When is enough enough?
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it was on topic. the devs keep trying to make the mod better. adding new items and gear and such. a lot of the new stuff there adding is awesome. but with everything there is a rebuddle by the community.
if its not gear then its classes. if its not classes then its abilities. if its not classes its playing style.
honestly I think the devs know what there doing and shouldn't ask for opinions. feedback is good but ultimatly opinions are going to be biased twards ons character and play style.
someone who doesn't care what happens and just plays is going to be all for the changes. they just cowboy up and keep trucking.
people who have never made it past level 30 are going to be oposed some things. Y? cause they have never been there and have no idea what the implementations will and won't bring.
granted this is a community based game and it does need feedback. but I don't think the community should even have a say what happens.
honestly.... if this gets implemented how many people are rally going to leave? and if they do itscause the server isn't going how they want it too.
and I know that I shouldn't be talking I don't even play any more yadda yadda yadda.....
I still will eventually come back. everyone allways does. in the meantime I don't want to see ns turn into a big world of +1 sticks.
and if your looking for realism in the game think of it like this. level 40 is a legend. they have been around for ever. they have fought the good fight and have looted many of epic areas. they should be better than u. period.
if its not gear then its classes. if its not classes then its abilities. if its not classes its playing style.
honestly I think the devs know what there doing and shouldn't ask for opinions. feedback is good but ultimatly opinions are going to be biased twards ons character and play style.
someone who doesn't care what happens and just plays is going to be all for the changes. they just cowboy up and keep trucking.
people who have never made it past level 30 are going to be oposed some things. Y? cause they have never been there and have no idea what the implementations will and won't bring.
granted this is a community based game and it does need feedback. but I don't think the community should even have a say what happens.
honestly.... if this gets implemented how many people are rally going to leave? and if they do itscause the server isn't going how they want it too.
and I know that I shouldn't be talking I don't even play any more yadda yadda yadda.....
I still will eventually come back. everyone allways does. in the meantime I don't want to see ns turn into a big world of +1 sticks.
and if your looking for realism in the game think of it like this. level 40 is a legend. they have been around for ever. they have fought the good fight and have looted many of epic areas. they should be better than u. period.
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More is not always better. The additions which are made need to be within reason and balance of the server.
Again, I could take what you just said, and use it to say that a +1000000 dmg weapon is more, and therefore, beneficial to drop on the server (so long as it is used by a lvl 40, according to you). This would NOT be better.
Granted, that is a stretch, and vastly more than what is being discussed, however, you laid no such guidelines to where it would end. You merely stated more is better.
Flailer himself asked for feedback on the items. Who are you to say this feedback is not warranted?
To you last statement, I disagree: a CHA-based Half-Orc Wizard, lvl 40, should not inherently be better than other characters of lesser level.
[EDIT] and no, the community complaining has nothing to do with adding items. That would be a new thread.
Again, I could take what you just said, and use it to say that a +1000000 dmg weapon is more, and therefore, beneficial to drop on the server (so long as it is used by a lvl 40, according to you). This would NOT be better.
Granted, that is a stretch, and vastly more than what is being discussed, however, you laid no such guidelines to where it would end. You merely stated more is better.
Flailer himself asked for feedback on the items. Who are you to say this feedback is not warranted?
To you last statement, I disagree: a CHA-based Half-Orc Wizard, lvl 40, should not inherently be better than other characters of lesser level.
[EDIT] and no, the community complaining has nothing to do with adding items. That would be a new thread.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
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i must say .... havok has very logical logic 
again , i would like to throw out an general statement:
i am hoping that everyone is content with the mod's weapons and gear as-is --as in as of right now --- not talking about the crafting gear that hasnt been put in yet...
i am content with the goodies at this point ....we dont want to go too overboard nor do we want to nerf anything that is in place !
---just to revert back to eearlier posts..

again , i would like to throw out an general statement:
i am hoping that everyone is content with the mod's weapons and gear as-is --as in as of right now --- not talking about the crafting gear that hasnt been put in yet...
i am content with the goodies at this point ....we dont want to go too overboard nor do we want to nerf anything that is in place !
---just to revert back to eearlier posts..

Fatzo
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actually I am not. i would prefer weapons to be capped at +4, AC capped at +6, have no resists/immunities at all, have lower damage on weapons, +skill bonus capped at +5...much more than that and you get very uber very quickly.kingfatzo wrote:i must say .... havok has very logical logic
again , i would like to throw out an general statement:
i am hoping that everyone is content with the mod's weapons and gear as-is --as in as of right now --- not talking about the crafting gear that hasnt been put in yet...
i am content with the goodies at this point ....we dont want to go too overboard nor do we want to nerf anything that is in place !
---just to revert back to eearlier posts..
however i do not expect the devs to revert all the gear back to this type of level...except maybe for the skill bonuses, as too easily available +skill negates the point of skill focus feats (i believe you should not be able to be immune to a 65ab KD unless you have huge str or heavily invest in skill focuses..regardless of items)
so for something constructive...what about capping GMW and premonition (greater stoneskin/stoneskin for this matter too) to +8. simply change the spell to give +1 per 5 caster lvls with no cap. this would help pure classes, recreate a use for these spells, and prevent the devs from editting dozens of weapons.
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now . theres an idea to counter the new items that way very few changes are needed...... (if any-BannyD- wrote: so for something constructive...what about capping GMW and premonition (greater stoneskin/stoneskin for this matter too) to +8. simply change the spell to give +1 per 5 caster lvls with no cap. this would help pure classes, recreate a use for these spells, and prevent the devs from editting dozens of weapons.

Fatzo
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How about an 80+ AC (with a high-level bard around) and 50% concealment?(i believe you should not be able to be immune to a 65ab KD unless you have huge str or heavily invest in skill focuses..regardless of items)

Rings aren't keeping up with the quality of the other epic-level gear, aside from the pos/neg resist rings.... other than that, there is no need for any more 30+ gear.... I'd like to see +7 restricted to two-handed weaponry, and 1-handed stuff capped at +6... I think that only requires changing 2 weapons at this time (kama--of all the 1-handers to make +8 this is the worst choice anyway--and scythe).
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I don't see much point in going beyond:
+6 on popular 1handed weapons (rapier, scimitar, warhammer, etc.)
+7 on crappy 1handed weapons (light hammer, light flail, dagger, etc.)
+7 on ranged weapons
+8 on 2 handed weapons
+8 ability enhancement, without penalties to other abilities
+12 ability enhancement, with -2 penalty / +1 over +8 (for a total of up to -8 ) to one or more other abilities
+5 skill boost on rings
+7 skill boost on non-ring items
Let's see more items with penalties mixed in with exceptional normal bonuses.
Instead of increasing the same old stuff on the items let's see some diversification and imagination.
Same old = BORING
-----------------------------------------
SOMETHING NEW
(Not an item, but an idea)
Epic Monster
50/- resist all physical dmg and purple magic dmg
100% immune all elemental dmg
No physical damage immunities
No physical dmg reduction
CRAP AC
NOT immune to crit
High offensive melee capabilities (no KD though)
Voila, something to make those super sneak damage rogues happy (just be sure to bring a friend)
Make another one with immune crit but lose the elemental dmg immunities and give it a crap reflex save <---- something for the mages and druids.
+6 on popular 1handed weapons (rapier, scimitar, warhammer, etc.)
+7 on crappy 1handed weapons (light hammer, light flail, dagger, etc.)
+7 on ranged weapons
+8 on 2 handed weapons
+8 ability enhancement, without penalties to other abilities
+12 ability enhancement, with -2 penalty / +1 over +8 (for a total of up to -8 ) to one or more other abilities
+5 skill boost on rings
+7 skill boost on non-ring items
Let's see more items with penalties mixed in with exceptional normal bonuses.
Instead of increasing the same old stuff on the items let's see some diversification and imagination.
Same old = BORING
-----------------------------------------
SOMETHING NEW
(Not an item, but an idea)
Epic Monster
50/- resist all physical dmg and purple magic dmg
100% immune all elemental dmg
No physical damage immunities
No physical dmg reduction
CRAP AC
NOT immune to crit
High offensive melee capabilities (no KD though)
Voila, something to make those super sneak damage rogues happy (just be sure to bring a friend)
Make another one with immune crit but lose the elemental dmg immunities and give it a crap reflex save <---- something for the mages and druids.
Not to take away the focus from what you are all saying but, personally I would like to see the faction areas and other areas fleshed out. Ther are many great maps but there is no interaction in most of it. So I say finish the areas that are there before creating new areas of conflict. I would love to see more things related to lower levels than epics. But that is just my opinion and take it for what its worth.
pWnd !mgrjebbo wrote:^^^^ start a new thread!
i like jesters layout.....i noted one change in red..JesterOI wrote:I don't see much point in going beyond:
+6 on popular 1handed weapons (rapier, scimitar, warhammer, etc.)
+7 on crappy 1handed weapons (light hammer, light flail, dagger, etc.)
+7 on ranged weapons
+8 on 2 handed weapons
+8 ability enhancement, without penalties to other abilities
+12 ability enhancement, with -2 penalty / +1 over +8 (for a total of up to -8 ) to one or more other abilities
+5 skill boost on rings
+7 skill boost on non-ring items
Let's see more items with penalties mixed in with exceptional normal bonuses.
Instead of increasing the same old stuff on the items let's see some diversification and imagination.
.

edit/ yes i read that wrong

Last edited by kingfatzo on Wed Nov 22, 2006 11:12 am, edited 1 time in total.
Fatzo
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