatile.

But before any work is done to make clerics or mages better, work needs to be done to make the other classes able to stand up to them. I understand you dont wanna use the same 4 spells over and over, but as it is now, no class can stand up to a mage or cleric without multi classing.

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Post by Celorn »

amen to that! but you kinda need to multiclass cleric to make it strong enough, and mages to be well-rounded... but i agree! more fixes to the other classes before anything done to the already uber ones.
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Post by JesterOI »

lordvan52681 wrote:You are missing the whole point of this conversation Jester. They want to make wizards that do more than the usual bigby, IGMS or wail spells.
I'm not missing the point, I'm emphasizing what's wrong.
I agree that more diversity and balance is needed.

The main problem is that casters get infinite spells per day basically.

I was levelling with a cleric yesterday, the bugger was resting every 2 minutes to regain spells. Wtf kind of balance is that?

That's where the imbalance is.

Readjust the spell durations and add a time limit between rests, just like the time limit between the uses/day on speed token and svirfneblin blur ability.
That's one thing I have never got, why are there time limits on those, but not the more powerful spell abilities of casters?
Most caster classes require some sort of intelligence or wisdom to cast spells, yet no intelligence or wisdom is required on the part of the player on how they use the limited spells/day, because there is no limit.
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Post by Celorn »

NOW you're starting to talk sense! I thought you meant the old relog bug that let you know all your spells again without resting.

I've been on other NWN servers where you have to wait 'x minutes and y seconds' to rest again -- this would be a GREAT idea for NS4 to help the overall balance.

The only problem would be newer people trying to defend their town would be hurt -- more established people with 5+ epic builds could relog different toons while their others are waiting to be able to rest again...

But that's a minor concern, now the question would be-- how long would you set the time limit for? Perhaps someone should setup a poll?
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Post by lordvan52681 »

I agree, the rest idea would be great. it helps fighters who dont have to rest as much catch up to mages who do, without using nerfs!

great idea

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Post by Aarkon Draco »

if were talking limit to rest hows 3 game hours sound? not that long in game time but long enough for thoes speed casters to run out of spells and get wholloped

Go'f

Post by Go'f »

Your all getting way off track, prior to 48 hours ago I have reports of it working... there has been either a deliberate or accidental change, was it broken before or is it broken now is the question.

This is not intended to be a request for any change .

It is a request for someone to please confirm its working as intended, (in hind site maybe it should have been posted in help and support).

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Post by seriouslynow »

Having about 5-6min real time between rests is very nice. It still allows casters to get spells back often but eliminates over abuse of resting. All the while still enjoyable.

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Post by JesterOI »

5-6 min is nothing really, most of us play for 30 min and it feels like 5...
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