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deathdearler1
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the newest new

Post by deathdearler1 »

ok, couple of us tested a few updates right off. the faction defense worked pretty good and i got xp. way cool. the merchants were unkillable however pepin and his lord flunky almost got their heads smashed in until i stopped and left b4 that happened. haven't had a chance to check AoE spells. still no ferryman at falme or ns so i am assuming not opened yet. :( . bioware might have fixed something as i was hiding and gaurds walked right thru me and i never attacked them for AoO. nice job devs. one question on faction defending is will u get drops and xp for defending an ally's faction? say from MA and defending SL?
when death comes for you and you are not afraid, if he asks why tell him you met me

Lokey
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Post by Lokey »

Try and see on the question. I'll see about getting to Sunken and Frostdale tomorrow.

AoO is a Bio fix. Check the patch notes, I like them all except for the ubering up of damage shields.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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Post by Teladro »

Gah, I just went in to check out whirlwind...and there's now a new bug.

Previously, you could stack whirlwinds, so that you'd do 2 or 3 in succession. 1.65 tried to fix a bug where, when I had completed my whirlwinds, I would stand there flat-footed, and not re-enter combat. Alright, so they fixed that bug. BUT by doing so, they created another bug :evil: Now, I can't stack whirlwinds. As soon as a whirlwind finishes I will resume combat with a single target - regardless of wether or not I had more whirlwinds queued up or not. I have to manually cancel the combat by clicking on the icon in the upper left, and then select to do another whirlwind.

I'd rather be flat-footed :?
The Boss Man wrote:I'll see about getting to Sunken and Frostdale tomorrow.
:shock: :shock:
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Post by kgb »

downside to the whirlwind stack as opposed to the pancake stack is that my character continued to whirl when there was no one left to dance with especially when i walked away to grab a drink ;)

I came back and found him practising his Capoeira dancing alone :(

Perhaps there is someway of automatically cancelling the stack when there is no hostile within threat range?
Tres Nawt {CLAD}, Tres Baf {CLAD}, Tres Leyana {CLAD}, Tres Q'sara {CLAD}

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deathdearler1
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Post by deathdearler1 »

not sure about this one. watched a duel between to ppl and the lose was hostile to me. i couldn't raise when he was hostile, but when i made him neutral it worked just fine. will it work like this with opposing factions? if so it won't stop abuse of it.
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Post by JesterOI »

Just put WW on one of the F keys and keep tapping it, it should work.
Teladro wrote:Gah, I just went in to check out whirlwind...and there's now a new bug.

Previously, you could stack whirlwinds, so that you'd do 2 or 3 in succession. 1.65 tried to fix a bug where, when I had completed my whirlwinds, I would stand there flat-footed, and not re-enter combat. Alright, so they fixed that bug. BUT by doing so, they created another bug :evil: Now, I can't stack whirlwinds. As soon as a whirlwind finishes I will resume combat with a single target - regardless of wether or not I had more whirlwinds queued up or not. I have to manually cancel the combat by clicking on the icon in the upper left, and then select to do another whirlwind.

I'd rather be flat-footed :?
The Boss Man wrote:I'll see about getting to Sunken and Frostdale tomorrow.
:shock: :shock:
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Lokey
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Post by Lokey »

Lokey wrote:Try and see on the question. I'll see about getting to Sunken and Frostdale tomorrow.
Busy, busy, busy. See when we can get this done, but tis the season to have hardly any free time.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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