Unarmed Attack and Job Bonuses

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Drunken_Dwarf
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Unarmed Attack and Job Bonuses

Post by Drunken_Dwarf »

Question

I have started a new monk. Focusing on unarmed attacks. As part of the RK and working on the Sentinal Job line, I should get +2 AB magical beasts/+1 AB orcs. I use both a heavy crossbow, normal kama, and +1 attack/+1d4 blud gloves.

Attacking Orcs:

When I equip a heavy crossbow I see the bonuses applied.

When I equip a kama I see the bonuses applied.

When I use my gloves I do not see the bonuses getting applied.

My build is based on going Unarmed and the job bonuses certainly don't stop me from being able to adventure, but I was wondering if something was broken...

I don't know if this is a function of the custom scripts on NS4, or Bioware issue. But I would be shocked if I was the first person to notice this. A quick search on unarmed attack returns nothing about this question.

Thank you in advance

Blystos Re
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Post by Blystos Re »

None of my unarmed specialists have ever gotten that bonus, so it's not so much "broken" as it is "never was there". :(

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Mr. O'Dearly
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Post by Mr. O'Dearly »

The bonuses are applied to your weapon.
The bonuses from jobs can't be applied in the same way that you can't cast darkfire on your fists.

Amoenotep
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Post by Amoenotep »

fists aren't weapons...its why monks can't go unarmed weapon masters..bioware doesn't see them that way
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Aarkon Draco
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Post by Aarkon Draco »

sadly NWN2 isnt any diffrent yet i hope they fix it to where you can WM in fists

disastro
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Post by disastro »

actually there is already a weapon master for fists.. it's "monk."

flurry of blows + ac + speed + d20 damage... definitely a step up from the 1d3 damage non monks do with fists.

similarly arcane archer is supposed to be the "weapon master" for ranged combat.

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Post by Amoenotep »

PnP you can weapon master in fists....its a melee weapon. bioware chose not to use that fact when building teh scripting
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Core
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Post by Core »

Just like technically in PnP you can weild 2 morningstars or light flails. NwN doesn't have an offhand animation to do this, it should.... I'd let a monk weapon master his fist for 18/20 x3 if I was DMing a PnP game. Altho I wouldn't allow a monk to stop taking monk and then continue taking monk after taking other levels. The flexibility in NWN and NS4 are fun tho.

It's give and take, made for easy videogame conversion. Unfortunatly Bioware hardcoded so much BS, the DMs/Devs can't make everything work the best way possible. I've played 3.5 PnP and the mechanics/feats are alot different. Simplified in some ways to make it fit into a video game. Also limited, since you can't fly or wish. Alot of fun if you got time and a big imagination. Like Amoentep said bioware choose not to do alot of things that would make sense. Then again D&D 3.0 PnP was full of BS when it first came out too lol.

disastro
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Post by disastro »

didnt they nuke the weapon master class in 3.5? i think they updated the book it was in and dropped it for the 3.5 update.

I think they went on a critical hit witch hunt and took out just about anything that would extend a crit too far.

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Post by LinuxPup »

You can take WM focus in kama though which is almost as good for the most part...

The negative side is...lower base damage, inability to use stunning fist while using kama, vulnerability to disarm, no arrow deflection.

Positive side is, you can dual-wield kamas. :)
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Celorn
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Post by Celorn »

wow..a monk/wm in unarmed would be a bit too powerful i'd say... but would be fun times.

but yeah...you can sure reap your way across Aetheria with 9 or 10 attacks/round.
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