concur... arnt they working on rifts that have certain color that only certain factions can use.. Its just a matter of time before they get it working.. atleast thats what i heard..
but yeah i agree its a dirty tactic... in view of a person defending his faction.. but to a person trying to just get xp and not caring about faction wars views it differently..
faction cities to easy?
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Draebor
- Noob
- Posts: 41
- Joined: Mon Aug 16, 2004 1:10 pm
- Location: Frostdale... no wait, it's just Canada
Absolutely agree
I definitely agree...
1) Binding to a hostile faction's spawn points should be made impossible.
2) Guards should be a little more powerful/numerous, especially at the entry points to the city
3) Plot-NPCs shouldn't be worth as much xp, or should be a hell of a lot more powerful. These are supposed to be faction leaders, and should be able to handle themselves against powerful foes.
1) Binding to a hostile faction's spawn points should be made impossible.
2) Guards should be a little more powerful/numerous, especially at the entry points to the city
3) Plot-NPCs shouldn't be worth as much xp, or should be a hell of a lot more powerful. These are supposed to be faction leaders, and should be able to handle themselves against powerful foes.
Well, if you want to make the inner-city spawn points unusable to hostile faction members, id suggest making sure there is a neutral spawn point 2 or 3 maps away from the city, so people arnt wasting 10+ mins traveling back to it if they die. And if yer gonna increase the power of the faction bosses, make sure they can drop stuff that is worth the increase.

