Leto subraces

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Mr. O'Dearly
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Post by Mr. O'Dearly »

It is a big deal. For example I was planning to go say 18th druid and then the rest monk. so for my last 22 lvls (assuming 40 is actually resonably achievable) i will take a 20% xp hit - thats a big deal to me.

The other option is to always keep it within 1 lvl , so like 3/2 3/3 4/3 4/4 etc the much weaker option in my opinion.

as an example i will be 18 druid 1 monk to get to 18/2 i need 19k xp 20 percent of which is 3800 extra to lvl (all without any relic bonus - ive yet to get any in my short time here :-))

All im saying is it would have been nice for it to be clearly visible that druid is in fact not wild elf favored class for xp penalty purposes, u can add the animal companion not working to that too. It is very confusing is all.

Have a nice day. :roll:
OMG you're right!
3800xp! That's like a whole 10 minutes! The bonuses are totally not worth the time. You should definitely scrap the toon.

Edit: Bumping falazure's post so it doesn't get lost in the off-topicness
It seems to be working fine,not sure if this is suppose to happen,but i made a character who is suppose to get a minus to int,he kept the same int ,but all other stats changed.it was a Githyanki.

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mgrjebbo
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Post by mgrjebbo »

Why remove them at all. The reason i play on this server is because the devs and dm's do such a good job cutting out most of the cheese. There should be a penelty for going multi class IMO, if you want to cheese it out then pay the price. Its no different than the rule about 5 lvl min before 40 for any one class, i loved that idea, i love the idea about a multi class penelty.

I say leave it, and then you might actualy have fighters be the best melee, mages be the best casters and clerics be the best healers. As it should be.

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Mr. O'Dearly
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Post by Mr. O'Dearly »

Why remove them at all. The reason i play on this server is because the devs and dm's do such a good job cutting out most of the cheese. There should be a penelty for going multi class IMO, if you want to cheese it out then pay the price. Its no different than the rule about 5 lvl min before 40 for any one class, i loved that idea, i love the idea about a multi class penelty.

I say leave it, and then you might actualy have fighters be the best melee, mages be the best casters and clerics be the best healers. As it should be.
...yeah, I'm fine with the multiclassing penalties. We were talking about subraces who are supposed to have different favored classes which dont work yet.

also, funny thing, a pure class cleric is still a better fighter than a pure class fighter lol. :P

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Post by watchwood »

I think the cleric's buffing abilities might have something to do with that.
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Post by Charles I »

Made a 1/2 ogre and the abilites stacked with the 1/2 orc stats. The result: started with 14 strength, 6 dexterity, 10 constitution, 4 intelligence, 6 wisdom and 4 charisma before adding points. Also all stats show in white ( no red or green) before and after adding points, which indicates from what point they may receive the up to +12 augmentation. This is just feedback for devs to see if things are as intended.

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Post by kingfatzo »

agh..... this is one of those posts that gets no-one anywhere -and often leads to somthing being "modified" or "reworked" or even worse "nerfed" ....could ruin alot of peoples days ---my logic here : if it works, dont fiddle with it.....

--multi-class penaltys --- theres already somthing in place to combat the "cheese" the 5lvl minimum rule....what do u want to make massive xp penaltys for everyone who makes multiclasses ? that encompasses just about everyone on the server :wink:

--clerics stronger than fighters ---- then maybe fighters need to be notched up a bit in their abilities, however the massive ammounts of feats and a potential gluttonous STR build can ruin someones day : hence a disarming king to be a paininthearse :twisted:


---and to clarify someone (a new person) who was contemplating a druid-monk build .... theres a big red flag that should be shot up there 8)
http://www.nsrealm.com/ns4wiki/index.php/Druid
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Mr. O'Dearly
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Post by Mr. O'Dearly »

oh, fatzo... sigh... we had just gotten back on topic...
first to comment on your comments:
no one was talking about "nerfing" anything.
no one was talking about increasing multiclass penalities.
and im not entirely sure what your red flag is...
... but if you or anyone else would like to continue a conversation about any of the above topics lets start a new one and keep this one on topic. :D

and second bump the last couple on topic posts
Charlie said:
Made a 1/2 ogre and the abilites stacked with the 1/2 orc stats. The result: started with 14 strength, 6 dexterity, 10 constitution, 4 intelligence, 6 wisdom and 4 charisma before adding points. Also all stats show in white ( no red or green) before and after adding points, which indicates from what point they may receive the up to +12 augmentation. This is just feedback for devs to see if things are as intended.
falazure said:
It seems to be working fine,not sure if this is suppose to happen,but i made a character who is suppose to get a minus to int,he kept the same int ,but all other stats changed.it was a Githyanki.

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Post by kingfatzo »

YAY lets add to the mayhem shall we :twisted:

and sorry, i was just commenting on the tangets previous to mine

-someone was talking about druid/monk mix, hence my link (the red flag, so that the new guy doesnt start a restriced build).
-another post above brought up the topic of multiclass penalties, hence my reaction to end the tangent to aviod potential nerfing....we all know that if somthing is whined about enough it is...well as i said already...i just dont want to see it happening on an unrelated post....ahhh the hypocracy ! :lol: ...and i pride myself here ! it wasnt me who initiated the tangent...that may be a first :D ( please, i am very sarcastic...rarley serious)
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MLoki
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Post by MLoki »

Perhaps he intended to do something else with the build. I also noticed the multiclass xp penalty with the same build and have been getting less xp then characters 4 levels lower then me while in the same party. It does drag out those higher levels a bit and certainly makes it harder to gain xp through epic levels. No reason to scrap the character however the build still works it just takes some extra effort to level which just means you have to play more.

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Post by P. Fricebottle »

So, do all these changes mean that the original "base 13 dex" is no longer the base? Meaning that characters that put 13 in dex, knowing the subrace will only take away 2 after creation, take dodge and eventually weapon master. Does this mean we can longer do this? This is not a problem, just making sure. Also, what will happen to all the old races that took dodge and mobility with "11" dexterity?
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Kromix
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Post by Kromix »

so i was finally heard about my posts about the leto that i did sooooooooo long ago and i was told that was impossible to do w/o wipe and so on and so forth....


leto is teh shiznit, now subrace stats wont overlap with stat bonuses from gear
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Post by Death Dealer1 »

any char made before the changes do not get the new way to improve stats, they stay the same. any chars made now have the option to do it the new way which means if you need 13 Dex for a feat then you better make sure that with the racial changes you'll end up with a base 13 Dex.


the new leto changes for racial attributes add to your base and not towards the +12 they used to.
if i didn't do it...someone else would have.

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