Hellball?

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Holghask
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Hellball?

Post by Holghask »

Anyone have any thoughts on Epic Spell: Hellball?

I'm thinking of taking it next level, but in my testing it seems very weak compared to Epic Spell: Greater Ruin. Hellball will knock me down in addition to the target so I gain no time there. Furthermore, if the target has Endure Elements or Protection from Elements up, they end up only taking <20 damage total from Hellball.

The new tweaked Greater Ruin is awesome. Hellball is harder to take as an epic feat since it's requirements are higher than Ruin's, yet it is a weaker epic spell. Any way to make the caster of Hellball immune to the knockdown? DMs, DEVS? Any thoughts on this? As it stands now, Hellball may not be worth taking at all...(the only time I've seen Hellball work well is when Jin Lance Voo casts it quickly 3 times in a row)...

Much thanks.

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Post by Lework »

Feats for mages are so precious I only take them for the most essential spells, epic mage armor and epic warding.

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Post by JesterOI »

I agree, hellball is a waste of a feat.
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deathdearler1
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Post by deathdearler1 »

i'm playing another server where the epic spells are truly epic. hellball does 100 damage of each type so around 400 total if you fail the save. greater ruin routinely does about 580 damage itself.
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TheBestDeception
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Post by TheBestDeception »

I'm certain Hellball didnt KD the caster in the past ... perhaps it can be reverted to its previous state? Seems kinda silly to cast a spell that will lend the caster no advantage in a fight.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

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Holghask
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Post by Holghask »

Thanks! If Hellball is corrected, then maybe I won't de-level to up my Spot like in the other posts... :lol:

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