Level Up Hitpoints
Minium half the possible roll I can live with.
Its the rolls where a character gets only 1 hit point for the next level I don't like. After awhile, you start encounterting monsters where you need more hit points than that just to survive one attack.
As for PnP, I allowed my players the maximum for first level. I ran a rather tough game, but we didn't like spending lots of time creating characters.
After that, if they rolled 1 or 2 hit points for the next level, I allowed a reroll. But only one reroll.
Its the rolls where a character gets only 1 hit point for the next level I don't like. After awhile, you start encounterting monsters where you need more hit points than that just to survive one attack.
As for PnP, I allowed my players the maximum for first level. I ran a rather tough game, but we didn't like spending lots of time creating characters.
After that, if they rolled 1 or 2 hit points for the next level, I allowed a reroll. But only one reroll.
- Sir Sean
- Dungeon Master
- Posts: 81
- Joined: Fri Oct 03, 2003 9:42 pm
- Location: Somewhere between Chicago and Memphis
Heh. Well, my PnP game rules are 'reroll the die if you roll under half the max on the die' for hit points. So I guess I'm in line with current NWN practice (and have been all along).
Third edition rules are 'max hp at first level, roll the rest'. NWN extends that to 'max hp at first three levels, roll the rest with a minimum of half the die type'. Setting it for max hp at all levels just means that characters become that much less varied, and that the gap between fighters and mages gets larger.
Sir Sean, DM Starknight
Third edition rules are 'max hp at first level, roll the rest'. NWN extends that to 'max hp at first three levels, roll the rest with a minimum of half the die type'. Setting it for max hp at all levels just means that characters become that much less varied, and that the gap between fighters and mages gets larger.
Sir Sean, DM Starknight
The rule for my players in their PnP game is max at first level, then at all levels after they can either take average (rounded down) or roll once.
Is it even possible to change the HP rolling rules? It seems like thats the kinda thing that would be pretty hard coded into the engine
Is it even possible to change the HP rolling rules? It seems like thats the kinda thing that would be pretty hard coded into the engine
O heat, dry up my brains! Tears seven times salt
Burn out the sense and virtue of mine eyes!
Burn out the sense and virtue of mine eyes!
The fact that you don't give max HP to everyone doesn't hurt people that rerol. But it hurts most the people that don't rerol, don't know about reroling and devs that find it hard to make monsters that will not be to hard for those that don't reroll.
Don't think I like reroling (i started one of biggest threads in Bioware forums, and it was about how much I hate reroling), but I think that current setup isn't good (on all servers not only NS) and that some kind of solution should be made.
If it is giving max every roll, giveing 60%, making it so that server rerols after you press OK, anything is better then current situation.
Don't think I like reroling (i started one of biggest threads in Bioware forums, and it was about how much I hate reroling), but I think that current setup isn't good (on all servers not only NS) and that some kind of solution should be made.
If it is giving max every roll, giveing 60%, making it so that server rerols after you press OK, anything is better then current situation.
xXenox
- garrykasparov
- Pk Bait
- Posts: 59
- Joined: Sat May 17, 2003 6:02 am
- Location: Ys
-
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
Epic RDD actually has a d10. The game even says they have a d12, but the die result is between 5 and 10 on a char with 10 CON and no toughness.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
-
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
Made a human bard 10/30 RDD. All throughout the 11-30th levels of RDD I got 5 as my minimum roll (and I never saw anything higher than 10). Note that you still have the d10 HD feat after you attain epic RDD.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science