Small Rant - Death spells
ok rogues get no knockdown and their stealth ability sucks without HIPS
lets face it.. the server is set up right now as a soloing server.. no one parties and rogues need a party theny need the disttraction to make thier abilities count..
why do rogues have no will . I can see fortitude being a problem.. but will?
at least an immunity to death magic or a times a day Item that give you
protection from evil.. make it have to be worn or soemething...
but there needs to be immunity options.. all gear has an oppritunity cost and I think at level 16 an ammy of death immunity would have a suitable oppritunity cost of the 3 natural AC and +the +5 wisdom fromt he ammy of will
lets face it.. the server is set up right now as a soloing server.. no one parties and rogues need a party theny need the disttraction to make thier abilities count..
why do rogues have no will . I can see fortitude being a problem.. but will?
at least an immunity to death magic or a times a day Item that give you
protection from evil.. make it have to be worn or soemething...
but there needs to be immunity options.. all gear has an oppritunity cost and I think at level 16 an ammy of death immunity would have a suitable oppritunity cost of the 3 natural AC and +the +5 wisdom fromt he ammy of will
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As I understand it as an effect on a single target if you have less than 100 hit points it kills you.
An area effect it depends on the hit die up to a certain maximum
An area effect it depends on the hit die up to a certain maximum
Grace, honor and nobility;
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
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- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.
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- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.
lol you are gonna love this!Midori wrote:What I don't want to see is everyone and their brother running around with True Seeing helms.
And besides, if the caster is in greater sanctuary, can't they not be targeted? Only hit with AoE attack and such? I've not actually played online since before the expansions so I'm not 100% sure on that.
Greater Sanc was gimped down to the point it is literaly worse then regular Invis. You can still be targeted, and you can still be seen. Infact, what this spell actualy does now is just allow you to pass rats and low level things.
True seeing doesnt help at all. I have a helm with True Seeing charges and when i activate it, i see no more then i did with See Invisability. It does NOT show you people using their Hide skill
i think in addition to seeing invis, it also acts as Darkvision
Both of the spells where gimped beyond use.
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I just read about the greater sanctuary gimpage in the bug tracker. Completely ridiculous. At this point I might as well make a druid with dragon shape to get a hide/move silently of 60+ while shifted.
It's bad enough with shield spells cancelling each other out, like not being able to have mestil's acid sheath together with death armor, etc. I can understand that, but gimping all of a mage's best spells is preposterous
What I meant to say with power word kill is if you have less than 100 HP remaining it's an instant death, I could be mistaken, but I believe that's how it works.
It's bad enough with shield spells cancelling each other out, like not being able to have mestil's acid sheath together with death armor, etc. I can understand that, but gimping all of a mage's best spells is preposterous
What I meant to say with power word kill is if you have less than 100 HP remaining it's an instant death, I could be mistaken, but I believe that's how it works.
Grace, honor and nobility;
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
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- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.
im think that is also... but it IS a lvl 9 spell. Anything under 100hp is a much lower lvl then you anyways, and you could just kill him with 2 maxed isaccs or something. Plus, if a fighter with less-than 100hp has any chance at the caster even without PWK, you should seriously remake your caster or stop wearing lvl 5 gear
Well, chances are the fighter would kill himself on my acid sheath or elemental shield before my warding ran out. There's not all that many useful level 9 spells anyways besides MD and Time Stop. I suppose with the custom scripts, the level 9 summon is worth using.
I'm not saying Power Word Kill is all that useful since I'd rather have a maximized IGMS in that slot.
I'm not saying Power Word Kill is all that useful since I'd rather have a maximized IGMS in that slot.
Grace, honor and nobility;
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
Why did they gimp death armor anyway? It wasn't that good and with shields canceling each other out any caster would rather wear acid. Now remeber, death armor has A SAVE. Even if you have 50% of saving it still hurts it's damage and we all know monsters will have decent will saves.
A build that will just own NS and the mages is cleric 16/monk 6/assasin 18
Using kama number of attacks exploit and IKD this is deadly combo. You have all the best cleric combat buffs, you have 40% speed boost(quaff a haste pot if you have it and you will run down mages) and 8d6 sneaks. By stacking divine power and using flurry of blows with double kamas you can get 11 attacks per round and that is 11 sneaks when you KD them when coming out of hide. Of course it can be countered but this char is very good roguish PvPer(like everything with cleric
) .
Any class can get knockdown. If you are rogue with a bow then remeber that all other archers can't use knockdown as well. Having a bow instead of melee has a bonus. You can be corner archer. Position yourself next to an object or wall or house then sneak the mage and run behind the wall to hide. And do it again. You don't need hips and you can often kill mage with crazy high sneaks before they can even react. I played rogue on many a PvP mod before hips and all so please don't whine how you can't do anything without hips and that KD is not available. I used to know a player on PvP server who was rogue with few wizard levels with double kukris. She would pop out of hide right next to you, casting true strike. Next thing: you KDed on the ground and she was sneaking with 6 attack or more per round with true strike. More than half of fighter HP would be gone in one round. Go watch rogues on BoW pvp server kill everything(no shadowdancer allowed)ok rogues get no knockdown and their stealth ability sucks without HIPS
A build that will just own NS and the mages is cleric 16/monk 6/assasin 18
Using kama number of attacks exploit and IKD this is deadly combo. You have all the best cleric combat buffs, you have 40% speed boost(quaff a haste pot if you have it and you will run down mages) and 8d6 sneaks. By stacking divine power and using flurry of blows with double kamas you can get 11 attacks per round and that is 11 sneaks when you KD them when coming out of hide. Of course it can be countered but this char is very good roguish PvPer(like everything with cleric

Only problem with knocking down high level mages is getting through epic warding and acid sheath without killing yourself, lol...better bring the acid resist. But oh wait, I wouldn't be surprised if those two spells were gimped as well.
Grace, honor and nobility;
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
show these beforehand.
But when the battle begins,
attack with terrifying swiftness,
be the Diamond Shark,
relentless and ruthless.
- Passage 127, Verse 42, Lines 16-20
That's what bow sneaks are for. (I prefer sling since it allows shield and 2 less base damage than bow matters little with 8d6 sneaks) With bow you avoid shields and with sneaks you punch through epic warding. Since hips is allowed you can go for that as well. If mages are high enough for warding then you are high enough for SD so you can also abuse hips a tad. Also a good way to prevent getting death magicked or held when rogue vs mage is to quaff one of those lesser spell mantle potions(I found some in glork caves). That will give you extra time to sneak away. I am not saying this is fool proof but if you combine various techniques you can have a fair chance.Midori wrote:Only problem with knocking down high level mages is getting through epic warding and acid sheath without killing yourself, lol...better bring the acid resist. But oh wait, I wouldn't be surprised if those two spells were gimped as well.