druid/cleric is this a viable kit

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kgb
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druid/cleric is this a viable kit

Post by kgb »

I was thinking how much I enjoy playing druids (despite the busted companion at the mo) and clerics with the choice of domains as such.

Do you think this combo could work? If not, why?

How would the high wisdom spell bonus work? Would you get extra clerical and druid spells or only one or the other?


Cheers

KGB

satantrik
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Post by satantrik »

Several things are important to a caster, some of which scale with caster level.

Bonus spells from high ability scores are calculated per class, so you would receive bonus spells twice: one for cleric spells and one for druid spells. Note that you need to be able to cast spells of any particular spell level to get bonus spells of that level.

Your spell casting level is calculated per class as well. When casting spells from your druid spell slots, your highest level as a druid is your caster level for those spells, the same thing with cleric spells.

Your caster level is used to beat a creature's spell resistance. Think of SR as AC against magic and your spell caster level as AB. As with caster level, whichever class you are casting as will be the caster level you use. Three (?) feats, spell penetration, greater spell penetration, and - IIRC - epic spell penetration give you a bonus to this roll.

You actual spell DCs are NOT dependent on caster level. They are calculated by the spell level and your relevant ability score, in this case Wisdom. You get bonuses to this for having certain feats, such as the spell focus series.

That all said, some things to think about:

'Nilla 3e DnD doesn't multiclass casters very well. Some have argued that since AB for physical attacks is summed between all casters, the same should be done with "caster level" with respect to strength of spell effects and beating spell resistance. But that's another topic. Generally speaking, casters do best single-classed, while non-casters are potent either single or multi (with some arguing that multi classed non-casters are the most potent of them all).

Your best bet if you're going to multiclass druid and cleric is keep most of your levels in one class, especially at first. In the other class focus on spells that don't have to beat an opponent's SR. Druids get some nice offensive spells, so keeping Druid the highest and depending on cleric levels to provide personal and group buffs may be one viable build.

Another interesting build I've always wanted to try was Sorceror 20/Wizard 20. Take the first 20 in sorceror, then the epic levels in Wizard...using all those bonus Wiz feats for epic feats and getting - more or less - twice the usual number of spell slots per level than a typical level 40 arcane caster.

Anyways...good luck!!

kgb
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Post by kgb »

Satantrik,

I was thinking along the same lines. The Druid has great offensive spells and i was thinking of taking heal as one of the clerical domains and a choice of either of the following as the other:

Knowledge (for the True Seeing, ID, LL)
Trickery (for the invisibility)
Protection (for the minor globe, energy buffer)


What thoughts do u have on possible domains that would go well with a druid?

I'd like my druid/cleric to be a bit more combat orientated when needed utilising the heavy armour/shield of the cleric and the scimitar of the druid with impr crits etc and higher levels.

I would focus on barksin/expertise/shield of faith etc to buff up my AC further and then darkfire my weapon etc.

Do you think the logic is ok?

BTW I was thinking of playing with a Deep Gnome for a change with the benefits of +2 WIS / +4 to starting AC / Spell Resistance looks good?


Cheers

KGB

satantrik
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Post by satantrik »

The reasons are complicated, but I won't play cleric builds...so I'm not much help with the practical application...but I have plenty of theory to share!

As far as Domains are concerned... (oi, oi, oi, oi, oi, oi, oi, oi)

Take... (oi, oi, oi, oi, oi, oi, oi)

<b>T. N. T.!!</b>

It's cheap - <i>that's right!</i>

<b>T. N. T.</b>

It'll win the fight!

<b>T. N. T.</b>

It's the power mode!

<b>T. N. T.</b>...

...watch me <i>Implode</i>!!



:lol:

kgb
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Post by kgb »

Yeah I agree there is too much emphasis on Travel and Trickery Domains.

I like the healing for the solo/party benefits and the fact it deals good damage against undead. All heal spells are empowered so are 50% more effective.

I was able to do 180 hp damage to the ghoul king with a cure serious (kind of nice) don't ask me how ' cos i haven't got a clue?

Knowledge would be interesting (True Seeing) because of all the invisible chars running around as well as ID and Legend Lore.

I know clerics are getting a stiff wrap at the moment but really what can any one expect. Spellcasting is now more potent because of the lack of spell resistances and immunity to things like mind-affecting spells, paralysis, elemental damage etc. There are some nasty undead around and no imm to lvl drain/ability drain for non-spellcasters so clerics are the "backup" with neg prot etc.

As others have mentioned, non-spellcasters are not as powerful at lower levels esp. solo whereas they come into their own in groups.

I think it's a good thing to see so many clerics what I would like however is more variety in their domain selections ;)

I'd like to see more of the traditionals like rangers and thiefs. Each to their own I guess. Happy hunting!

SmurfZG
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Post by SmurfZG »

why do you need true seeing from a domain? both cleric and druid have them normally, at least druids do. and there's an excellent helmet for legend lore, imbued mithril winged helm. I'd go with trickery or magic or something. Druid gets energy buffer so you don't need the protection domain for that, but globe of invulnerability might be nice.

turtlehermit
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Post by turtlehermit »

How about Animal domain? Does that would that carry over to the druid summons? Theoretically it could/should considering the correlaion between animals and druids.

SmurfZG
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Post by SmurfZG »

it doesn't, only your cleric summons gains the bonus

Sara Tonin
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Post by Sara Tonin »

SmurfZG wrote:why do you need true seeing from a domain? both cleric and druid have them normally, at least druids do. and there's an excellent helmet for legend lore, imbued mithril winged helm. I'd go with trickery or magic or something. Druid gets energy buffer so you don't need the protection domain for that, but globe of invulnerability might be nice.
doesnt Identify add 20 bonus to Lore for a short period anyway? Personally I cant see the point on pumping Lore past about 10 on any character, it's enough to figure out what that potion is - otherwise just make friends with a B ard or pay some gold at the vendor. And really, the only things worth looting are scrolls, potions and gems.

satantrik
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Post by satantrik »

While rethinking the spell lists in the clerical domains and their corresponding abilities is a great idea, it's only really possible with a hak.

That said, certain things <i>are</i> possible within the scripts. The checks for empowered turning, turning elementals, the "domain" spell-like abilities can be reworked.
"Cats aren't domesticated, they're just not big enough to kill you." -Phil Athans, former WotC employee

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