Ideas for relic and base guards

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Daedalus
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Ideas for relic and base guards

Post by Daedalus »

I have an idea to improve the relic and base guarding system to make it more co-operative and not just a single highbie.

I'm suggesting that a single high lvl (thinking around 32, seems nice) be placed at the relic cradles at each base. Make him hardy eg immunities to KD crits etc and perhaps make him different depending on the base eg AO gets a dragon, MA a golem, LA an angel, NC *not sure on guards :P , SL get a drider (avatar of lloth comes to mind lol), Circle get some sort of giant tree type creature and RK *not sure* tanking dwarf maybe?

I reckon that this would add some extra difficulty to the relic system and make ppl team up more for raids. I read some threads abouyt improving guard difficulty and i reckon this would be a good way to do it.

Thoughts?

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Post by lordvan52681 »

like it. except why an angel for LA? I hate that AO is considered evil and LA good when they are both neutral.

How about a human Monk/WM (Using kamas since unarmed cant be weapon of choice)

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Post by Daedalus »

i was just guessing, since they had celestial guards outside of thier walls. Different suggestions are welcome too.

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Post by Kromix »

maybe make chirrem a pure monk dragon... :evil:
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Post by Daedalus »

any further opinions on this?

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Post by MLoki »

That would be great except anybody coming through AO would also have to get through the relic guardian because of placement. Perhaps if it only showed up after somebody attempted to steal the relic?

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Post by Nemesis Revised »

My take on relic guardians:

1) LA - druid/monk - high ac, annoying spellcasting, carries a greatsword. basically should look like an uber ghaele (blue skin, an electric greatsword that does electricity on hit [like lagnar's])

2) AO - a lizard fighter/wm or fighter/rdd- an intense KD'der and Disarmer. should probly carry a greatsword to simulate a guardian. can blow up to five breathes? has monster seeing

3) RK - a dwarven defender - has KD, high disc, carries a large fire battleaxe, has innate haste to chase away attackers.

4) SL - a dual wielding drow assassin, high hide and move silently. can paralyze and apply immense high poison damage similar to minion of lolth's breathe. should probly carry a scimitar or a rapier that does the poison

5) MA - a rogue/wiz/PM - low hp, high sr, high ac. can cast some buffing spells and mords. should carry a rapier or shortsword that does negative damage. should have crippling strike

6) NC - a pally/cot - should have wings like solar, casts truesight, uses fire greatsword that damages evil and undead mobs. should be able to cast heals on allies (both npc and pcs) - about 10 heal spells?

7) TC - a treant (bigger than the summon type). has high DR, true sight, and does dispel on hit(?) probly would be good to have it cast stoneskin on allies (up to 5 stoneskins?) as well as cast stonehold

----------------------------------------------------

NOTE: although such relic guardians might sound too powerful, a good concept would be to have these guys come out only when the diviner shouts the: "INVADERS!" line. at least it's conditional this way and it's more roleplaying :D

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Post by MLoki »

So I guess that means sleeth will have ours almost all the time since the rats are constantly killing off our diviner. I still think they should only spawn after someone is actually waiting for the relic to weaken... and they should come out with all their buffs...

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Post by $chase$ »

i think the r+elic system is great the way it is.
you do realise ifyou take the devs away from what there working on. its going to take longer for new things.
the relic system isnt what ns4 is about. it was put in as a way to distract players while the dev team worked on new things.
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Post by Flailer »

Well, it was meant to be more than a distraction - we wanted some way of encourging faction competition and give some reward for factions that were organized and successful in offense and defense...

But, Chase is right - the relic system isn't the focus of NS4 and won't be. That's why there's no penalty if you don't have your own relic - if you choose not to participate in the relic competiion, your experience in NS4 should be the same as it was before.
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Post by Elagneros »

I agree with the DMs here. The relics have given bored high level players something other to do than kill noobs (particularly LA noobs), and it's helped to refocus PvP action where it belongs — on faction vs. faction conflict and not pking people and saying, "Tough, it's a PvP server". I think the system itself works well. I'd rather see the devs work on more epic areas to help relieve the congestion that's constantly building up in the Ice Giants these days, finish off faction jobs, make crafting worth the effort put into it, etc..
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Post by JesterOI »

One thing I've noticed is that the Relic holder for LA and SL are right in with the top faction bosses, but AO has their's out in a courtyard with Elvin... Um... Booo....
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Post by Elagneros »

I think Lord Drakmarr is just a tad stronger than Duke Ashimar and the Drow High Priestess and minion of Lolth, hmmm?

Besides, it fits with the arrogance of the dragons...they think they're too strong to be attacked, and overly prideful, so they stick the cradle out where anyone can steal from it. :twisted:
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Post by Poet »

How about a human Monk/WM (Using kamas since unarmed cant be weapon of choice)[/quote]


So why not put them everywhere to be fair then..only LA getting a speed demon monk...nah...bad idea


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Post by lordvan52681 »

Speed isnt everything. And if he is also a WM then he sacrificed some speed for WM lvls. If he is only a WM then he has no spells to cast haste. He would be anything but a speed demon.

You are thinking like he would be a player. Hed be an NPC with the same AI as the every ohter NPC that ppl fight everyday.

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