ECL 3 races

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mining
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Re: ECL 3 races

Post by mining »

Elagneros wrote:Yeah, those guys are RR, and they're Australians. So they're on different hours. I sometimes hang around with them when I'm on the same time, but there's the whole time zone difference.
Yeah, I'm around for peak US time in the mornings (I think) and peak Au time by definition. So yeah, there's a lot of fluctuation - AORK comes out at night :).
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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Re: ECL 3 races

Post by Ogami »

Elagneros wrote: It's the alignment restrictions. You can't adjust alignment here, which I see as a good thing. Builds with manipulated alignment to min/max abilities can be horribly overpowered, just imagine how strong something like a paladin/bard could be. Same thing with bard/dwd, it can self buff, then boost its combat abilities with a bard song and defensive stance. NWN doesn't fully implement some of the alignment change penalties on classes that exist in full rules, so these builds are much stronger than they should be.
1) The alignment restriction for dwarven defender can be bypassed like you can see in other servers. It would be a very good change.
Maybe it wont be enough to populate rk again but it's still something, and it adds variety.

2) Bard/dwd is not horribly overpowered (where i've heard this before?), I don't think so, just look around or do some testing.
Not even a bit as powerful as bard/palemaster wich gets ac, crit/stun/sneak immunity and 5 higher dc on dispell checks. Not better saves than bard /bg or bard/cot.
How can be 4 temporary ac overpowered? If you really played (and I doubt it) a level 40 dwd in PVM you should know that defensive stance its more troubles than benefits. And it never lasts, it breaks too easily, making you stuck, wasting rounds.
A bard 30/dwd 10 or bard 30 dwd6/rogue4 ONLY benefits from the deffensive awareness (go read about it), and a little dr (3-6), not really a saves or ab monster.
Consider that dwd is the only faction class that requires 2 nearly useless feats (toughness+dodge), so it takes a bigger investment compared to palemaster, cot, assassin, etc.. Shifter takes 2 feats but they are useful feats, (alertness and iron will).

Defensive stance is totally useless in this type of pvp we have neversummer, since no one fights with the arena rules, but they run, hide, go rest or chugg, or hide in stores. And even if they play fair and get the relic what use is defensive stance?
That +4 dodge ac is not worth it since you have to stand still

There is only 1 use for defensive stance in ns4 pvp, and it's useful only against 1 build type. It might be "ok" in pvm but still not as effective as palemaster.
Ah sorry I've forgot you are not a fan of pvp…

3) By reading your latest posts I'm not sure anymore that you are doing your guild's interest.
You said you don't like much playing dwarfs and gnomes. Ok…
Well now tlb is in rk so you better deal with it or look elsewhere…
Last edited by Ogami on Mon Jul 18, 2011 2:56 pm, edited 1 time in total.
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Elagneros
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Re: ECL 3 races

Post by Elagneros »

Ogami wrote: 3) By reading your latest posts I'm not sure anymore that you are doing your guild's interest.
You said you don't like much playing dwarfs and gnomes. Ok…
Well now tlb is in rk so you better deal with it or look elsewhere…
Hmm? I think you have me confused with someone else, I don't mind playing dwarves and gnomes. I prefer human characters true, but it's no big deal to me.

I did say a lot of players on the server don't seem to favor dwarves or gnomes, but that's a different matter.
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Re: ECL 3 races

Post by Rufio »

Oh come on now ogami, you are just creating things to complain about now.
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Re: ECL 3 races

Post by Shamedmonkey »

I just want to say that only a noob would think that Toughness and Dodge are useless. Thanks.
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Re: ECL 3 races

Post by Elagneros »

Well for one, Dodge is required for several PrCs, some of which are far from useless, so I wouldn't consider it completely useless, sometimes it's necessary.

Toughness isn't bad, its an extra hp/level. Sure, that's only 40 more hp at the end of the build, but it's a feat I'll put into a build when I have room and I've already taken the feats I know I absolutely need. I do regret taking it on my cleric though, the build is pretty tight on feats already. I retooled the build a bit for Knockdown which I should have built in from the start, but unfortunately, the Toughness was at level 1, so I can't just delevel it and redo the levels. So that leaves out Improved Knockdown. Having played the build a bit, I think IKD would have been better than finishing off with with 40 extra hp. But then it's a cleric/dwd so I need the Toughness anyway. Ah well.
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Re: ECL 3 races

Post by mining »

Elagneros wrote:Well for one, Dodge is required for several PrCs, some of which are far from useless, so I wouldn't consider it completely useless, sometimes it's necessary.

Toughness isn't bad, its an extra hp/level. Sure, that's only 40 more hp at the end of the build, but it's a feat I'll put into a build when I have room and I've already taken the feats I know I absolutely need. I do regret taking it on my cleric though, the build is pretty tight on feats already. I retooled the build a bit for Knockdown which I should have built in from the start, but unfortunately, the Toughness was at level 1, so I can't just delevel it and redo the levels. So that leaves out Improved Knockdown. Having played the build a bit, I think IKD would have been better than finishing off with with 40 extra hp. But then it's a cleric/dwd so I need the Toughness anyway. Ah well.
Well, dodge is +1 AC for a feat - its like a preepic armor skin. If you want to talk useless pre-req feats, can't beat WM feats :). Who needs spring attack and mobility, lol.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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Re: ECL 3 races

Post by frogofpeace »

Mounted Combat is pretty useless, in itself. Unless you were gonna put mounts back in - eh? eh?

If you want balance, require spring attack and mobility for mages :twisted:

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Re: ECL 3 races

Post by Rufio »

Elagneros wrote:I think IKD would have been better than finishing off with with 40 extra hp.
I think you'll find that once you reach higher levels, you'll think differently. Most things are immune to knockdown unless you have a great ab. Most cleric dwds will just have an average ab. It is hard to quantify the usefulness of 40 hp, but with dwd damage reduction, you will be able to take maybe 2 more hits before going down, which at the least buys you time to cast a heal.
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