Guild doors & access to upper levels

Talk about Neversummer 4 with your fellow players.
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Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Guild doors & access to upper levels

Post by Metis »

We have a relock script that was not in place for a couple guild halls, it has now been added to those who did not have it.

My time is very limited, as I said in my other post next week I will be totally unavailable. If I get a chance I will try to add ramps to those cities with elevated levels AO, NC, MA come to mind off the top of my head but I need to check each city out and it will be a all or none I dont want to add it to 1 and not the others. Basically it will allow players to get up to previously unreachable areas, besides the added fun of being an archer on the wall I hope to see it help those who find themselves appearing on them due to a glitch and unable to get down without waiting for a DM or a pk. So time will tell the re-locking issue is in, the other will depend on my time over this next week.
"Wheresoever you go,
go with all your heart." - Confucius

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

OH, WOW! :shock: THAT'S AWESOME!

Thank you SO much for spending your time on this!

:D :D ALL HAIL METIS!!! :D :D
frogofpeace wrote:And we like to think of the FoN guildhall as cozy - perfect for cuddling up in our snuggies with a hot toddy after a long day of smiting.

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

I've found that if someone is in the area that the guild door opens into, then when someone unlocks the guild door and enters, the outside door stays unlocked.

I also found a playable fix that seems to work --

1. you open/unlock the door, then radial-close it,
2. then AS the door is opening you quickly right-click and choose 'lock' from the radial menu
3. then it locks with the door open and you can enter with the door locking behind you.

I've tested this and it seems to work, since when you lock it from inside, it doesn't (always?) lock the outside door...

Why-oh-why-oh did nwn2 get rid of the radial menu!?
ImageImage

Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Post by Metis »

Like other scripts it wont fire if someone is in the area, no way around it.

I really tried to get the pathways set up before I had to leave for a while but RL beckons, sorry to all you factions that have the currently unusable fortifications I couldn't finish it in time. As I posted I should be back in a couple weeks and this relatively minor tweak will be in first when I return.
"Wheresoever you go,
go with all your heart." - Confucius

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

Celorn - thanks for the workaround. I will try that next time I am on, if I can execute it correctly.

Metis - Don't worry about it, it's just a game. A really cool game, but a game none the less. Thank you for looking at it.

Blystos Re
PKer
Posts: 1021
Joined: Wed May 03, 2006 3:33 pm
Location: This Is DAERON!!!

Post by Blystos Re »

*nudge*

Any word?

:?:

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

I've added a few ramps to:

Northern Coalition HQ
Sleeth: Ancient Gates &
Sleeth: Compound

If there are any other ares that you want me to consider for an accessibility facelift please let me know.

PS at time of posting a server reset is required for the changes to be seen.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

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