Immunity to mind effects
-
Go'f
Immunity to mind effects
It has been bought to my attention on a few occasions recently that everything in Frostadale is immune to mind effects, this makes it very hard for people who wish to make a certain type of build, is this intentional (stop some form of illusionist cheese), an oversight (what?... hang on all of them, lets fix that), a temporary issue (AKA Bug or lag related), or another possibility I hadn't considered.
This was reported to me by two House Del'Armgo Weird casting charactors, I trust them to be giving me acurate information based on there experiences.
Can anyone else confirm offer first hand experience that shows this is not the case (yes we know weird worked around a week ago, but ti doesn't as of about 48 hours ago).
This was reported to me by two House Del'Armgo Weird casting charactors, I trust them to be giving me acurate information based on there experiences.
Can anyone else confirm offer first hand experience that shows this is not the case (yes we know weird worked around a week ago, but ti doesn't as of about 48 hours ago).
-
Death Dealer1
- PKer
- Posts: 1263
- Joined: Fri Dec 23, 2005 8:59 pm
- Location: the land of aaahhhhh's, where dorothy lives ;)
-
Go'f
Why bigbys is not the answer
I would like to clarify why spells like weird are well liked.
Not only are they a mind affecting spell but also have the possibilty of death on those enemied it touches making this a much more feasible way of a mage finding ther way through Frostdale instead of holding them with a big green hand.
Not only are they a mind affecting spell but also have the possibilty of death on those enemied it touches making this a much more feasible way of a mage finding ther way through Frostdale instead of holding them with a big green hand.
-
lordvan52681
- Wiki Editor
- Posts: 461
- Joined: Mon Dec 26, 2005 5:32 am
- Location: Flint, Mi (America's Armpit =P)
- Contact:
You are missing the whole point of this conversation Jester. They want to make wizards that do more than the usual bigby, IGMS or wail spells.
Personnally I agree that the other spells could use some help to make the wizards more versatile.
But before any work is done to make clerics or mages better, work needs to be done to make the other classes able to stand up to them. I understand you dont wanna use the same 4 spells over and over, but as it is now, no class can stand up to a mage or cleric without multi classing.
Personnally I agree that the other spells could use some help to make the wizards more versatile.
But before any work is done to make clerics or mages better, work needs to be done to make the other classes able to stand up to them. I understand you dont wanna use the same 4 spells over and over, but as it is now, no class can stand up to a mage or cleric without multi classing.
-
JesterOI
- Resident Spam King
- Posts: 1016
- Joined: Wed Jan 15, 2003 4:14 am
- Location: SPAM!!!ville
- Contact:
I'm not missing the point, I'm emphasizing what's wrong.lordvan52681 wrote:You are missing the whole point of this conversation Jester. They want to make wizards that do more than the usual bigby, IGMS or wail spells.
I agree that more diversity and balance is needed.
The main problem is that casters get infinite spells per day basically.
I was levelling with a cleric yesterday, the bugger was resting every 2 minutes to regain spells. Wtf kind of balance is that?
That's where the imbalance is.
Readjust the spell durations and add a time limit between rests, just like the time limit between the uses/day on speed token and svirfneblin blur ability.
That's one thing I have never got, why are there time limits on those, but not the more powerful spell abilities of casters?
Most caster classes require some sort of intelligence or wisdom to cast spells, yet no intelligence or wisdom is required on the part of the player on how they use the limited spells/day, because there is no limit.
NOW you're starting to talk sense! I thought you meant the old relog bug that let you know all your spells again without resting.
I've been on other NWN servers where you have to wait 'x minutes and y seconds' to rest again -- this would be a GREAT idea for NS4 to help the overall balance.
The only problem would be newer people trying to defend their town would be hurt -- more established people with 5+ epic builds could relog different toons while their others are waiting to be able to rest again...
But that's a minor concern, now the question would be-- how long would you set the time limit for? Perhaps someone should setup a poll?
I've been on other NWN servers where you have to wait 'x minutes and y seconds' to rest again -- this would be a GREAT idea for NS4 to help the overall balance.
The only problem would be newer people trying to defend their town would be hurt -- more established people with 5+ epic builds could relog different toons while their others are waiting to be able to rest again...
But that's a minor concern, now the question would be-- how long would you set the time limit for? Perhaps someone should setup a poll?

-
lordvan52681
- Wiki Editor
- Posts: 461
- Joined: Mon Dec 26, 2005 5:32 am
- Location: Flint, Mi (America's Armpit =P)
- Contact:
- Aarkon Draco
- Newbie Helper
- Posts: 492
- Joined: Sat Feb 04, 2006 12:32 am
-
Go'f
Your all getting way off track, prior to 48 hours ago I have reports of it working... there has been either a deliberate or accidental change, was it broken before or is it broken now is the question.
This is not intended to be a request for any change .
It is a request for someone to please confirm its working as intended, (in hind site maybe it should have been posted in help and support).
This is not intended to be a request for any change .
It is a request for someone to please confirm its working as intended, (in hind site maybe it should have been posted in help and support).
- seriouslynow
- Pk Bait
- Posts: 69
- Joined: Wed Mar 08, 2006 4:50 pm

