Specifics Double-sided & 2 handed weapons

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lordvan52681
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Post by lordvan52681 »

Nemesis Revised wrote:i like the new changes. with scythe of ice i now do 180-200 damage on crit my weaponmaster heeheh.

just hope the lanceress won't do the same to me :twisted:


there are some items however that didn't get effected by the change. ice axe is one of them i think :)

-thanks for the updates. now non-shieldo fighter types can extract more blood :twisted:
Metis said that only generic/crafted items were updated. also the changes arent retroactive.

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Flailer
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Post by Flailer »

No - all 2-handed and double-ended weapons *should* be updated now. There might be some that were missed here and there, but they should be in and dropping.

You will need to obtain new versions of the weapons though - they don't just update in your inventory.
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Post by Kromix »

so i should ask a friendly neighborhood DM to update all 9 =kSt= mules? :roll: :D we love j00 guys!!!
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Flailer
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Post by Flailer »

Yeah, I'm sure they'd be happy to 'update' them. :twisted:
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Myrdyr
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Post by Myrdyr »

Is there a way to update them without dm involvement? Say by putting them in a chest?

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Post by Kromix »

flailer? so is a bonus for using a 2 handed gnome/halfling weapons in the cooking? eg. a ftr/wm halfling that is going weapon master in baseball bat.. err club...
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Netrom.dk
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Post by Netrom.dk »

To clear up any confusion. If you want your old weapons to have the new properties, you have to go kill the monster again and get a new weap.

There will be multiple updates to old weapon, and we wont go thruogh all your mules or chars each time to update your weapons.

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Post by Flailer »

I was being sarcastic - DMs are NOT responsible for replacing your weapons with more upgraded versions.

You were just looking for a reason to go out adventuring again, weren't you? :D
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Post by Kromix »

well the hurricane axe is kinda hard to get... not because the mob is hard, but because it has like a 0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% drop chance :D
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Post by Netrom.dk »

Put Sirus on the task, he seems to like repeatations 8)

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Post by Kromix »

he's the one that actually got it after i told him we might need some sunken gear... he got like 3-4 mules of sunken gear :lol:
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Post by Cyrix »

if you think that is impressive.....we have like 6 mules filled with amazon gear :lol: :P :D :wink: 8)

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Post by Metis »

Keep it on topic.
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Post by Falazure- »

Nice update ,2 handers diffinately needed more damage.Just a suggestion also,exotic weapons should be better then all normal weapons,except the kama of course,cause they use up an extra feat.

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Post by JesterOI »

Perhaps adding the defensive bonuses given to 2ended weapons to bows as well? As far as using a bow goes right now... They don't seem very popular once you have to start doing exorbitant amounts of dmg to targets and it takes 5 min of beating for a target to die, especially since it always ends up in melee combat and using a bow there sucks.
I've seen a few exceptions, but having to rely on hips/darkness seems a little too cheezy.

So, maybe adding defensive bonuses to bows and allowing MA Fletchers to make "endless quivers" instead of 99arrows/12hours could help.
An endless quiver being an item that when used pops a nondrop stack of arrows into you inventory. There would be a few different types of quivers, 1 for each elemental type. Maybe even one that does sonic arrows.

Or, could try the implimentation of the archer token that they had in NS3, an item that adds bonus dmg based on level. Bonus dmg is removed if bow is removed. Token having a duration of 24 game hours or something, useable after every rest.

Maybe let bows have the best massive crits of any weapon. Allows long and short bows to make up for them having the shortest crit range of any weapon (no keen on bows). The same for Xbows (like anyone uses them), eventhough they do have a slightly larger crit range than reg bows they also have a lower multiplier, also they can't be used by AA's.
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