Paths and Signs

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EvilIguana966
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Paths and Signs

Post by EvilIguana966 »

Areas like the black hills and the forests around Melencia DESPERATELY need signs. Especially with maps going all black every time you re log and map pins not sticking. There should be markers pointing to important places. Or at the very least add unique zone names like : Black Hills Northeast or Southeast or Black Hills 1, 2, etc etc.

I'd like to spend more time playing and less time being lost.

Gil-Este
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Post by Gil-Este »

i know NS isn't an RP server and all that, but bear with me. who in the NS world is going to walk around putting signs up in the black hills, and why would the signs be left alone?
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Kirg
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Post by Kirg »

Lol but especially black hills has signs. And Melencia and enchanted forest arent that confusing...
Well black hills has two areas with signs. One is the area with the inn and the other with the entrance to dwarven stronghold.

BR

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EvilIguana966
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Post by EvilIguana966 »

Realistically... paths form naturally in places as many people travel over them. The signs in black hills are useless, though i'm getting better at finding my way. But I have enough things to memorize besides the exact path to Avendell.

dond
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Post by dond »

black hills is hell. really needs some sort of logic to it lol

signs, pins for an exit, SOMETHING!

almost makes me want to stop playing my dwarf :(

SmurfZG
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Post by SmurfZG »

lol.. it's only 4 areas

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Post by JesterOI »

I count 5, not including Urgrock's cave.
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SmurfZG
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Post by SmurfZG »

where's the fifth? there's the inn area (1), the area with the cave to the dwarfs (2), area with orc cave (3) and the on that goes to avendell (4)

Kirg
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Post by Kirg »

The signs are very useful. Always get me from inn to dwarven stronghold or back. Just follow the direction :D.

BR

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Post by JesterOI »

Personally I use the compass in the lower right, but that's just me = 8)
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