Pure ranger?

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Aarkon Draco
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Re: Pure ranger?

Post by Aarkon Draco »

after testing the new ranger perks i see a problem that already plagues some rangers made worse now with hips at lvl 21 rangers need hide and MS skill this adds another 2 skills that they dont have the points for honestly they get 4 +int mod per level but have 6+ skills that need points ( animal empathy, concentration, discipline, hide, listen, move silently, spot, craft trap, heal, lore, set trap, parry 12 skills in all 14 if you count the un-used craft armor and weapon.) granted not all of these are a necessity but thats still alot of skills with fiew points as most rangers dont have all that good int ( 14 if your lucky).

non elf rangers realy dont need spot and listen since they dont have keen senses to make use of them however elf rangers do atleast need one of the two and most dexers if they dont have access to it cross class some tumble for the much needed ac. i dont know if this can be altered but giving them 5 or 6+int mod skill points would help a bit.

i will say imp evasion is a great perk as is the hips wilderness ( tho i think caves and the like should count too ) the wilderness speed is nice also the map thing well ... nice for new players maybe but vets will find it about as usefull as a eye on the bottom of your foot. kudoes for some perks tho thx linux they do make for some nasty ranger muti class builds the pure ranger however is still a weak ftr class IMO.

all in all the ranger perks are good and much needed thx again linux for the work.

now we just need some pure class bonuses ;)
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Re: Pure ranger?

Post by LinuxPup »

Not enough skill points? A typical ranger will get 6-7 a level... that's not too bad. If you want more take some rogue levels.
non elf rangers realy dont need spot and listen since they dont have keen senses to make use of them
You're kidding right?
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Re: Pure ranger?

Post by Shamed Monkey »

LinuxPup wrote:Not enough skill points? A typical ranger will get 6-7 a level... that's not too bad. If you want more take some rogue levels.
non elf rangers realy dont need spot and listen since they dont have keen senses to make use of them
You're kidding right?
I hope so...I always viewed the ranger as the class designated for Spot/Listen.
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Re: Pure ranger?

Post by -BannyD- »

for stealth ranger you need: discipline, hide, ms, spot/listen, tumble, spellcraft and any extras into UMD/concentration (if you can). thats 6+, so a 14int or 12int +human. +2int book at lvl 10 gives 30more skillpoints, which is great for those other skills you want a little in.

rangers are -tight- on skill points, they could use more so they could have fun with traps and stuff too...but its not necessary
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Re: Pure ranger?

Post by Blystos Re »

All I can say is wooOOOooOo00ooOo00zeroOooOOOt!!!

Nice bonuses for rangers, Linux!
Bwahahahaaa!!! :twisted:

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Re: Pure ranger?

Post by mgrjebbo »

Edit- Rules are in place to keep the game fun for everyone.- Jebbo
Last edited by mgrjebbo on Wed Apr 16, 2008 7:36 pm, edited 1 time in total.
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Re: Pure ranger?

Post by LinuxPup »

Just as a side note I should mention that a Ranger's wilderness HiPS ability becomes disabled if polymorphed. After un-polymorphing you'll have to rest or transition into a wilderness area to get it back.
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Aarkon Draco
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Re: Pure ranger?

Post by Aarkon Draco »

kooky ... good to know linux thx
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Re: Pure ranger?

Post by Amoenotep »

mgrjebbo wrote:+4 int book at 20... delevel to 1 and you have plunty of points to do with what you wish. my honest opinion however is you cant make 1 toon do everything. make a rogue to craft traps.


so are you trying to tell ppl that cheating and exploiting are ok?
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Re: Pure ranger?

Post by Alkapwn »

rofl! PWND!
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Re: Pure ranger?

Post by Valhor »

something i noticed about my pure ranger is the awful AC + very low damage which leads to the low survivability. I am a level 38 Dex based ranger with the best gear available, and while dual-wielding 2 rapiers or using a longbow I can only get 46 AC. (max gear) without concealment.
With the HiPS in wilderness areas, the AC problem isn't as bad but it comes down to dealing really low damage even with all buffs up. And if the target is wearing resistance to your weapon, then you deal almost nothing. So maybe with adding some awesomeness to the vampiric weapon spell may do the tricks :D

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Re: Pure ranger?

Post by LinuxPup »

AC low, yes... in a pure ranger. But damage is high compared to fighters and barbarians, and comparable to Bards.... although Paladins have nice divine damage. 46 AC? Mine has 51 AC (wild elf) with no shield... which is still basically asking for a death sentence in the planar areas. I'm not done with rangers quite yet... they're pretty lonely. :wink:
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Re: Pure ranger?

Post by VagaStorm »

You should be able to get ac higher than that to, but you will never get as good ac on a pure ranger as if you add something extra. I thin taking monk lvls will give you 12 or 13(wis +tumble) points of ac if done properly... Rouge will add 4(tumble). You can however always have a shield ready if the going gets tough.

Damage vise, getting 6 +2d6 vs all favored enemies(30 ranger lvls) is pretty nifty :p Way better than your average fighter.
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Aarkon Draco
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Re: Pure ranger?

Post by Aarkon Draco »

you can get 8 tumble AC ( 40 /5) if you take a tumble class 4 if you cross class it. but keep in mind folks this is about the pure ranger not a muti class one. if you make a muti class ranger ( especaly now with the improvements ) their survivability goes up exponentially monk ranger for ex is a great build great AC and up to 10 attacks a round if done right. muti class rangers dont need any improvements IMO, pure rangers do.
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Re: Pure ranger?

Post by -BannyD- »

i agree...these bonuses to rangers in general make multiclass rangers quite powerful.

i was just thinking...maybe for pure rangers, they can receive Self Concealment 5 in wilderness areas at like lvl 21...maybe at lvl 40 that could extend to other areas as well, maybe like all outdoor areas or something.

i also still like the idea of giving them scalable acid damage...no weapons have acid damage as is, so adding it still lets the user choose whatever they want as a weapon (unlike the +sonic dmg for that barb rage). maybe it could start at 1d4, and end at 1d12, they dont need too much help in dmg department (unless you decide to be ranged for some crazy reason lol).

it would also be cool to give them some kind of SD-hate ability. i was thinking something like the invisibilty purge "dispel" like visual that if successful (maybe a spot/listen vs hide/ms kind of check)..will prevent anyone caught in the ability from stealthing, and if they were already stealthed it would apply a "ghostly visage" type visual and slow them...maybe do something else to everyone in general caught in it...like, purging invisibility effects lol.
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