While some of the decisions made by Bioware seem more than a little perplexing you must remember what NWN was designed for.satantrik wrote:Good points. The deeper I get into Bioware's code, the more I don't understand why they half-assed the translation of 3E's spell system (stuff that stacks that shouldn't, crippled metamagic, clerical domains totally off the mark, etc.). Most of the problems that occur with the spell system/casters over any sort of long term play with NWN on duel-servers, non-PvP and PvP PWs are a consequence of Bioware's design decisions. Maybe the development got rushed and they just didn't have the time.
NWN was designed for a single person to run through the official campaign and then maybe play some extra modules alone or with friends and a DM.
NWN was not designed for persitant worlds especially PvP worlds like NS4. Just because the game can be bent, broken and spindled in such a way that allows this does not mean that Bioware should add support for (or should have originally supported) everything necessary to run a PW right.
I imagine that Bioware will take the popularity of PWs on board while designing their next game which thankfully will not be bound up in the petty restrictions of the D&D franchise. Hooray!
