Aasimar light

Talk about Neversummer 4 with your fellow players.
User avatar
Ajantis.
Spamalot
Posts: 575
Joined: Tue Nov 28, 2006 12:40 pm

Post by Ajantis. »

Not anymore, he changed it so that if an Aasimar has his light aura up, the Aasimar should be able to see in darkness.

Although there seems to be a chance of failure when drow/tiefling and an Aasimar are within auras still. Sometimes it works...but sometimes it doesn't.

It seemed to me the player who enters the aura has a chance of getting blinded, whereas if the player who remains standing will not get blinded, regardless if its a drow/tiefling or an aasimar. The blindness seems to happen while in party more, and not so much pvp.
Temet Nosce

We follow the righteous path, the path of Helm.

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

Ajantis. wrote:Not anymore, he changed it so that if an Aasimar has his light aura up, the Aasimar should be able to see in darkness.
Yes, this now works as it should except:
Ajantis. wrote:Although there seems to be a chance of failure when drow/tiefling and an Aasimar are within auras still. Sometimes it works...but sometimes it doesn't.
When it doesn't = if you are HASTED and run into the darkness or Aas-aura.
Ajantis. wrote:It seemed to me the player who enters the aura has a chance of getting blinded, whereas if the player who remains standing will not get blinded, regardless if its a drow/tiefling or an aasimar. The blindness seems to happen while in party more, and not so much pvp.
In my short testing last night, it seemed to happen about 80% of the time - both if you were standing still and someone ran into you with the opposing aura up (and yours up too), or as the person running into the opposing aura - but again only while the running person was hasted.

What I didn't try was having both people non-hasted walking toward eachother which should be the same collision speed as one stationary and the other running hasted... will have to try that later.
ImageImage

User avatar
Ajantis.
Spamalot
Posts: 575
Joined: Tue Nov 28, 2006 12:40 pm

Post by Ajantis. »

I don't think being hasted makes a difference
Temet Nosce

We follow the righteous path, the path of Helm.

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

Ajantis. wrote:I don't think being hasted makes a difference
heh.. Well, I don't think... I KNOW it does.

I tested this with 2 computers side by side, tested with UV on, and tested both tested walking, and running with and without haste, and it definately increased the blinding, I believe it DID happen without haste, but only once or twice out of 10 tests, but with haste it happened 9 out of 10 times

*I did note that you must totally clear the darkness field (seen with a purple puff overhead) to fully guarentee a clean test - otherwise the blinding will stay on or won't trigger.

I can even record a FRAPS video and post it on youtube if it would help the devs figure out if it's possible to fix. But I fear it's a bioware bug.

But anyhow, so far the recent changes make it pretty functional -I had abandoned my poor aasimar because she would always get perma-blinded by any darkness. Now at least there's a way to block that.
ImageImage

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

Part of this is bioware's fault... part of it is ours.

Bioware has the splendid bug of allowing someone to run outside of their own aura. So, Aasimar (as well as Drow/Tiefling) can escape their light aura causing vulnerability to blindness. The chances are increased if the player is moving quickly or the server is lagging.

Our issue is that the difference between Aasimar's aura and Tiefling/Drow's aura is that the darkness is actually a spell whereas the aasimar's is a unique ability.

I have a few ideas to make both issues work better... :D
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

User avatar
Ajantis.
Spamalot
Posts: 575
Joined: Tue Nov 28, 2006 12:40 pm

Post by Ajantis. »

At the very least....its better than it was.
Celorn wrote:*I did note that you must totally clear the darkness field (seen with a purple puff overhead) to fully guarentee a clean test - otherwise the blinding will stay on or won't trigger.
Which is something I'm starting to get used to, so I can work with it.
Temet Nosce

We follow the righteous path, the path of Helm.

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

Ok I made some changes... its hard for me to test this offline, so let me know if it works great or its totally f'd up now. :D

Will need to wait for next server reset though...
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

Ok I tested it ... I was drow and another player was Aasimar and it seems to work really well... not perfect, but still very well.
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

YAY! good job... on that.

I tested it as well earlier today and didn't get blinded at all -finally-...
ImageImage

Locked

Return to “General NS4 Discussion”