Amazon Changes
- -Chronepsis-
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- deathdearler1
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i think call lightning should get split between everyone in the area like isaacs does. if a mage can only have a few mass area spells for massive damage then a druid should suffer the same. especially since they get that monky dragon crap to go with it.
when death comes for you and you are not afraid, if he asks why tell him you met me
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TheBestDeception
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Let's try to stay on topic.
I wrote: I think it should be remembered that even without IGMS or Bigby's, a "maximized" (read: cheap) mage can beat a "maximized" dragon.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
- -Chronepsis-
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TheBestDeception
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http://www.nsrealm.com/boards/viewtopic ... c&start=15-Chronepsis- wrote:Igms is actually worse now,specially 1 on 1 in pvp,it does a maxed damage of 140 now.and ive seen somone make it hit only 1 person even with 2 ppl attacking them.240 damage per round is a heap.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
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Marah Telexus
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Thats funny. If you nerf both call lighting and stonehold, what else does a druid have?? Nothing. Besides, call lightning only works outside now anyways, so that rules out using it in alot of areas. Also, where IGM's have no save, call lightning has a reflex save. Why attack the weakest of all the caster classes? Druid's really only have one hope, dragon shape, and that only comes at lvl 30 (minimum), and I've seen a high lvl mage and a high lvl cleric bring down a dragon shape, so they aren't that overpowered.
- Flailer
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Ok - removed the immunities from the Amazon mobs - bosses still have it though. As a consequence, the saves were upped a bit, a couple spell/ability tweaks here and there, and the CR dropped by about 1 for all of them. Want the CR to be slightly higher than Frostdale, but still leave room for more areas to have higher CR.
Ok, hopefully that's the last tweak. Getting tired of them...
Ok, hopefully that's the last tweak. Getting tired of them...
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
- deathdearler1
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- ihuntudown
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- deathdearler1
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It's not that all the enemies immediately know where you are; rather, it's the programming for enemies to follow each other in packs, in the same way Neversummer guards will "seek help" from a group of commoners. As long as any one of the group is aware of you, the others will follow until they get within 5', when invisible/darkened creatures are visible without checks (albeit with the normal 50% miss chance).still haven't figured out the "group sight" thing. how can 1 mob cast True Seeing and every mob in the zone telepathically "knows" exactly where you are. talk about your dumb affects.
~DM Yonwe
Lolth - Goddess of the Drow
Velsharoon - God of Undeath
Lolth - Goddess of the Drow
Velsharoon - God of Undeath
- deathdearler1
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nope, they know where you are.....try it and see. they aren't even following the guy with the spell, they just run to you and kill you. same thing happens in the gnolls with the archers, if a mystic figures out a way to see you arrows fly in from around the zone.
when death comes for you and you are not afraid, if he asks why tell him you met me
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TheBestDeception
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Well, it can somewhat be rationalized ... there will be that 50% miss chance Yonwe speaks of. Imagine the Gnoll Mystic ordering his archers to fire in that general direction. They may or may not hit the area he is referring to; hence the miss %.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer