Any disallowed or disabled feats, skills, weapons???
Havn't seen anything like this posted yet.
Thanks
Any disallowed or disabled feats or skills?
-
Spooky Kid
- Noob
- Posts: 1
- Joined: Tue Mar 29, 2005 8:52 am
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
Did you read through all the documentation posted in the Neversummer Documentation forum? Some info in there for you. Dev crit is disabled (as it should be) and some other things are different (Epic Spells, Bard/Curse Song) and some weapon damage feats don't stack like normal (Divine Might with other enhancements for example). No disabled skills or weapons though, although some skills aren't used as normal (like craft weapon and armor).
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
Wow! I had no idea just how much the developers have planned but not implemented. Besides the obvious jobs and quests (available only for LA and AO), there's also apparently a really cool synergy tactic system that was planned:
Who knew? By the way, this was posted in May.If you gain enough of synergy points with certain classes, you can learn "Synergy Tactics", which are combo-type attacks and spells that combine different classes together for a few big attacks (ex: Mage + Fighter = Spellblade attack, Rogue + Fighter = Mug (pick pocket + damage), Mage x 3 = Tri-elemental spell blast).
More details on this system coming soon.
- deathdearler1
- Newbie Helper
- Posts: 464
- Joined: Mon Mar 22, 2004 1:02 pm
- Location: somewhere in the great land of KS