Sommons power

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MusclesNuclear
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Sommons power

Post by MusclesNuclear »

Hi, if i am a Aasimar cleric with Good domain does-epic focus conjuration + good domain + being aasimar all stack to the power of a planar summon?

Tsavong
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Re: Sommons power

Post by Tsavong »

I think it dose.
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VagaStorm
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Re: Sommons power

Post by VagaStorm »

I have one like that, and at lvl 23 when I got it maxed with epic spellfocus, it was realy great. Off course, it dos not scale, so it will never gett anny better..... :(
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frogofpeace
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Re: Sommons power

Post by frogofpeace »

At least pre-wipe, that was still pretty good for the solar - not very useful in PvP and in the higher planes, but not bad against, say, the elemental bosses if you played your cards right. Although I wonder if PvP at least would change if they gave it back real true seeing ... pretty please? Still some of my favorite moments in NS4 were watching someone's solar chase a pesky hipser around :P
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alasteir
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Re: Sommons power

Post by alasteir »

Hello MusclesNuclear,

Yes, you are correct in your assumption. The subrace, domain, and spell focuses that you mention all add to the power of your summons..... so essentially, you have five power ups for your solar. However, in fair warning, Frog is correct. The bonuses are not that great, and they certainly would not make a difference in the tougher planes or high lvl PvP.
I'll give an example... I have a good-domained, Aasamir cleric, who happens to have ESF in conjuration. I compared her DK summons (solar) to the MadUkranian's solar. His cleric is also an Aasamir with a good domain focus, however, he does not have any of the conjuration focuses......... not a lot of difference. Slightly higher hp (610 vs 585), slightly higher SR, not much else. Discipline and Spot are based on caster lvls, so those are essentially unaffected by the "power-ups".

In my opinion, the best perk of choosing the ESF in conjuration is the effectiveness of your SOVs. I would not expect that the Devs are going to change the solar though, regardless of your feat choices. I approached this subject some time ago, and the developers did not agree with my opinion. I am sure you can find that thread somewhere in the forums.

hope that helped,

alasteir

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Re: Sommons power

Post by alasteir »

Maybe I'll try my Jedi mind-control. Hmmm, although Lokey and LinuxPup seem to be immune to it......Lokey in particular....lol.

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LinuxPup
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Re: Sommons power

Post by LinuxPup »

Yeah we generally like to stay away from absolute abilities like immunities and true seeing.... that said, increasing caster level should increase your spot (and discipline)... I think Dragon Knight summons can get some really good spot skills to make them effective at spotting stealthed players.
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Korr
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Re: Sommons power

Post by Korr »

Havent really found any hispers that can get away from my Conj focused mage, then again I get to cast trueseeing and c/c on them more easily than a cleric could. Perhaps we could give the summons keen senses so that our best option isnt to shoot somewhere infront of where the summon is crawling to in detect mode. Or so that rehipsing doesnt break the solars focus, and therefore lets it stand around for 4-5 rounds before deciding theres a hipser nearby. . . again!
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Tru3Fals3
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Re: Sommons power

Post by Tru3Fals3 »

i have a dwarven cleric with epic focus in conjuration and no good domain or anything else, hes pure lvl 40, his solar gets around 100 spot and i think maxes out at 106ish with bard buffs. i agree with korr on the keen senses thing, the ab on the summon (something like mid-high 40s max) is so terribly low its not gonna hit the hipsters anyways, would be nice if it at least ran after them air swinging instead of walking :mrgreen:

imho the dk summons are only really good for pointing out where hipsters are or providing a minor distraction, they are pretty much useless for anything else after bout lvl 30.
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Malik
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Re: Sommons power

Post by Malik »

My druid solar has 108 spot, could behigher with Divination focus and a bard song.
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LinuxPup
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Re: Sommons power

Post by LinuxPup »

Hmmm keen sense seems pretty reasonable for an epic planar summon... we'll discuss and see about throwing that in.
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MLoki
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Re: Sommons power

Post by MLoki »

LinuxPup wrote:Hmmm keen sense seems pretty reasonable for an epic planar summon... we'll discuss and see about throwing that in.
Really? Increasing the power of the Solar while the Slaad still sucks sounds reasonable? What if this was only added to the Slaad? It would certainly make them slightly more usable.
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LinuxPup
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Re: Sommons power

Post by LinuxPup »

Neutral characters can enjoy their immunity to smiting with their slaad.
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Korr
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Re: Sommons power

Post by Korr »

Enjoy it all they want pure pallies and high level blackguards still get their due vs neutrality!!!

Would have sort of thought that pure pally bonuses would be extra stuff vs evil and chaotic not evil and neutral.
And the reverse for BG but its more tricky cuz u can be any evil with BG. . . so just good.

The anti-smiting thing comes in more than handy though ::recalls 3000+ damage smites in high level planes and shivers::

I will bust out karate and deus tomorrow if I remember and test the spot on my solar to get a difinitive answer on her spot (thought Karate is just a conj focus good wizard no good domain cleric or anything like that). If I recall correctly the spot is about 110
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VagaStorm
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Re: Sommons power

Post by VagaStorm »

The largest problem with the slad isent that is that much weeker than the solar or the balor imo, but that it has no armor or wepons to buff.
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Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

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