When is enough enough?

Talk about Neversummer 4 with your fellow players.
Locked
Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Post by Metis »

Making them not stackable might be possible with a script but it would be a total nightmare. We are talking it over, trying to find the perfect route but, the impact has to be kept in mind, Netrom stated it perfectly:
Netrom.dk wrote:I think our problem is that NS4 is to old, and with that I mean that Joran, Lokey and DD did a great job in designing NS4 back in 2002 (as i recall). After the planning and most of the balancing/building was done, HotU came out and changed the whole game by giving another 20 levels. We have done what we could to addapt to this ever since, and I'm not going to hide behind that excuse to much more, because its been like that for close to 3 years now.

They could have gone back and started to redo all the items, spells and creatures again to balancing it, however they had worked hard for a long time and needed a break, and then there was the whole *soon* issue that needed to be solved too.

As you recall the module still didn't have areas for the epics, so when the new dev team took over (read mostly Flailer at the start) they had the option to figure out how to rebalance everything (items, creatures, spells) or continue the build and follow the line that was put down from the start.

This should be taken as a explanation of why things are what they are, and not an excuse or attack at the devs (I'm one of them afterall). I see mgrjebbo's point, and I agree that things have changed quite a bit since we had the level 25 cap, which proberly is the time where the server was the most balanced anyway.

And now for some stats to make the illusion that there is some meaning to this post :)

We have a little over 1100 creatures that would need to be rebalanced, however before we could do that we would need to rebalance the items. We currently have about 3500 items that the players can use. While we balance those 2 things we would have to redo the spells once again and you all know how many spells there is......

With the current module, and NS5 hitting the toolset soon too, I don't think item balancing will get as much focus (as it might deserve)
"Wheresoever you go,
go with all your heart." - Confucius

disastro
Spamalot
Posts: 624
Joined: Fri Oct 13, 2006 5:59 pm

Post by disastro »

i think the main question for this thread is: do the devs need any more ideas or feedback on this topic.

several sides of the issue have been pretty well thrashed out and now we're starting to repeat. Definitely the opinions raised here have been seen by the mod heavies and we know they are listening.

so devs please let us know if there's anything else we can assist with or talk over (otherwise this thread has acquitted it's purpose admirably).

Rummybum
Newbie Helper
Posts: 339
Joined: Mon Apr 10, 2006 10:27 am

Post by Rummybum »

interesting

thanks
Vastly confused

User avatar
solates
Noob
Posts: 14
Joined: Tue Dec 17, 2002 6:52 pm
Contact:

Post by solates »

Waves.

Actually I was the one designated to set up the gear initially-I did the initial layout of stats which is actually just fine.

But once you get into the "special drop" scenario things get out of whack.

From the begining it was decided about what items would give what bonuses and at what lvl you would receive those bonuses or have access to them. Accordingly what you would be fighting at that level would take the items you were suppose to have into account to make for a fun game without giving out the 1 weapon with 32 enchantments that did every elemental type etc.. I set it up to focus on weapons base damage.

Shrug-All I can say is initially it was set up to everyones satisfaction.

BTW nwn2 rocks:)

Solates

Locked

Return to “General NS4 Discussion”