The description for terrifying rage (in the HotU manual) says this:
I have a few questions.While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check. If the enemy fails the check, he panics for 1d6 rounds. Opponents with up to twice the barbarian's Hit Dice will not flee but will receive a -2 penalty to attack and saving throw rolls. Creatures with more than 2x the barbarian's Hit Dice are not affected by the rage.
First, do all chars need to make a fortitude save, or just the ones with less than 2x the barb's hit dice? I'm not clear if the "creatures with more than 2x" exception applies only to the -2 penalties or to the entire feat.
Second, does the -2 penalty apply only if the char makes the fort save, or only if the char fails the fort save?
Third (and I feel silly asking this, but examples help me), assuming a barbarian has 400hp, does that mean that the 2x limit is 800hp, or is it calculated based on the actual hit die (d12) somehow?
The way I read that, if I rage, and someone fails their fort save, they panic. If they don't fail their fort save and have less than 2x my hit dice (however that's calculated), they suffer the -2 penalty. If they don't fail the fort save and have 2x or more, they suffer no effect.
If opponents with over 2x hit dice are completely unaffected (regardless of fort save), wouldn't every other character fall under the "up to 2x" category, and nobody would ever panic?
Correct? Incorrect? So out of line I should turn in my barbarian costume at the door?
