Darkfire Change

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-BannyD-
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Darkfire Change

Post by -BannyD- »

Well this is pretty cool but it certainly gives more of a benefit to some factions than others...

Who do you think made out the best?

LA and AO receive no change, still fire based...but thats not a bad thing as few high lvl weapons have additional fire damage

Personally...i think MA got the best boost. Theres only like 2weapons in the mod with electrical damage already on them, and they are low lvl ones heh. +Electrical damage can benefit just about any high level weapon out there currently.

The worst is probably NC. EVERYTHING already has +cold damage, so to optimize NC build damage....they become extremely limited in weapon choices (unless they dont care about darkfire heh)...

anywho, just my thoughts...
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Re: Darkfire Change

Post by Alkapwn »

Like NC toons really need a dmg increase. i get hit with so much divine dmg from those fellas already ! Yeah I agree MA gets the best deal but SL gettin the worst Neg dmg can so easily be blocked pvm (hod,negplane) and pvp(variouspells and gear). Alot of high level weapons with negdmg already aswell. But I really like it ! My RDD on the other hand is crying in his cheerios.

It would be awesome if it was stackable with flame weapon now!
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Re: Darkfire Change

Post by frogofpeace »

Good idea, Alka - NC should get divine damage :D
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Re: Darkfire Change

Post by Chuff_7 »

frogofpeace wrote:Good idea, Alka - NC should get divine damage :D
No. I think positive damage is more fitting :shock:
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Re: Darkfire Change

Post by Mental »

I think this change was not needed, there are jobs that help witht he extra damage. Why change a clerics original buff? Its not factioned based. If ya wanna add more damage for certain factions, change the job bonuses a little then. This would be my idea anyway.

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Re: Darkfire Change

Post by Chuff_7 »

Mental wrote:I think this change was not needed, there are jobs that help witht he extra damage. Why change a clerics original buff? Its not factioned based. If ya wanna add more damage for certain factions, change the job bonuses a little then. This would be my idea anyway.
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Re: Darkfire Change

Post by Aarkon Draco »

i got to agree with some posters here NC got a nerf not a latarial shift on the buff. being surrounded by undead and fighting them constantly NC would NOT be using cold damage vs them as they are highly resistant to it. sonic fire posi or divine would be what they used ( granted the latter 2 are nigh impossible to resist and are not a viable option IMO )

i would propose that the change be altered to a diffrent damage for NC ( sonic would be ideal and fitting for NC IMO, no faction should get cold honestly as it is on so manny weapons and so highly resisted ) the change should also be voluntary all clerics no matter the faction start with the origional spell of fire damage however if said cleric wishes he would seek out X npc in their temple to have their spell changed to x elemntal subsitute. once altered it is perminate LA and AO would need alternates also, electrical for LA as the ghaels use it on their swords and acid for AO.

the chage is a neat idea granted but the choice of having the spell altered is far better IMO
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Re: Darkfire Change

Post by Alkapwn »

Come now you northies gotta have the cold steel. its *brrrr* so cold up there.
I was suggesting that it was fitting not that u should get divine or posi dmg lol
I dont think you have enough "Good" aligned players to warrant posi dmg anyway :P
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Re: Darkfire Change

Post by Aarkon Draco »

its cold up here? we have 0 Zero snow maps LA has one atleast not to mention the bandit areas. undead ( that we fight every day ) are 50% resistant to cold what are our cleric retards? sonic is far more fitting for NC

and as i said in my post posi and divine are not my first choice on the change anyway but they do fit better than cold as it is this is a nerf to NC

i stick with my suggestion give every faction a alternate ( not including cold its far too used on weapons and thus negates the spell entierly) and make it a choice if they want their darkfire to do other than fire damage.

and by your logic AO should get cold too as you are at the same lattitude as NC ( so lets just agree cold replacement is a bad idea on darkfire )

oh and jobs for AO too
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Re: Darkfire Change

Post by Charles I »

I like the change, adds a bit of flavor to each faction. I was thinking positive damage for NC would be appropriate but i understand the reason for not doing this is the lack of protection vs. positive damage. Perhaps another spell could be changed to accomodate this? Could the spell negative energy protection be modified for evil aligned characters to become positive energy protection? This would provide balance. If this is done I would also suggest changing the damage type for MA to magical and have NEP provide magical protection for neutral aligned characters, then change AO damage type to electrical. This would give each faction a unique damage and a way to protect againt the various types. Normal elemental damage is already guarded against via elemental shield, protection from elements and energy buffer.

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Re: Darkfire Change

Post by Valhor »

Aarkon Draco wrote:its cold up here? we have 0 Zero snow maps LA has one atleast not to mention the bandit areas. undead ( that we fight every day ) are 50% resistant to cold what are our cleric retards? sonic is far more fitting for NC

and as i said in my post posi and divine are not my first choice on the change anyway but they do fit better than cold as it is this is a nerf to NC

i stick with my suggestion give every faction a alternate ( not including cold its far too used on weapons and thus negates the spell entierly) and make it a choice if they want their darkfire to do other than fire damage.

and by your logic AO should get cold too as you are at the same lattitude as NC ( so lets just agree cold replacement is a bad idea on darkfire )

oh and jobs for AO too
meh, I don't agree with you one bit. Every faction should not get a choice as to what sort of damage they would like on their dark fires. Like it said, the clerics have now become specialized to compete with these dangerous times. NC I think is best with either Cold Damage or Sonic Damage (seeing as plenty of weapons around NC are sonic based). Cold is alot cooler than you think, know how useful that would be in Fire Plane/DWP? shoot - , before you start shooting MA this and MA that know this is coming from an NCer as well.

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Re: Darkfire Change

Post by --Ashe-- »

I play a pure cleric almost all the time. I for one am thrilled with the darkfire modifications. It seems like anytime there is a change, theres always a quorem out there that is discontent with some factor or another of it. Being in NC, I see a great benefit to having cold enhancement, especially when we go to fire realm now, where our darkfire was relatively useless before. We already get divine enhancement on our paladins and CoT from divine might and bless weapon. Turn undead can likewise provide all the divine smackdown on undead that a cleric needs. I say its great the way it is. I enjoy the possibilities of actually seeking out a cleric of certain factions dependent upon where you want to go for the darkfire they provide. I appreciate the changes were considered to begin with. I see nothing to complain about.
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Re: Darkfire Change

Post by Alkapwn »

Aarkon Draco wrote: oh and jobs for AO too
YAY!*looks under rocks for bink*
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Re: Darkfire Change

Post by Korr »

I cant say I disapprove of SL getting negative damage, I think thats really flavourfull. But you NC people asking for sonic (not easy to negate) and positive (nigh impossible to negate) over cold, cuz most weapons have cold already? Well youre in luck you can use that slightly lower damage weapon that uses a different element other than cold, or a low cold die and make it BETTER! People were doing that with the other darkfire for a while (atleast I was). NC says well they fight undead which are resistant to cold... well when I fight cleric they have in fact 2 ways to stop my negative damage! I wont complaing about it though I dig the new system entirely. Deal with the hands youre delt NC 30 divine damage per hit toons!
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Ajantis.
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Re: Darkfire Change

Post by Ajantis. »

I imagine this discussion already took place prior to the change, and I like the idea and the way it was implimented, but for the record, cold damge for a faction that battles undead just doesn't seem right.

But as Korr said, I don't doubt the reasons for not giving positive or sonic damage are as stated. It still would have been nice, or more appropriate at least. Just my two cents....
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