The new healing potion thing
- Aarkon Draco
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Personally, I like the new healing potion changes.
I think it makes the world a more challenging place, and gives players more of a reason to sacrifice melee ability and melee based skills for those of a healing class. It also forces players to tactfully use healing potions only when necessary, and not as a healall for any minor troubles they encounter.
Variety is the spice of this game, and I don't think that all of the new changes should be focused on making our kill-all characters even more able to solo every area we encounter.
Lets face it, just because some changes made may not be focused on buffing this character or that doesn't mean they are necessarily bad ones. Thankfully the devs here know this and aren't afraid to disagree with what we want just 'cause its easier for us that way.
I think it makes the world a more challenging place, and gives players more of a reason to sacrifice melee ability and melee based skills for those of a healing class. It also forces players to tactfully use healing potions only when necessary, and not as a healall for any minor troubles they encounter.
Variety is the spice of this game, and I don't think that all of the new changes should be focused on making our kill-all characters even more able to solo every area we encounter.
Lets face it, just because some changes made may not be focused on buffing this character or that doesn't mean they are necessarily bad ones. Thankfully the devs here know this and aren't afraid to disagree with what we want just 'cause its easier for us that way.
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- Lord DM Supreme
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remember guys, there aren't many changes that go in that are definately set in stone...especially one that effects such a wide avenue of areas. bear with us as we take a look on how this is work, and what kind of tweaking we can do so that it comes out to the best.
just have a little faith that we are smart enough to figure out where a good balance is
just have a little faith that we are smart enough to figure out where a good balance is

Considering how easy it is to make gold on NS4, and considering how easy it is to obtain as many heal pots as you can afford, I personally do not see this as an issue.
So you will have to use/carry twice as more pots, well considering I made over 1 million gp in the first week of my last character, excuse me while I go and buy them ...
Unlimited gold, unlimited pots as long as you have gold ... I say it is fine, some of the lower str guys might not like it cause have to carry more.
But then again who on NS4 has low strength lol +8 str items and all that.
So you will have to use/carry twice as more pots, well considering I made over 1 million gp in the first week of my last character, excuse me while I go and buy them ...
Unlimited gold, unlimited pots as long as you have gold ... I say it is fine, some of the lower str guys might not like it cause have to carry more.
But then again who on NS4 has low strength lol +8 str items and all that.
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Healing Domain is capped out to level 35. A similar effect could be achieved by going without the Healing Domain and simply going 40 levels of cleric. Sadly I do both so I'm wasting a domain.Mr. O'Dearly wrote:Find yourself a cleric with healing domain.
That will solve this problem and save you a load of cash.
I know of at least two. Wink

I think you're forgetting the fact that this is a Party-based server. I believe the Negative Energy Plane is proof of that.Aarkon Draco wrote:you neglect to concider the players who like to solo like myself and being a person who doesent like clerics much hinders leveling even more.
Then you obviously don't read the forums, I'd be willing to bet you could easily find the word Pot-Chugger at least 15 times.Aarkon Draco wrote: i dont recall a single complaint about potions or how they work. as manny DMs and Devs like to say if it aint broke dont fix it.
Receive a perk from what? The lessening of prices makes sense since the pots are less effective, but what makes you think you deserve perks just because you don't bother to try finding a party? I can say that finding a good party can be just as difficult as solo'ing sometimes.Aarkon Draco wrote:if the penalty is going to remain at 50% then the cost of potions should be lesseded and players on their own leveling should get some perk because youve made it so much harder to do so.
Clerics and Bards should be necessities to the Planes anyway. The fact you people are going to the Planes without a Cleric is beyond me.Wolfarus wrote:The monsters dont politely attack you 1 or 2 at a time. They rush you in groups (hence the term "mob" came into being). Forcing players to group together with a cleric or druid (if one is even AVAILBALE to hunt in the area you're currently hunting in) just to survive the higher area's is a bad idea. It'll lead to resentment from allot of the players, who will probably feel like you are "forcing" them to party up to survive.
Hehe, someone from NC (pure fighter) called "bs" on Davy Jones because he said there was no way in the world he had Discipline 137 to save on the Pure Fighter knockdown item.-BannyD- wrote:actually this is wrong. no skill on any toon can be higher than 127

Looking at the source the heal spells should add the +1/3 for healing domain *after* the max, and the effect on greater resto should be... spectacular.P. Fricebottle wrote:Healing Domain is capped out to level 35. A similar effect could be achieved by going without the Healing Domain and simply going 40 levels of cleric. Sadly I do both so I'm wasting a domain.Mr. O'Dearly wrote:Find yourself a cleric with healing domain.
That will solve this problem and save you a load of cash.
I know of at least two. Wink
Is it not working that way?
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- PKer
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ok so .... every immensly popular game has the party implemention.
WoW, Liniage, Guildwars......
All this "nerf" does is make the server more ballanced to have a good party and make classes more specific.
So your pure fighter cant chug pots. Get a cleric. or use the skill to use heal kits. Sure its not as good as heal pots but in a " balancing : poosition ... it has now made healing domain clerics usefull.
Healing Domain:
is everyone forgetting the level 3 cure serious wounds and the level 9 harm. oh yeah and there empowered. oh and the empowered heal can be mazimised. oh and empowered again. and stilled. and auto quickened.
so a cleric now ... can mem 20+ heal spells..... all of which are auto empowered since there healing domained. Last i checked from the pot nerf it didnt effect healing spells.
Druids, Bards, Hell ... even rangers now can be made in a different light now.
Ill tell you this much...... this should have been implemented along time ago. Now when you look at specific areas it will make you think more about where your goind..... instead of loading up on 100 pots and strolling to wherever to go pwn.
In wow ..... u have to have a healer , tank and 3 others to go into a raid area.
Tank tanked... healer ( get this ... i didnt believe it eather ) heal.
And pms drinking pots hasnt been the the issue. Hell pot chugging hasnt been the issue. Although this DOES make this server way more Faction and guild based ..... it still doesnt aleviate the PM. not goign there cause that topic isnt this thread.
This healing has now made this game ballanced way more than i think it has ever been.
Now NC has an edge. Woah ... i cant believe i said that .....
Anyways .... if you dont wanna play wiht a party go play 1 player mode..... its called multiplayer for a reason.
Havok
WoW, Liniage, Guildwars......
All this "nerf" does is make the server more ballanced to have a good party and make classes more specific.
So your pure fighter cant chug pots. Get a cleric. or use the skill to use heal kits. Sure its not as good as heal pots but in a " balancing : poosition ... it has now made healing domain clerics usefull.
Healing Domain:
is everyone forgetting the level 3 cure serious wounds and the level 9 harm. oh yeah and there empowered. oh and the empowered heal can be mazimised. oh and empowered again. and stilled. and auto quickened.
so a cleric now ... can mem 20+ heal spells..... all of which are auto empowered since there healing domained. Last i checked from the pot nerf it didnt effect healing spells.
Druids, Bards, Hell ... even rangers now can be made in a different light now.
Ill tell you this much...... this should have been implemented along time ago. Now when you look at specific areas it will make you think more about where your goind..... instead of loading up on 100 pots and strolling to wherever to go pwn.
In wow ..... u have to have a healer , tank and 3 others to go into a raid area.
Tank tanked... healer ( get this ... i didnt believe it eather ) heal.
And pms drinking pots hasnt been the the issue. Hell pot chugging hasnt been the issue. Although this DOES make this server way more Faction and guild based ..... it still doesnt aleviate the PM. not goign there cause that topic isnt this thread.
This healing has now made this game ballanced way more than i think it has ever been.
Now NC has an edge. Woah ... i cant believe i said that .....
Anyways .... if you dont wanna play wiht a party go play 1 player mode..... its called multiplayer for a reason.
Havok
Couple thing I haven't seen addressed yet, is the fact that if your in a fight with a swarm 3+ mobs.. you have further reduction in healing because the mobs don't stop their attacks and wait for the healing to take effect. It is also during this time that they all seam to get their "Opportunity for Attack" in as well as some Critical Hits, while we poor players are unable to crit them because of their immunities.
It will eventually get to a point where (with heal set at 50% after a few chugs) the ratio of damage to the player will over take the heal. Just the action of drinking a pot, any pot, invites continuous attacks and damage. Add into this mess the "lag" factor that happens more often than not.
Most lag is not game server lag but lag caused by one or more of the 20 or so servers that we players have to go through to get to the NS4 game server. When this lag hits, our PC's have a much slower reaction time, while the mobs we're fighting are going full throttle. The only time when lag is not a real factor is when it is heavy game server lag. Then both PC and mob's reactions are usually moving on an even footing.
How many players have needed to respawn because they kept hitting that "heal" key (with plenty of hp in play) and their PC would go "Flat Footed", get whooped on then start to drink the pot just as the last couple of hp was disappearing off their life bar.
One of what I noted is a game issue, the other isn't but both have to be calculated and factored into this thing your trying to do with heal pots.
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As for the rest about now "healer" classes given an opportunity to become more useful. That's fine for those who like making healing classes. Some of us don't. Oh what fun it will be for healers to be asked to come along, do nothing but heal those who are in the thick of it and leach xp. Maybe some enjoy doing just that. I should imagine that most what to get into the fight themselves and that standing around for a couple of hours healing everyone else would get boring as heck. It did for me. My personal experience with this was that non of my fighers got leveled because everytime I was asked to party is was always, "hey come join us and bring out your cleric." (this was on another server btw.) But THAT is what is going to happen if players can't rely on what they can carry with them instead of relying on others.
Plus you've already seen those who have mentioned that they solo for whatever reasons. Usually due to no one is around their level or they are on at odd hours. Some just like the solo challenge. FYI - solo doesn't mean anti-social so "Multi-Play mode" is exactly where they need to be.
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As for now taking skills in heal along with using heal gear, hoping players will concentrate less on AB or AC. That is an illusion. Most player's here, have a goal of getting to level 40 then put their efforts into PvP and raiding. No more mobs on a regular basis unless to is to look for gear. I have yet to see anyone who is level forty spending hours killing mobs on any plane just for the sake of it. Most will continue to gear their builds towards a final PvP out come. I don't see anyone sacrificing class skills for that of healing. Should one do that, that is exactly what they would be doing during a PvP fight against someone who enhanced Class skills AB/AC and sacrificed healing.
Perhaps, the "healing" thing could be geared to a PC's level, say level 35 and up. Maybe that way it will even out some of the PvP aspects and sill leave the solo hunter on the planes a relatively good chance of serving a swarm.
Thanks for listening.
It will eventually get to a point where (with heal set at 50% after a few chugs) the ratio of damage to the player will over take the heal. Just the action of drinking a pot, any pot, invites continuous attacks and damage. Add into this mess the "lag" factor that happens more often than not.
Most lag is not game server lag but lag caused by one or more of the 20 or so servers that we players have to go through to get to the NS4 game server. When this lag hits, our PC's have a much slower reaction time, while the mobs we're fighting are going full throttle. The only time when lag is not a real factor is when it is heavy game server lag. Then both PC and mob's reactions are usually moving on an even footing.
How many players have needed to respawn because they kept hitting that "heal" key (with plenty of hp in play) and their PC would go "Flat Footed", get whooped on then start to drink the pot just as the last couple of hp was disappearing off their life bar.
One of what I noted is a game issue, the other isn't but both have to be calculated and factored into this thing your trying to do with heal pots.
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As for the rest about now "healer" classes given an opportunity to become more useful. That's fine for those who like making healing classes. Some of us don't. Oh what fun it will be for healers to be asked to come along, do nothing but heal those who are in the thick of it and leach xp. Maybe some enjoy doing just that. I should imagine that most what to get into the fight themselves and that standing around for a couple of hours healing everyone else would get boring as heck. It did for me. My personal experience with this was that non of my fighers got leveled because everytime I was asked to party is was always, "hey come join us and bring out your cleric." (this was on another server btw.) But THAT is what is going to happen if players can't rely on what they can carry with them instead of relying on others.
Plus you've already seen those who have mentioned that they solo for whatever reasons. Usually due to no one is around their level or they are on at odd hours. Some just like the solo challenge. FYI - solo doesn't mean anti-social so "Multi-Play mode" is exactly where they need to be.
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As for now taking skills in heal along with using heal gear, hoping players will concentrate less on AB or AC. That is an illusion. Most player's here, have a goal of getting to level 40 then put their efforts into PvP and raiding. No more mobs on a regular basis unless to is to look for gear. I have yet to see anyone who is level forty spending hours killing mobs on any plane just for the sake of it. Most will continue to gear their builds towards a final PvP out come. I don't see anyone sacrificing class skills for that of healing. Should one do that, that is exactly what they would be doing during a PvP fight against someone who enhanced Class skills AB/AC and sacrificed healing.
Perhaps, the "healing" thing could be geared to a PC's level, say level 35 and up. Maybe that way it will even out some of the PvP aspects and sill leave the solo hunter on the planes a relatively good chance of serving a swarm.
Thanks for listening.
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- Noob
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Look i dont really care what anyone claims, and im sure they dont care what i claim but here it is : - and yeah im DW ive seen nothing in game but ppl whining there heads off on the shout channel anytime an M.D is even close to a PvP battle about pot chuggers blah blah blah. And yeah im refering mostly to BB ppl and a few la guilded crying 2 year old babies.
What an amazing coincidence is all ive got to say - your saying its got nothing to do with Palemasters yet pots have worked like this for eons on this server until now right at the same time the Palemaster craze/bandwagon is in full swing and i might add how absolutley stupid it is to run a server wide event and have MD not be involved - basically cause everyone knows they'd win with there PM arms tied behind there backs.
Once again on this server the loudest whiners seem to have gotten all the cookies like the two year old at the supermarket check out ( shut up and ill give u the lollies kid)
50 % is a joke lower the cost by 50% then and Drako is 100% have u not seen ppl on the server that DONT / CANT cause they live in way out there places like Australia etc party lets penalise them as well shall we?
u know what i dont really give a rats u know what if the server is supposed to be this supposed to be that there are times when i either cant find a party or just dont want to and yeah maybe none of my toons (shock horror) will never reach your MIN/MAX holy grail lvl 40 in under a week garbage but i dont play the game to see how many how fast i can get to lvl 40.
This server already in point of fact pushes ppl towards joining guilds for a start because while you say u dont encourage power gaming you put wonderful chests that the clean up script wont touch in where ? - guild halls youve been asked several times for similar in AV for ppl that dont wanna join a guild and the lame answer is always the same - we dont like/encourage power gaming - yeah unless your in a guild then its a free for all.
So know join a guild AND make sure you party with a cleric - anything else you guys want us to do ??? all use rapiers caasue slashing wpns are generally crap - wait we already do that one, how about we all make PM's - whoops we have ppl working on that too.
You want to fix the PM immune to everything so called problem heres a novel idea MAKE it so they have to be EVIL and kill 2 birds with one stone make NC a viable starting place for anyone but CLAD id like to see a crit immune PM last longer than 5 seconds with a properly built smite evil build chomping on his you know what.
Feel free to kill me in game cause i spoke my mind or delete my post - weve seen that one before havent we - oh and how longs it gonna take for the 1`st lame response - you dont like the server dont play on it , im taking wagers anyone interested?
What an amazing coincidence is all ive got to say - your saying its got nothing to do with Palemasters yet pots have worked like this for eons on this server until now right at the same time the Palemaster craze/bandwagon is in full swing and i might add how absolutley stupid it is to run a server wide event and have MD not be involved - basically cause everyone knows they'd win with there PM arms tied behind there backs.
Once again on this server the loudest whiners seem to have gotten all the cookies like the two year old at the supermarket check out ( shut up and ill give u the lollies kid)
50 % is a joke lower the cost by 50% then and Drako is 100% have u not seen ppl on the server that DONT / CANT cause they live in way out there places like Australia etc party lets penalise them as well shall we?
u know what i dont really give a rats u know what if the server is supposed to be this supposed to be that there are times when i either cant find a party or just dont want to and yeah maybe none of my toons (shock horror) will never reach your MIN/MAX holy grail lvl 40 in under a week garbage but i dont play the game to see how many how fast i can get to lvl 40.
This server already in point of fact pushes ppl towards joining guilds for a start because while you say u dont encourage power gaming you put wonderful chests that the clean up script wont touch in where ? - guild halls youve been asked several times for similar in AV for ppl that dont wanna join a guild and the lame answer is always the same - we dont like/encourage power gaming - yeah unless your in a guild then its a free for all.
So know join a guild AND make sure you party with a cleric - anything else you guys want us to do ??? all use rapiers caasue slashing wpns are generally crap - wait we already do that one, how about we all make PM's - whoops we have ppl working on that too.
You want to fix the PM immune to everything so called problem heres a novel idea MAKE it so they have to be EVIL and kill 2 birds with one stone make NC a viable starting place for anyone but CLAD id like to see a crit immune PM last longer than 5 seconds with a properly built smite evil build chomping on his you know what.
Feel free to kill me in game cause i spoke my mind or delete my post - weve seen that one before havent we - oh and how longs it gonna take for the 1`st lame response - you dont like the server dont play on it , im taking wagers anyone interested?
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I like your post and agree with it 90%.
5% thats wrong is it should read "M.D. would win with their pure wiz, pure cleric, pure bard, shadowdancer, arcane archer, weaponmaster, blackguard, and maybe 1 pm thrown-in-for-good-measure hands tied behind their backs."
The other 5% I don't agree with is your tone and typos. Take a deep breath, slow it down a notch.
Yep, PM's should be Evil, I have this gut feeling it's on its way any day now, and myself and all my M.D.'s are looking forward to it whole-heartedly, but thats for another topic thats been beat to death already.
The pots thing is good all around. As primarily a pure Wiz I love it, theres nothing more frustrating than hitting someone with all my spells while they're chugging heal pots in between, and I'm left with no offense until I rest next.
The pot change could go a long way towards me not being forced to time stop as much to prevent pot chugging.
5% thats wrong is it should read "M.D. would win with their pure wiz, pure cleric, pure bard, shadowdancer, arcane archer, weaponmaster, blackguard, and maybe 1 pm thrown-in-for-good-measure hands tied behind their backs."
The other 5% I don't agree with is your tone and typos. Take a deep breath, slow it down a notch.
Yep, PM's should be Evil, I have this gut feeling it's on its way any day now, and myself and all my M.D.'s are looking forward to it whole-heartedly, but thats for another topic thats been beat to death already.
The pots thing is good all around. As primarily a pure Wiz I love it, theres nothing more frustrating than hitting someone with all my spells while they're chugging heal pots in between, and I'm left with no offense until I rest next.
The pot change could go a long way towards me not being forced to time stop as much to prevent pot chugging.
I'm sorry that's been your experience, but it's not been mine in other worlds. Yes, healers are usually in demand. No, healing is not always boring. It takes great skill to heal the right person at the right time, and in my experience people that do it well are very much respected and certainly not considered 'xp leeches'.randdo wrote:Oh what fun it will be for healers to be asked to come along, do nothing but heal those who are in the thick of it and leach xp. Maybe some enjoy doing just that. I should imagine that most what to get into the fight themselves and that standing around for a couple of hours healing everyone else would get boring as heck.
Yes, it is an amazing coincidence. I've told you the rationale behind it. As banny says, PMs aren't hurt by this as much as many other classes. It's not about PMs.TheStoneOne wrote:What an amazing coincidence is all ive got to say - your saying its got nothing to do with Palemasters yet pots have worked like this for eons on this server until now right at the same time the Palemaster craze/bandwagon is in full swing
Last edited by Binkyuk on Thu May 24, 2007 8:31 am, edited 1 time in total.
How about this.. from the replies most people seem to be against it completely, or against it in its current form. So hold a poll. Let the community vote.
Have a vote to return the healing back to where it was. Have a vote to reduce the penalty down to between 75% - 80% effective. If people vote the penalty to stay, reduce the prices accordingly, becuase nobody wants to spend hours of their valuable playing time "gold mining" just to afford the outfit of heal pots they'd need for any ONE trip into the epic area's.
(i dont see anybody being able to rely on 75 points of healing, at the max penalty, for the cure crit pots when they are over lvl 20)
And i just want to add this point again, since only a cple of peeps have stressed it : this DOES unfairly punish those of us who play at odd hours, especially on reflections. Chances of getting a good healing-based cleric or druid in your party when you need it? Extreamly, extreamly low.
Have a vote to return the healing back to where it was. Have a vote to reduce the penalty down to between 75% - 80% effective. If people vote the penalty to stay, reduce the prices accordingly, becuase nobody wants to spend hours of their valuable playing time "gold mining" just to afford the outfit of heal pots they'd need for any ONE trip into the epic area's.
(i dont see anybody being able to rely on 75 points of healing, at the max penalty, for the cure crit pots when they are over lvl 20)
And i just want to add this point again, since only a cple of peeps have stressed it : this DOES unfairly punish those of us who play at odd hours, especially on reflections. Chances of getting a good healing-based cleric or druid in your party when you need it? Extreamly, extreamly low.

No, its true pm's arnt hurt by this new change. Quite the opposite, as stated. It just gives them an even bigger advantage over the rest of the classes nowBinkyuk wrote:Yes, it is an amazing coincidence. I've told you the rationale behind it. As banny says, PMs aren't hurt by this as much as many other classes. It's not about PMs.TheStoneOne wrote:What an amazing coincidence is all ive got to say - your saying its got nothing to do with Palemasters yet pots have worked like this for eons on this server until now right at the same time the Palemaster craze/bandwagon is in full swing
