Silence Bugs
Silence Bugs
So, this isn't breaking news, but silence is really buggy.
Spell immunity will only sometimes block silence with no clear reason as to why it does or doesn't block the spell, and it will sometimes decide to permanently silence you until you rest.
I like the spell in concept, but is there any way that it these bugs could be resolved?
Spell immunity will only sometimes block silence with no clear reason as to why it does or doesn't block the spell, and it will sometimes decide to permanently silence you until you rest.
I like the spell in concept, but is there any way that it these bugs could be resolved?
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Silence Bugs
AoE => Lokey will remove it or make it a duration based debuff, i.e. stonehold if he has to touch itRufio wrote:So, this isn't breaking news, but silence is really buggy.
Spell immunity will only sometimes block silence with no clear reason as to why it does or doesn't block the spell, and it will sometimes decide to permanently silence you until you rest.
I like the spell in concept, but is there any way that it these bugs could be resolved?

Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Silence Bugs
Well, it might be fair to make it a duration based thing. Like affecting all enemies and allies (caster included) within x number of feet of the caster for x number of rounds.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Silence Bugs
Add auto silent 3 to your silence casting build, no more bug. I like the silence spell as it is since is an effective way to deal with those pesky arcane casters from TC's perspective. Since TC lacks a mord spell counterspelling option.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Silence Bugs
I like the spell, I don't think we should just get rid of it, but it was permanently silencing some casters the other day even though they had spell immunity. It is an absolutely crippling bug.
silence also blocks some abilities such as divine might and divine shield, which cannot be auto-silenced.
silence also blocks some abilities such as divine might and divine shield, which cannot be auto-silenced.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Silence Bugs
I need to read what I post b4 I post it. I guess I have sharper words then what I mean, I apologize ...mining wrote:AoE => Lokey will remove it or make it a duration based debuff, i.e. stonehold if he has to touch itRufio wrote:So, this isn't breaking news, but silence is really buggy.
Spell immunity will only sometimes block silence with no clear reason as to why it does or doesn't block the spell, and it will sometimes decide to permanently silence you until you rest.
I like the spell in concept, but is there any way that it these bugs could be resolved?.
Last edited by J.PiZZle on Mon Nov 14, 2011 3:57 pm, edited 1 time in total.
Re: Silence Bugs
The root of the bug is that it's a lag issue, nothing really to fix on the spell/server side.
Basically, every time you enter the aura, you make an SR check to see if it effects you. When you leave the AoE, then it removes the silence effect. Given enough times in/out of the AoE, the server will lag and miss the entrance/exit. If it's the entrance into the AoE, then there is no issue (you got lucky, you don't even have to roll an SR check.) On the other hand, if the server lags and skips your exit out of the AoE, then you are furthmore screwed. I don't think that can be fixed; it's a packetloss thing.
Basically, every time you enter the aura, you make an SR check to see if it effects you. When you leave the AoE, then it removes the silence effect. Given enough times in/out of the AoE, the server will lag and miss the entrance/exit. If it's the entrance into the AoE, then there is no issue (you got lucky, you don't even have to roll an SR check.) On the other hand, if the server lags and skips your exit out of the AoE, then you are furthmore screwed. I don't think that can be fixed; it's a packetloss thing.
Death Dealers ::DD::
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Re: Silence Bugs
It's funny when by a distraction people incur in the silence bug.
Last edited by Adventurer#1337 on Mon Nov 14, 2011 10:19 am, edited 1 time in total.
Re: Silence Bugs
When hasted the silence casting player is also at risk for being bugged. Not like this is a one way event the user takes a risk to. Also just taking the Silent casting feat and using your spells just 1 spell slot higher avoids the issue to.
Now deactivating the spell or making the spell like stonehold, that just reduces spell to less than what stonehold has become; which is useless after you leave giant mountain.
If the bug is caused by entering and leaving silence aura, then wouldn't re-entering and leaving silence aura remove the silence affect and the bug?
Suppose one fix would be to add silence to one of the effects that remove blindness/defeaness spell would remove.
Now deactivating the spell or making the spell like stonehold, that just reduces spell to less than what stonehold has become; which is useless after you leave giant mountain.
If the bug is caused by entering and leaving silence aura, then wouldn't re-entering and leaving silence aura remove the silence affect and the bug?
Suppose one fix would be to add silence to one of the effects that remove blindness/defeaness spell would remove.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Silence Bugs
No, this doesn't fix the bug.Eldaquen wrote:If the bug is caused by entering and leaving silence aura, then wouldn't re-entering and leaving silence aura remove the silence affect and the bug?
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Silence Bugs
I don't think it is fair to say to a caster that didn't take silent spell or didn't want to slot everything 1 slot higher just in case they came across someone with silence "too bad, you are useless all because of a bug".Eldaquen wrote:When hasted the silence casting player is also at risk for being bugged. Not like this is a one way event the user takes a risk to. Also just taking the Silent casting feat and using your spells just 1 spell slot higher avoids the issue to.
Now deactivating the spell or making the spell like stonehold, that just reduces spell to less than what stonehold has become; which is useless after you leave giant mountain.
It is true that you can bug yourself as a caster with silence, but the caster can also prepare for it, and there is a trick to make yourself permanently immune to your own silence (since you don't ever leave your own aura) until the next time you transition, without needing silent spell at all. And if you do transition, you can just reapply the trick. The problem is that a prepared caster that understands the quirks has nothing to lose by casting silence, but the enemy has almost no counter for it outside of auto-silence because of bugs.
Making the spell like stonehold wouldn't make it useless because unlike stonehold, there is no save. Stonehold is only useless because everything makes the save at high levels.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Silence Bugs
The haste issue is the same thing that happens with racial darkness. The server is constantly trying to apply the darkness AoE centered on the toon's exact location, but it has to do it in intervals. If you have haste, then essentially you run OUT of the AoE that is centered on you, and a split second later, when the server updates your position, it moves the darkness back on top of you. You can see this happening by watching the little purple debuff graphic over your head. The same thing happens with silence when cast on yourself. Except, you actually increase the chance of the bug happening, since you are constantly leaving the AoE and re-entering due to the server placing the spell on top of you at those intervals.
I like Elda's idea of adding remove silence to rem blindness/deafness, which is mostly useless anyway.
I like Elda's idea of adding remove silence to rem blindness/deafness, which is mostly useless anyway.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Silence Bugs
That's crazy talk.
How can you remove silence when silent?
Dali llama drama strikes again
How can you remove silence when silent?
Dali llama drama strikes again
Re: Silence Bugs
Well if the caster has the silent casting feat and prepares just 1 remove blindness/deafness as a metamagic silent spell ... then they would be able to cast and remove the silence. If they didn't pre-prepare one, then one of the party mates could remove it. The same way players used to remove the effects of being stunned under the effects of the old level 9 bigbies: an ally would cast dismissal or use the planar link.
Not all high level creatures have will saves high enough to resist stonehold. Unfortunately the higher CR creatures with low will saves are coded to be immune to the first attempt to apply the hold (dwarven plane). Before the current rendition of stonehold, dwarves were given an immunity to the initial casting of stonehold, but subject to a save roll if the dwarves remained in the AoE during the spell's duration. That immunity remained even though stonehold was changed to be a instant effect spell, which makes the dwarf plane dwarves immune to the spell.
Most of my druids have the silent casting feat anyway to increase the number of times able to cast certain spells. If I know someone is using silence then I adjust, don't see why that is such a imposition (1 feat and your immune). Even if the build doesn't have the silent casting feat, there are still 3 other ways to be immune to the spell, and I am not refering to an exploit or trick that manipulates mechanics.
Not all high level creatures have will saves high enough to resist stonehold. Unfortunately the higher CR creatures with low will saves are coded to be immune to the first attempt to apply the hold (dwarven plane). Before the current rendition of stonehold, dwarves were given an immunity to the initial casting of stonehold, but subject to a save roll if the dwarves remained in the AoE during the spell's duration. That immunity remained even though stonehold was changed to be a instant effect spell, which makes the dwarf plane dwarves immune to the spell.
Most of my druids have the silent casting feat anyway to increase the number of times able to cast certain spells. If I know someone is using silence then I adjust, don't see why that is such a imposition (1 feat and your immune). Even if the build doesn't have the silent casting feat, there are still 3 other ways to be immune to the spell, and I am not refering to an exploit or trick that manipulates mechanics.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.