Cheese builds VS. Exploit

Talk about Neversummer 4 with your fellow players.
kingfatzo
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Post by kingfatzo »

aye, yes ....

i counted 8 in a row from that particular mage, and it still didnt help their cause :lol: ....i guess the counter to people who spam so exsessvly is to be sure you are the one who spams it first :P
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Gornickthy
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Post by Gornickthy »

The only people who were really complaining about the cheese-wiz were fighters. It was actually quite commical since all the fighters were higher lvl than the mage, and they would have been pVVnd even without the HiPS. I think it just gave them a target to complain about and blame their shortcomings vs. a mage. Once toons with counter measures were brought in, regardless if they were lvl 40.. Fatz *cough cough*... the problem was solved. There was one fighter that got in and used KD to even the odds, and it was very close indeed. The mage won, but only by sheer luck (the fighter missed once). Should the mage have whined and complained about the "exploit" of KD from a fighter against a build with a low discipline skill?

People fail to remember that this is a game, and one person's idea of cheese is another person's first attempt at trying something new. Not everyone has been playing this game since the day before it came out and plays 24/7. I see some builds or the way some people play and I have to remind myself that I too was new to this game and to this server at one point. Just as I still see things that I have to wonder why I didn't think of it before.
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Ya ya ya I know... stop whining, complaining, and learn to build better.

JesterOI
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Post by JesterOI »

Only problem with KD is spammin it :P

Let's remove the timer on Taunt. Also remove the emote from taunt so it causes a conc check immediately instead of after the emote from the character. Finally, give a taunted target a red glow aura to show everyone that it has been taunted, and let's the player know when a target is no longer taunted.

used to be able to examine the target before to see if it was taunted, but not anymore.

let players get a red glow too, then edit the AI to have all nearby enemies start beating on the taunted target :P
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