which class

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tald311
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which class

Post by tald311 »

hello all

recenlty started playing NWN again and coming from EQ2 needed something with a challange.

so I solo alot and dig spellcasters which seem like they would do well in this game

which would be perferable

a cleric / CoT which is a melee buff monster
or a fighter / mage

levels?
feats?
better at solo?

TY

Daniel

tald311
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Post by tald311 »

Anyone? :shock:

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deathdearler1
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Post by deathdearler1 »

most times a pure caster built right can own anything on this server....so far. as far as clerics go, they are pretty tough too.
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Post by Eva »

casters do good inhere, espacially at lvl 20+.
May option was mostly Cleric ( caster or melee fighter creation) and at the end i tried out some ranger combos like rgr/sd, rgr/wm, rgr/mnk/wm and they did all good, espacially the 15rgr/3mnk/7sd dual wielding rapier; was hitting critical hits like 70% of the time and dealing 70-140 damage each crit hit.

Thou some ppl paly pure wizards or sorceress, never tried it cuase i think it lame gaming, but in the aspect over surviving and damage dealing they did an awsome work.

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Post by JesterOI »

If you're going to be a mage there isn't much worrying to do, just take Bigbies Crushing Hand, Isaac's Greater Missle Storm, empower spell, max spell, and maybe even still spell, and you pretty much got it made. Any dumby can make a mage using the two cheese spells though.

As for cleric's, they not as cheesy but close, just make sure you take extend spell and build him as you would build a fighter only make sure to have enough wisdom for the spells you gonna use and you're set.
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Post by tald311 »

Thank you all - that helps.
I think I will go with the Cleric / CoT build - I like melee and weapons and have always had a soft spot in my heart for Harm even though its a bit overpowered.

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Post by DrakhanValane »

Want a challenge? Go with a bard. Pure. Or make a mage without the "instant win spells." That is, no isaac's, no bigby's, no wail, etc. ;)
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Post by JesterOI »

Pure bard is way easy. Just make sure to take heavy armor feat and say screw the spells.

I have a near-pure bard, has 1 level of fighter for heavy armor and martial and he's slow but sure, level 19 and does way better than a pure warior would. Main thing against him is having only 3 attack/round and low hp.
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Post by JesterOI »

tald311 wrote:Thank you all - that helps.
I think I will go with the Cleric / CoT build - I like melee and weapons and have always had a soft spot in my heart for Harm even though its a bit overpowered.
Oh and if you're going to do that you HAVE TO take Northern Coalition as your faction, or else no CoT for ya...
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deathdearler1
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Post by deathdearler1 »

Harm isn't as overpowered on NS as the original spell. i think it only does a max of 100hp or so.
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Post by DrakhanValane »

Should be 150 at level 15.
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Post by Yonwe »

I'm unsure of the exact formula, but each of the Inflict/Harm spells is dependent upon its level and the level of its target; each does a certain percentage of damage. EG - A Heal spell cast on the minotaur chief can do over 500hp of damage, despite it being capped at 150 in PnP. Harm operates in the same way against fellow living players.
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Post by DrakhanValane »

Ah. I thought they were still going with the 10 per CL up to 150 for harm. I know Healing spells are a funky fresh algorithm that does a percentage with some set minimum and maximum (Healing domain helping a bit).
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

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