Improved Invis vs true seeing

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Uber_Hoser
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Improved Invis vs true seeing

Post by Uber_Hoser »

If you (or a creature/npc) has True seeing, and I cast Improved Invis.. can you/they still see me ? And are there items that grant true seeing ?

I am thinking about a wicked :twisted: druid/sorc build and was just wondering about that...the anti druid build as it were ;)
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OneManArmy
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Post by OneManArmy »

that's a good question. I'm not really sure of that but those spells seem to have been customized here. Spot and listen skills seem to help seeing PC/NPC using Improv Invisibilty/Invisibilty and True Seeing just raise those skills but a check is still necessary.

Some1 really need to confirm that cause i'm really not sure.
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Spura
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Post by Spura »

OneManArmy wrote:that's a good question. I'm not really sure of that but those spells seem to have been customized here. Spot and listen skills seem to help seeing PC/NPC using Improv Invisibilty/Invisibilty and True Seeing just raise those skills but a check is still necessary.

Some1 really need to confirm that cause i'm really not sure.
Spot and listen skill do nothing to see invis and improved invis. True sight spell allows you to see through all invisibility effects since it gives see invis and +20 spot effects. True sight on monsters also allows monsters to see through invisibility effect and in addition allows them to see when blinded, in darkness, through sanctuary effect and also reveals hidden PCs/creatures. True sight spell currently doesn't grant True sight effect because that woudl nerf hide and move silently. Some stupid players spread the word that spot and listen make you see invisible creatures, when it actually is bow bug that lets you see through that effects. That bug will be fixed and then your precious AA won't see invis mages any more. Peace, I'm out.

Lokey
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Post by Lokey »

Listen should work v. movement while under invis.

Bow = truesight was rumored to be fixed for 1.63 many months ago, hopefully it makes the fix list (and the fix does what it's supposed to do, lol).
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Spura
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Post by Spura »

Lokey wrote:Listen should work v. movement while under invis.

Bow = truesight was rumored to be fixed for 1.63 many months ago, hopefully it makes the fix list (and the fix does what it's supposed to do, lol).
Actually bow never provided true sight, since it doesn't allow you to see hiding people, only invisible(doesn't even work on sanctuary I think).

Actually all weapons are affected by them same bug. You see invisible creatures that are in your weapon range. Ever noticed that you can see invis as a melee if you stand next to them? Well bow(with ammo), sling(with ammo), darts, shirikens have same effect only their ranges are greater.

Lokey how does greater sanctuary work now?

Btw with true sight out of picture, is anyone considering protection domain? That sanctuary can have REALLY high DC.

Knightwing4
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Post by Knightwing4 »

Spura wrote:
Lokey wrote:Listen should work v. movement while under invis.

Bow = truesight was rumored to be fixed for 1.63 many months ago, hopefully it makes the fix list (and the fix does what it's supposed to do, lol).
Actually bow never provided true sight, since it doesn't allow you to see hiding people, only invisible(doesn't even work on sanctuary I think).

Actually all weapons are affected by them same bug. You see invisible creatures that are in your weapon range. Ever noticed that you can see invis as a melee if you stand next to them? Well bow(with ammo), sling(with ammo), darts, shirikens have same effect only their ranges are greater.

Lokey how does greater sanctuary work now?

Btw with true sight out of picture, is anyone considering protection domain? That sanctuary can have REALLY high DC.
you only get 1 use from it though (DC i believe was something like 10+clerical lvl+char mod)

Terminal Insanity
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Post by Terminal Insanity »

Casters got the [censored]-end of this stick too...

Greater Sanc is usless, i cant even palk past ogres with it... but regular Invis works fine as long as i dont get too close.

Invis/Improoved invis is usless, anyone can see through it with true seeing/see isvis and even spot/listen

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Post by X-I-L »

On a side note, Im not sure the issue with True Seeing being able to see people in stealth/hidden has been resolved. I say this because while attempting to hide unnoticed from a wiz PKer /w true seeing he still somehow managed to see me and he was a few feet away. As I understand it true seeing is suppose to give +20 spot/listen so therefore my fighter/rogue/assassin with 30 ranks in hide/ms shouldnt have been seen... :o I dont remember if he was holding a bow tho so I guess it could have been that...
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Drunken_Dwarf
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Post by Drunken_Dwarf »

Couldn't this wiz have pumped points into Spot/Listen?

DD

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sep caldessian
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Post by sep caldessian »

isnt it:

d20 + spot skill vs d20 + hide skill

d20 + listen skill vs d20 + MS skill?

X-I-L
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Post by X-I-L »

Hmm on consulting the manual you may well be right, all the wiz would need to do is roll a 10 or better to see me...wonder if +20 for true seeing is a little too much then~
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IcemanXV
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Post by IcemanXV »

sep caldessian wrote:isnt it:

d20 + spot skill vs d20 + hide skill

d20 + listen skill vs d20 + MS skill?
Exactly. So if your assassin rolls low even with 10 more hide/move silently, if the opposer rolls semi-high, he can see you.

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Spura
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Post by Spura »

Terminal Insanity wrote:Casters got the [censored]-end of this stick too...

Greater Sanc is usless, i cant even palk past ogres with it... but regular Invis works fine as long as i dont get too close.

Invis/Improoved invis is usless, anyone can see through it with true seeing/see isvis and even spot/listen
How many times do I have to repeat myself? Spot / listen does not allow you to see invisible creatures. They are just using bow or sling or you are right next to them.

Kell Of Neversummer
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Post by Kell Of Neversummer »

Spura, at least 2**n**n times, where n is the number of player that have ever played NS4











:D :P :P :D

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