Mezzoloth feedback
I like the Mezzos between the mountains and Silver road - makes the area even more desireable.DeputyDog wrote:The Mezzos have moved out of the caves and are all over the Ash mountains now. Even a few on the Silver road. They are spreading like a plague.
So only real change is guardians are a bit rough? Which part. ab, dmg ac?
How about the boss. is he hard enough. does he die too fast etc?
Guardians are hard, but seem to go down fast enough if you treat them as something that needs to be killed right away.
The boss does seem to go down fairly easy, though I've only tried after luring away and killing all but a couple of the spawns near it, and then attacked the boss with a balanced group fully buffed.
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if anything the guardians need a bit less damage output IMO a dwarf WM i was messin with in there could handel everything ok except if i ran into more than one guardian at a time even with 10 pierce dr item on they still were doing 40+ damage per hit x 4 ( might be 3 cant recall off hand) att per round this adds up quick. maybe a reduction of about 15% or so on their output.
on the flip side tho the guardians do make it more of a party leveling place rather than a solo place as their are only a fiew on the first map but alot on the second ( never got past the first part of the second map so i dont know if thers more than 2 lol )
on the flip side tho the guardians do make it more of a party leveling place rather than a solo place as their are only a fiew on the first map but alot on the second ( never got past the first part of the second map so i dont know if thers more than 2 lol )
"There is no great genius without some touch of madness." - Seneca
"There's a fine line between genius and insanity. I have erased this line." - Oscar Levant
"There's a fine line between genius and insanity. I have erased this line." - Oscar Levant
So scouts need a little ab or ac? I could change them to ranged but that may make them very very hard:)
Guardians need strength lowered most likely.
Boss needs little more ac and resist and hitpoints. Does he do enough dmg?
Guardians need strength lowered most likely.
Boss needs little more ac and resist and hitpoints. Does he do enough dmg?
Last edited by DeputyDog on Tue Aug 15, 2006 11:24 am, edited 1 time in total.
Scouts are fine as is... CR 11, and they are harder to hit than Ogre Berserkers (CR 12). I think they have a bit less AB to compensate.So scouts need a little ab or ac? I could change them to ranged but that may make them very very hard:)
Ran into one archer... he murdered my level 10. More dangerous than an Ice Walker.