The server is a PvP server (or so we continue to believe). There is fun to be had for the folks that like to level constantly and help people etc. But the core PvP crowd gets their fun out of building a toon. And when I say building, i don't mean leveling. Many of us have our toons created and have a level progression sheet which tells us, down to which skills per level, exactly what to do at each level. Getting to that finished toon is the goal at lvl 1, 11, 21, 31 and 39... and every level in between. Getting the gear to equip them best is another goal. This can only be done by lvl 38+, in large groups usually. For those with similar views as me, it's all about the endgame.
Like Monkey, I could create a new toon every week and have a toon at every single level all the time. This makes me feel like I never reach my above-stated goals. Many toons with different end-builds are similar as they level up, and so, even when you level different toons, the experience/adventure is often repetitive (even as a lowbie). I'm not looking to expand that! I want the 4 month grind from 35-40 to be quicker. Not easier, just quicker. This used to be sped up by large parties, but given the population over the past year, those are more and more difficult to come by.
Most often, we end up with a 3-5 man group 36-39 or something in there, and would go to a few areas known to be good xp. When i say 'good', what I mean is 'not bad'. At level 18-20 you can go to IoD and get 300-450 xp a kill. At 22-24 you can go to skara and get the same. At level 28-30, you needed to move on and thus begins the grind. Gobos used to be the place to go, but they have been 'tweaked' recently, moving them down the list in potential xp areas for those levels. Then there's molemen and the elemental planes. You can solo there till about 32 (most toons cant get into molmen alone tho). What to do solo after that?
The honest truth comes down to this... as far as leveling and cr areas, there are only a few that are 35+, meaning decent xp. And about 3 toons in 100 can solo those places, and in most cases those are built for it, they are PvM toons, not PvP toons. Even as a small group of 38-39, your choices are limited. He's what we figured last night:
Lvl39 ECL3 toon, effectively lvl 42 for xp figures:
DE is cr 35 and can't really be solo'd
HoK, FH, Gobs, dorfs, are cr 29-32 roughly
Elysium is 35 and cant really be solo'd
Celestia and Abyss are 37-39 if i remember.. I know a couple people with very specific toons that solo Abyss. For gear with a lvl 40, not for xp.
DWP is 35+ and solo'd only by a few builds (most SD's that pick their fights) or by dual loggers.
So our group of 3-4 last night was in FH for about 5 hours and I got a total of 7-8k xp @ 39 ecl3. The kills were 14-30 xp each (most were 14-20).
The night before that, gobos were cr 34 when we started (both shaman and warriors) and they were cr 31 by the time they were done (there was tweaking going on in the background

). That equated to 80 xp @ cr34, and 29xp @ cr31. Overall score: 1500 xp in 4 hours with 2 or 3 of us.
To put that in perspective... IoD/Skara gets you that in less than 5 kills, roughly 10-15 minutes.
Killing nexus mobs and other cr21s gets you 10xp. Why would you fight 2 broodlings, a spirit of the woods caster, SD lions and snakes, etc in order to get 1.5-3x the xp per kill. Especially solo. I keep hearing more and more stories about the old days of killing rats for 1xp to get to 40, or grinding the Unknown Evil over and over.
And just a side note that can't truly be determined just yet, but those of us who have been playing these areas for years and making these choices of where to go... yeah all that knowledge is flying out the window. When this is all said and done, the dust settled, we are going to have to recalculate all these areas and set new priorities. No longer can we help with advice about all this until we re-learn it all again. Not a huge deal, but from a player's perspective, last week everything was good and we knew what to do. This week we have no idea, simply because the confidence in knowledge has been broken.
I don't think getting toons to 40 should be easy. 40s should be earned, and if you level smarter it should be easier. If you try to grind in easy areas, level solo or want to build something that's lame until it hits 40, leveling should be difficult.
Difficult yes. Long-winded because there is no alternative... no.