Barbs and the +12 limit

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MLoki
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Post by MLoki »

Nothing wrong with the DCs you can get with Terrifying Rage. Even with only a d10 you can still get a 50+ DC which is much higher then most other spells or abilities can get. However it is still really easy to resist with any form of Freedom, Mind Immunity, Paralysis Immunity or Fear Immunity so it won't work on most epic mobs.

Thundering Rage works fine but it just doesn't pack that much of a punch. It can Defen an opponent which only makes him immune to Bard Song really and the added damage isn't that much of a boost anyways.

Overwhelming Critical would work fine if every weapon didn't have Massive Critical damage on it.

As for the +8 STR gloves, it seems that in general some items and weapons have gotten rid of the abilities that make some classes unique.

As for Barbarians, they can easily max out their STR and CON without having to waste an Epic Feat for Mighty Rage so use it on something else.

Personally I think Dev Crit should be reserved for one of the Pure Class builds but I honestly thought it would have been Fighter. Perhaps giving it to Barbarian or Ranger may help those builds out a bit and make people consider them a viable class for staying pure.

MLoki

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Draco Nightspawn
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Post by Draco Nightspawn »

From the wiki
When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapon’s critical multiplier is x3, add +2d6 and if the multiplier is x4, add 3d6. Overwhelming critical will not stack with Thundering Rage massive critical bonus. Any weapon that has the property of massive critical will override any bonus you get from overwhelming critical.
So any weapon worth having nulifies overwhelming crit. a pre req is str of 23 as well as 3 other feats. I agree that devasting crit not be brought back but could not this feat be made stackable with massive crit? I also believe it should not be limited to just one class.
Just my 2 cents ans seeing as its canuck change it aint worth that much
Draco

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Post by kingfatzo »

omg...... sheesh , i cant handle another thread like this :shock:

just equivicate barbs to harper scouts, and remove them from your personal build options for the time being :wink:

i dont think anything can be balanced to everyones liking :wink:

books make nice boosts to strength stats....

maybe when barb recieves its pure class bonus we shall see a change....
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Sparky
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Post by Sparky »

Our devs research has indicated Rage is a hard-coded ability. If you know some whizbang coding that doesn't require a hack, feel free to pm it to one of our devs. Otherwise, they're coming up with work arounds. Please have patience guys.

Oh, and for Mighty Rage, I believe you don't suffer the AC penatly as you do with Greater Rage, so that's one very minor plus side to the ability.
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VagaStorm
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Post by VagaStorm »

Dev crit is uterly overpovered as is, but in some ways it is the str equalent of epic dodge (cheese) Maybe add it with the sanme requirements as b4, but maybe let it work like the wm improved crit, so it takes x2 -> x3 and so on...

I am very unsurtain if this is at all doable without a hak pak....

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Post by JesterOI »

Sparky wrote:Our devs research has indicated Rage is a hard-coded ability.
So all those "rage" scripts in the toolset are there for nothing?

The ones that look like this?


//::///////////////////////////////////////////////
//:: Barbarian Rage
//:: NW_S1_BarbRage
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
The Str and Con of the Barbarian increases,
Will Save are +2, AC -2.
Greater Rage starts at level 15.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 13, 2001
//:://////////////////////////////////////////////

#include "x2_i0_spells"

void main()
{
if(!GetHasFeatEffect(FEAT_BARBARIAN_RAGE))
{
//Declare major variables
int nLevel = GetLevelByClass(CLASS_TYPE_BARBARIAN);
int nIncrease;
int nSave;
if (nLevel < 15)
{
nIncrease = 4;
nSave = 2;
}
else
{
nIncrease = 6;
nSave = 3;
}
PlayVoiceChat(VOICE_CHAT_BATTLECRY1);
//Determine the duration by getting the con modifier after being modified
int nCon = 3 + GetAbilityModifier(ABILITY_CONSTITUTION) + nIncrease;
effect eStr = EffectAbilityIncrease(ABILITY_CONSTITUTION, nIncrease);
effect eCon = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease);
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nSave);
effect eAC = EffectACDecrease(2, AC_DODGE_BONUS);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);

effect eLink = EffectLinkEffects(eCon, eStr);
eLink = EffectLinkEffects(eLink, eSave);
eLink = EffectLinkEffects(eLink, eAC);
eLink = EffectLinkEffects(eLink, eDur);
SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BARBARIAN_RAGE, FALSE));
//Make effect extraordinary
eLink = ExtraordinaryEffect(eLink);
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); //Change to the Rage VFX

if (nCon > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nCon));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ;

// 2003-07-08, Georg: Rage Epic Feat Handling
CheckAndApplyEpicRageFeats(nCon);
}
}
}
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Metis
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Post by Metis »

There will be no script changes for the multi classed barbarian rage. Expect to see some great additions for the pure barbarian though.
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mgrjebbo
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Post by mgrjebbo »

I am making a pure barb so that makes me happy, thats the hole reason i started this topic. i could cheese it out to make up for the lack of melee feats but i like pure builds, seem more true to the class.

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mgrjebbo
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Post by mgrjebbo »

bump!.... waits with baited breath.

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