Rogue(40), Gold Dwarf
STR: 8
DEX: 6
CON: 10
WIS: 12 (13)
INT: 17 (33)
CHA: 17
Dwarf:
01: Rogue(1): Skill Focus: Set Trap
02: Rogue(2): {Evasion}
03: Rogue(3): Skill Focus: Craft Trap, {Uncanny Dodge I}
04: Rogue(4): INT+1, (INT=18)
05: Rogue(5)
06: Rogue(6): Skill Focus: Disable Trap
07: Rogue(7)
08: Rogue(8): INT+1, (INT=19)
09: Rogue(9): Skill Focus: Open Lock
10: Rogue(10): Opportunist
11: Rogue(11)
12: Rogue(12): INT+1, Skill Focus: Craft Weapon, (INT=20)
13: Rogue(13): Skill Mastery
14: Rogue(14)
15: Rogue(15): Dirty Fighting
16: Rogue(16): INT+1, Defensive Roll, (INT=21)
17: Rogue(17)
18: Rogue(18): Skill Focus: Tumble
19: Rogue(19): Improved Evasion
20: Rogue(20): INT+1, (INT=22)
21: Rogue(21): Great Intelligence I, (INT=23)
22: Rogue(22)
23: Rogue(23)
24: Rogue(24): Int+1, Great Intelligence II, Epic Reputation, (INT=25)
25: Rogue(25)
26: Rogue(26)
27: Rogue(27): Great Intelligence III, (INT=26)
28: Rogue(28): Int+1, Epic Skill Focus: Tumble, (INT=27)
29: Rogue(29)
30: Rogue(30): Great Intelligence IV, (INT=28)
31: Rogue(31)
32: Rogue(32): Int+1, Epic Skill Focus: Persuade, (INT=29)
33: Rogue(33): Great Intelligence V, (INT=30)
34: Rogue(34)
35: Rogue(35)
36: Rogue(36): Int+1, Great Intelligence VI, Epic Skill Focus: Bluff, (INT=32)
37: Rogue(37)
38: Rogue(38)
39: Rogue(39): Great Intelligence VII, (INT=33)
40: Rogue(40): WIS+1, Epic Skill Focus: Set Trap, (WIS=13)
Hitpoints: 160
Skillpoints: 611
Saving Throws (Fortitude/Will/Reflex): 14/17/22
Saving Throw bonuses: Mind Effects: +2, Traps: +5
BAB: 25
AB (max, naked): 24 (melee), 25 (ranged)
AC (naked/mundane armor/shield only): 11/14
Spell Casting:
Alignment Changes: 0
Appraise 43(54), Bluff 43(60), Craft Armor 43(54), Craft Trap 43(57), Craft Weapon 43(57), Disable Trap 43(59), Heal 43(44), Hide 43(43), Intimidate 43(50), Listen 43(46), Lore 43(54), Move Silently 43(43), Open Lock 43(46), Set Trap 43(58), Tumble 9(22)
01: Save(44),
02: Save(55),
03: Save(66),
04: Save(78),
05: Save(90),
06: Save(102),
07: Save(114),
08: Save(126),
09: Save(138),
10: Save(150),
11: Save(162),
12: Save(175),
13: Save(188),
14: Save(201),
15: Save(214),
16: Save(227),
17: Save(240),
18: Save(253),
19: Save(266),
20: Save(280),
21: Save(294),
22: Save(308),
23: Save(322),
24: Save(337),
25: Save(352),
26: Save(367),
27: Save(382),
28: Save(398),
29: Save(414),
30: Save(430),
31: Save(447),
32: Save(464),
33: Save(481),
34: Save(499),
35: Save(517),
36: Save(535),
37: Save(554),
38: Save(573),
39: Save(592),
40: Appraise(43), Bluff(43), Craft Armor(43), Craft Trap(43), Craft Weapon(43), Disable Trap(43), Heal(43), Hide(43), Intimidate(43), Listen(43), Lore(43), Move Silently(43), Open Lock(43), Set Trap(43), Tumble(9),
AB:
25 BAB
-1 str
06 +6 club (go up to a weapon obtainable in a levellingish area, maybe stuff like black sword or white scythe due to commonness)
-6 twf
====
24 AB self buffed
====
04 song
03 AVA
====
31 AB party buffed
AC:
10 base
05 nat
05 def
06 (IA, or w/e is common) armor
06 boots (go up to level 30 boots, no glimmerskin etc quality, these are beholder boots)
-2 dex
09 shield (again, IA etc)
====
39 AC self buffed
====
04 song
====
43 AC party buffed
Important Skills:
xx -- ranks
yy -- ability mod
zz -- feats
aa -- class modifiers (i.e. rangers boost to hide/ms)
etc.
Description:
This build is the best at doing the worst in Epic runs and PVP. It can set traps, but thats about it.
I would suggest using level 1 gear on this guy, because anything else is a waste.
Important buffs are scrolls/wands of expeditious retreat if you can get them-running away is about all you can do.
If you see a shadowdancer, and it HiPSes, run away. If it doesn't, you're dead anyway, so run away.