It's becoming quite apparent, that tanks and most other character types are and will be seen less and less and this module will soon become a cookie cutter for same character classes by everyone. There is no death immunity other than death ward (cleric spell) or amazingly high will saves.
Lately I've noticed everyone is making clerics or mages. Clerics can of course defend against death and mages can cast it. Does anyone see a problem with this?
Lately, I've been getting PK'd constantly by high lvl mages, in fact while minding my own business, they just walk right up and one shot kills a high lvl tank. To me this is totally upsetting any kind of player character equality on NS4.
Also, can you guys fix the PK respawn problem? I've noticed that if you have to respawn to another module when PK'd, its just like being killed by another creature. I thought PK'ing was supposed to be for fun and not cost the player who gets PK'd any xp or gp. Currently, if I'm bound to Avendell (beta server 4) and get PK'd on next map (Dark Forest beta server 1), I lose xp and gp as if I were killed by a common creature.
This means, A. I can't leave my binding server to play without fear of constant PK'ing, or B. I can and encure loss every 10 min. at this rate.
Anyway, seems there are a lot of nerfs around, I really think this problem needs to be looked at. Add a belt with death immune of some kind or something.
Guess I'm off to make a cookie cutter cleric like the rest

Styder Blade