discussion (couldn't think of a better name)

Talk about Neversummer 4 with your fellow players.
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Dallas17
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discussion (couldn't think of a better name)

Post by Dallas17 »

so far my reading on the stuff in NS4 has me drooling, however this little part here provoked me to post and possibly get some discussion going about it

"Remember, since nobody ever really dies in Aetheria (see "Binding and Respawning"), taking a secret "to the grave" is impossible, and "burying the hatchet" is virtually unheard of. Anything you do to anyone is most likely going to be passed around and remembered for years to come, so make sure your actions are well-thought-out! Currently, only divine intervention or soon-to-be-implemented geas/quests may save you if you are driven out of your faction. "

now granted i don't expect neversummer to reach great RP levels if the players don't take the initiative, and granted there is no fugue plane on Neversummer (though i'm fully in favor of one) when a player dies they generally in character would not remember how they died. now if people witness the murder that's another thing. you can tell the person what happens and word will spread, but i always enjoy on my other server (also a faction server) having the ability to get alittle revenge on some puke recruit that won't shut his hole when my character tells him too (i'm rather high ranked in the faction) and after all, who's gonna miss this recruit if i take him out back with the promise of training and put a dagger in his back anyways?

anyways, just somthing to think on. perhaps including some kind of hint to players that if you wish to RP a death you shouldn't remember the events leading up to or how you died. or atleast if you respawn you shouldn't. (or orb if the fugue plane ever gets put in.. fugue plane really isn't different from death now cept your teleported to it, and you can be raised (your body remains) or orb (respawn) and if you orb, you lose exp) anyways things to think on. i think we can all apreciate the fun that is involved with luring a secretly hated enemy into a dark tunnel and disposing of the body into a lake nobody ever being the wiser. just don't get caught, that's already happened to me on my other server, served 2 IG hours in jail for it O.o well, was supposed to anyways :P i got a bit of a bribery scandal going wtih the sheriff anyways :)

anyways, rambling.
Apollo - Former leader/advisor/'guy who did stuff' of HUH

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Post by DrakhanValane »

Question for ya, Moonie: What does a fugue plane do or you? What benefits does it give to an action oriented server? I think DD once argued that a fugue plane wouldn't be added because it slows gameplay down more than is necessary on an action server.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

Knightwing4
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Post by Knightwing4 »

i agree, arabel has so many things wrong IMO, one of them being the fugue plane, they make you wait 4 minute to "reflect" why you died and make you "thankful" to have life again.

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Re: discussion (couldn't think of a better name)

Post by Throst54 »

Dallas17 wrote:so far my reading on the stuff in NS4 has me drooling, however this little part here provoked me to post and possibly get some discussion going about it
dont get anythign on that shirt now...

"Remember, since nobody ever really dies in Aetheria[.....]now granted i don't expect neversummer to reach great RP levels if the players don't take the initiative, and granted there is no fugue plane on Neversummer (though i'm fully in favor of one) when a player dies they generally in character would not remember how they died. now if people witness the murder that's another thing. you can tell the person what happens and word will spread, but i always enjoy on my other server (also a faction server) having the ability to get alittle revenge on some puke recruit that won't shut his hole when my character tells him too

yes, well, the players might not really "remeber" anything and even if you could get the entire server to RP as such there still wouldng be this "realism" you seem to launch off of so well. Now, on your favor'd server what does it matter if character A dies to Monster 1 but then A's friends (B, C, D) then go and defeat Monster 1 within seconds of A's death.
Monster 1 is dead, and assuming this server is like anyother, you will see monster 1 again, also refered to this as "Encounters." So is that truly capturing the realism that you wish to create? Does it not inherently kill off the efforts of "RP-ing around dying and going to fugue." Why work so hard for somthing when something so basic dashes away the efforts?

Well, character A is still dead. Conveniently enough friend b is a high level cleric! Joy of Joys! Character A can come back! So A died and doesnt remeber why or how they died. What the heck is that? Oh yea i just happen not to remeber a spear being driven through my heart. You come back from this "awe inspiring all great RP server" and that is a;; you guys can come up with? Amnesia? Instead of like every other time of paying attention meticulously to detail, lets just wipe it all clean and ignore it! I'm not saying i could come up with a better; method, but i cant help but think there has to be something more ""realistic""

Yes, RPing is fun and requires a lot of work, but it's only something which can be truly admired when it's not forced and you can stand out above everyone else and keep your character. On a server where it's forced? Where you have rules and bounries attached to it? It's too paved to me, too easy. I suck at it, i cant hold myself to RP for more than 10 minutes in Neversummer. But when i can do that? Stay in chracter w/o thinking twice? Will be a day something challenging was achieved, not something eaten off a platter daily...

The idea of a Fugue plane will only bring frustration. Why is it really needed? what does it do that we dont already have? if we really wanted to the ability to respawn can be turned off. you can automatically lose XP and gold for dying and then mroe when you respawn. You can log in and still be dead after a few days. so, what is the difference between this and a fugue? i mean if they arent supposed to remeber anything why shud they goto fugue with other "not remebering about bing dead" ppl who "wont remeber" wudunt it be better just to have them never make a transition at all?
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Dallas17
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Post by Dallas17 »

you all rather misunderstand what the fugue plane is for. it's not to hold hte player somwhere, or anything like that. you can create an NPC in teh fugue to let somone respawn at any time, same as they would if they were lying on the ground where htey died. the difference is it alows people to interact more with a dead persons body. take it tooo the cleric, or to an NPC in town, etc.. little more freedom to use the body how you like, and if the player wants to keep playing, respawn is there.
Apollo - Former leader/advisor/'guy who did stuff' of HUH

Dues Ex- Moonshine's perfection..

brooding malicous soulless dark hearted mean dude, who wears leopord skin bikini style undies

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Sir Sean
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Post by Sir Sean »

Well, if you want to do that, we could have the bind points work as follows:

When you bind, it stores a psychic impression of the character at that point in time. (Naturally, to save on database space, it will probably only include level and XP values, not inventory items.) If you then die and respawn, the normal penalty to gold is assessed, but your XP is set back the value it was when you bound (no need for an XP penalty in this case). Then you would be expected to be like, "Huh? What happened? I was going to go out to Okie Island... guess I didn't make it." Of course, people aren't going to do that if they don't want to RP.

The current system actually allows for an RP way to keep the knowledge. Since the rifts permeate Aetheria, your thoughts and feelings (and experiences) 'echo' back to your bind point, in effect creating an up-to-date record of what you're doing. So when you meet that sneaky SL assassin and only get one good look at him before your life drains away, you can carry that image with you when you respawn. The respawn penalty is basically the toll on your soul energies (XP) caused by physically traversing the rift, while the gold goes to the person who pulled you out. :)

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Dallas17
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Post by Dallas17 »

aye i know ofcourse such things will happen if you kill an NPC of your faction, just more was saying 'don't close teh door on such kinds of RP, etc'

on another note after reading that character names thread, i understand nobody is going to enforce names to be atleast decent in RP, that said it's scriptable to simply boot any character on creation that has anything besides letter characters or spaces, etc.. might be nice, good way to get rid of alot of the worse names out there...
Apollo - Former leader/advisor/'guy who did stuff' of HUH

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Post by Knightwing4 »

Dallas17 wrote:you all rather misunderstand what the fugue plane is for. it's not to hold hte player somwhere, or anything like that. you can create an NPC in teh fugue to let somone respawn at any time, same as they would if they were lying on the ground where htey died. the difference is it alows people to interact more with a dead persons body. take it tooo the cleric, or to an NPC in town, etc.. little more freedom to use the body how you like, and if the player wants to keep playing, respawn is there.


What's the real difference between bringing the body to the cleric, or just being transported to the bind point? You get to "interact with the body". There is nothing RPwise that you can do with a body except carry it, it isn't gonna say hello or anything. If you want the RP just stand by the spot where he died and say "he was such a good person" or some such then when he's back say "YAY HE's BACK HOORAH".

Btw, the last sentence works with either NS's death system or somewhere like Arabel's, if you really want to RP every detail of the death, you can always use an emote rod to fall down and play dead :P

Dallas17
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Post by Dallas17 »

what can you do with a body? what can't you do with a body! can you burn a body, you can scalp a body, you can keep it in your pack for a snack later (canibal? O.o) you can use the body as ransom to the enemy faction, you can burn the body outside your fort as a warning to others, you can RP hacking the body to pieces, you can take the body back to where a cleric may be (IC a cleric won't have a clue he's needed way out in the underdark cause some guy died)... so much potential with the body. course if you don't find any of those things fun, well... it's a good thing not everyone is like that. can't have RPG without RP ;) and yes i know you also can't have RPG without PG :P
Apollo - Former leader/advisor/'guy who did stuff' of HUH

Dues Ex- Moonshine's perfection..

brooding malicous soulless dark hearted mean dude, who wears leopord skin bikini style undies

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