2644 reasons why *NOT* to be evil
- Aarkon Draco
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P. Fricebottle
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now theres an ideaP. Fricebottle wrote:It make the paladin more worth it if Pale Masters had to be evil and were'nt allowed to be neutral. That way Paladins could be the Pale Master's counter.
Fatzo
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Squikker2001
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MasterYoda
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aye, the great and all wise chase has spoken !

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MasterYoda
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P. Fricebottle
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I think thats because you brought in up the same thread where you were trying to get wizards for NC, and you put multiple suggestions in there as well but they were part of the thread so they got burnt with it. Or maybe it was something else, I forget.mgrjebbo wrote:I belive i already brought this up and it was shot down in flames. Along with all the others in the past that have aswell.
Please, you're just addicted to that PM build you made. I swear you used to be a TC hippie once. It doesn't compensate for much that a Paladin's entire purpose of smiting evil and upholding justice can only get rid of one ability of the Pale Master, while the PM can still remain Neutral and soak the Paladin's crits and hits.CrazyJ wrote:The PM's summons are still evil.

It wouldn't matter since you couldn't do that much damage to a PM even if it was evil. Part of the reason it did so much was because of the Scythe Crit and since PMs are immune you are only looking at about a fifth of that damage... hmm... I guess 500 damage should still take out most PMs... but it still won't matter to me since AO can't make smiting paladins anymore. I do wonder how many Paladin Scythe Weapon Masters we will see because of this post though.
MLoki
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P. Fricebottle
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