Also was reading through the changes and copied some here that caught my eye:
*Fixed Damage Immunities against weapons with more than one damage type (e.g. Halberds with slashing/piercing damage) to work correctly.
*Immunity to "Mind Affecting Spells" will no longer make you immune to the Monk's Stunning Fist attack.
*Immunity to mind spells no longer makes you immune to the Assasin's Death Attack.
*Sneak/Death attacks now properly respect the Pale Master's Deathless Mastery feat.
*Added support for WeaponType 5 (Bludgeoning and Piercing) in the BaseItems.2da.
*Updated Morningstars to use the new Bludgeoning and Piercing WeaponType (BaseItems.2da).
*The following weapons have had their WeaponType changed to 3 (Slashing) in the BaseItems.2da in order to bring them inline with 3rd edition D&D rules (and their NWN in game descriptions): Longsword, [censored] sword, Greatsword, Katana, and Double Axe. (This is a good one for you bastards word wielding ppl out there
*Added missing armor proficiency to Gnolls.
*Implosion now properly ignores immunity to death magic <--- very important to take note of when casting near party members now.
*Phantasmal Killer now properly respects Fear immunity and properly ignores Death Magic immunity (Great for mage)
*Weird now properly ignores Death Magic immunity (Great for mage)
*Mind fog now properly respects immunity to mind affecting spells
*Fixed an issue with the way the damage calculation was being done for the Cone of Frost monster ability (Will this affect the arctic wolves?)
My main hope is that the dual dmg type weapons truely work properly now, might actually make that Scythe Master!!!



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