faction cities to easy?

Talk about Neversummer 4 with your fellow players.
Cobol
Pk Bait
Posts: 64
Joined: Mon Jul 05, 2004 2:02 pm

Post by Cobol »

concur... arnt they working on rifts that have certain color that only certain factions can use.. Its just a matter of time before they get it working.. atleast thats what i heard..

but yeah i agree its a dirty tactic... in view of a person defending his faction.. but to a person trying to just get xp and not caring about faction wars views it differently..

Draebor
Noob
Posts: 41
Joined: Mon Aug 16, 2004 1:10 pm
Location: Frostdale... no wait, it's just Canada

Absolutely agree

Post by Draebor »

I definitely agree...

1) Binding to a hostile faction's spawn points should be made impossible.
2) Guards should be a little more powerful/numerous, especially at the entry points to the city
3) Plot-NPCs shouldn't be worth as much xp, or should be a hell of a lot more powerful. These are supposed to be faction leaders, and should be able to handle themselves against powerful foes.

Wolfarus
Newbie Helper
Posts: 353
Joined: Sat Mar 27, 2004 9:29 am

Post by Wolfarus »

Well, if you want to make the inner-city spawn points unusable to hostile faction members, id suggest making sure there is a neutral spawn point 2 or 3 maps away from the city, so people arnt wasting 10+ mins traveling back to it if they die. And if yer gonna increase the power of the faction bosses, make sure they can drop stuff that is worth the increase.
Image

Throst54
Addict
Posts: 1641
Joined: Fri Jan 03, 2003 5:28 am
Location: YUB YUB
Contact:

Post by Throst54 »

i think there shoudl be points at which if a cahracter over lvl 20 runs, really really really hard guards spawn opposed to the pansefied onces taht do atm...
Type post, tab tab enter, wait 4page 2 load, shift+tab tab enter, REPEAT!!!
Image

Locked

Return to “General NS4 Discussion”