Shifter Question
Shifter Question
For shifters,when it comes to ab in shifted forms essential stat is STR or WIS?because it seems that with both high i get same ab...can anyone give me some tips on them as ive never made a good one..
Nightfall...quetly it crept in and changed us all...
-
- Developer
- Posts: 811
- Joined: Sun Jul 11, 2004 2:18 pm
- Location: New York City, NY
- Contact:
When you shift, your STR, CON, and DEX are set to pre-determined amounts. WIS stays the same, therefore allowing monks to benefit from an AC bonus...unfortunately, monk/shifters are forbidden in NS4, making WIS unnecessary beyond casting Druid spells.
INT and CHA stay the same, as well, allowing you to use them for skill bonuses.
IMO, shifters simply aren't worth it in NS4.
INT and CHA stay the same, as well, allowing you to use them for skill bonuses.
IMO, shifters simply aren't worth it in NS4.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
If you want to take any Epic forms besides Undead Form, you need to pump Wisdom through the roof. I.e. 25(?) Wis for Outsider form, 27 for Construct and 30 for Dragon. So if you do want to take those forms then you need to start with 16 or 18 wisdom IMO.
You could have some fun with a Shifter/Druid/Fighter and turn into a Risen Lord at level 21 (+5 scythe, immune to crits, death magic, mind spells, 50% immunity to slashing/piercing weaps, etc) but your AB would probably suck. So yeah not being able to multiclass to monk weakens the hell out of the class.
Rakasha form is fun for getting up the noses of Wizards/Sorcs......
Builders, any chance in hell please of making Monk a class for The Circle??? I normally one just play Shifter/Druid/Monk for the fun factor, rather than being "uber". It'd mean less innocents PKed by my wizard......
This FAQ is pretty damn handy, though not being able to take Monk puts you at rather a large disadvantage!!
http://db.gamefaqs.com/computer/doswin/ ... hifter.txt
You could have some fun with a Shifter/Druid/Fighter and turn into a Risen Lord at level 21 (+5 scythe, immune to crits, death magic, mind spells, 50% immunity to slashing/piercing weaps, etc) but your AB would probably suck. So yeah not being able to multiclass to monk weakens the hell out of the class.
Rakasha form is fun for getting up the noses of Wizards/Sorcs......
Builders, any chance in hell please of making Monk a class for The Circle??? I normally one just play Shifter/Druid/Monk for the fun factor, rather than being "uber". It'd mean less innocents PKed by my wizard......
This FAQ is pretty damn handy, though not being able to take Monk puts you at rather a large disadvantage!!
http://db.gamefaqs.com/computer/doswin/ ... hifter.txt
- deathdearler1
- Newbie Helper
- Posts: 464
- Joined: Mon Mar 22, 2004 1:02 pm
- Location: somewhere in the great land of KS
was i wrong, but wasn't the 1.64 patch supposed to make a shifters gear stay equipped when they shifted. i could very well be mistaken about that part. my shifter still unequips when he takes a form then reequips when he comes out of form, making me have to rechoose bonus spells and stuff like that.
when death comes for you and you are not afraid, if he asks why tell him you met me
Not all shapes merges all your equipment. The wyrmlings only merge your weapons and armor and not boots, belts, amulets and rings. Only the humanoid shapes like kobold, drow, drider, vampire, risen lord merges the misc equip. Have not testet if the bonus spells is lost when using one of the shapes that merges rings, amulets and cloaks.
- AlienOverlord
- Pk Bait
- Posts: 87
- Joined: Mon May 31, 2004 8:01 pm
Pretty sure they didn't fix you losing spells when you shift, even if the form keeps the ammy you will still unequip it. Also, even though the server save bug is fixed you will still unequip and re-equip very quickly when the server saves (from what i have read in the bioware forums...would be hard to test that unless you can track a hit to you in the split second).
Your ab remains the same from before shifting but your bab may go up a bit from increased str or dex (for the kobold commander). To make a good shifter you only need to boost stats high enough to use desired feats and int for skill points and wis for spells and all the epic shapes. I posted two shifter builds in the circle forum you could check out.
Your ab remains the same from before shifting but your bab may go up a bit from increased str or dex (for the kobold commander). To make a good shifter you only need to boost stats high enough to use desired feats and int for skill points and wis for spells and all the epic shapes. I posted two shifter builds in the circle forum you could check out.
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
Well, and of course the shifter fixes *were* too good to be true. Looks like it introduced some other bugs to shifters in this patch that cripples them again. Oh well. Maybe someday it'll be a playable class. Here's a post on the Bioware forums about it.
http://nwn.bioware.com/forums/viewtopic ... ht=shifter
In addition, everytime the server autosaves your char, it apparently experiences a weight gain equal to the weapon of that shifted form, which keeps adding up every time you shift.
Shade
http://nwn.bioware.com/forums/viewtopic ... ht=shifter
In addition, everytime the server autosaves your char, it apparently experiences a weight gain equal to the weapon of that shifted form, which keeps adding up every time you shift.
Shade
-
- Developer
- Posts: 811
- Joined: Sun Jul 11, 2004 2:18 pm
- Location: New York City, NY
- Contact:
AlienOverlord wrote:Pretty sure they didn't fix you losing spells when you shift, even if the form keeps the ammy you will still unequip it.
If you have enough Druid lvl's to get a decent Owl's insight bonus, ALWAYS cast that before shifting to avoid losing spells.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
Flailer wrote:Well, and of course the shifter fixes *were* too good to be true. Looks like it introduced some other bugs to shifters in this patch that cripples them again. Oh well. Maybe someday it'll be a playable class. Here's a post on the Bioware forums about it.
http://nwn.bioware.com/forums/viewtopic ... ht=shifter
In addition, everytime the server autosaves your char, it apparently experiences a weight gain equal to the weapon of that shifted form, which keeps adding up every time you shift.
Shade
i dont think they're worse off now.......the only shapes with weapons worthwhile is the epic drow and risen lord really (cant use heals in risen lord form though)
the new dragons are nice with +6 claws and dam reduction. epic gargoyle has nice pierce reduction too. but yea, sucks that bioware couldn't get it right after so long :/
- AlienOverlord
- Pk Bait
- Posts: 87
- Joined: Mon May 31, 2004 8:01 pm
Those bugs only happen on servers that have a custom shifter script, which is absent on this server. The dr from items seems to work fine as my shifter has slashing and bludgeoning resist on his armor and shield and does fine against treesmashers but gets ripped against blood drinkers (who use piercing). The biggest problem is that after a server save and the quick shift you lose any actions you were going to perform, but this was there before the patch. Also, I think if you lag out while shifted and log back in you will still be shifted but it appears you have lost merged items.
-
- Noob
- Posts: 39
- Joined: Sat Oct 02, 2004 5:50 am
- AlienOverlord
- Pk Bait
- Posts: 87
- Joined: Mon May 31, 2004 8:01 pm
Can't direct shift, weight gain and a bug that actually makes me a tuff mofo - the lizzie shock damage, 3 poins piercing from kobold, 3 slashing from drow all stay on my weapon once the server has saved while i am in those shapes. Meaning even in human form my scimitar that normally already has 2d6 slashing, 1d6 cold now also has 1d6 electric, +3 piercing and +3 slashing this stays thru a rest but goes away when i log out.
Hehe, that is correct. But all those extra damage added because of the shifter bug is much needed if you want to use any other shape than the kobold or drider. The risen lord do not do much dam with his slashing scythe except when he lands a crit hit.
The risen lord barely able to take down a few drows when all extra dam has been added from all the other shapes. And the extra 12 pounds of weight added each time you are saved means you have to relog allot.
I would not call this an exploit since it is not making your shifter overpowered but usefull. I will rather call it buffing the shifter when going through all the shapes after a rest
The risen lord barely able to take down a few drows when all extra dam has been added from all the other shapes. And the extra 12 pounds of weight added each time you are saved means you have to relog allot.
I would not call this an exploit since it is not making your shifter overpowered but usefull. I will rather call it buffing the shifter when going through all the shapes after a rest
-
- Developer
- Posts: 811
- Joined: Sun Jul 11, 2004 2:18 pm
- Location: New York City, NY
- Contact: