Low Magic DOES NOT mean no magic
Gil-Este wrote:A Sun Elf Wizard. Lets make him say level 24. I've maxed his intelligence at every level so that comes out to 26.
Base DC: 10
Level 9 Spell: +9
Intelligence Modifier: +8
Epic Spell Focus: +6
Total DC: 10+9+8+6=33
Thats a 33 right there. And thats assuming he is naked and without any intelligence boosting gear.
Do clerics not get a bonus from wisdom? With the cleric I tested, it was not increased, which means if you raise saves to counter mage spells, clerics and other casting classes would suffer disproportionately.
One solution to the difficulty with saves then might be to remove the bonus from high intelligence. Would reduce the difficulty to more managable levels (29 max for level 9 spell with epic focus), which in turn would cause mages to use a greater variety of spells, rather than the instant death ones, as they usually don't do anything on a successful save.
- garrykasparov
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I do not know if its fixed, but I know an old skool method of getting insane saves without wasting much armor room was to take 1 cross class rank of spellcraft, and then put a total of +28(usually you had 1 int mod) to spellcraft on armor, and put a bit of saves on items so your saves ended up at 25, and with +6 of spellcraft, your saves would be 31 vs spells, which meant you saved when rolling a 1 vs the maximum DC(32) possible back then. Only thing that needed to be a bit higher was fort(since implosion is 3 DC higher then any other spell) According to the rules this should not be possible however.