Illegal Relic Areas
LOL!!! Try reading your own post! You're the one doing the crybaby dance!Coral wrote: it is a perk of being in RK. other factions get benefits we don't get. we get no race for AA. we get no Earth Genesai. we get no boat to anywhere. i could keep going but you'd just forget em anyway. crybabies.
Obviously since this thread has not been locked, the Devs/dms want to see what everyone thinks NOW that the tunnels are causing an unsatisfying game experience since it's basically a legal exploit to run relics through the tunnel.
I have no issue with allowing RK to use their little tunnels for leveling and doing their jobs, but not for denying anyone to even try to run them down to get a relic back.
And really, RK has more class choices than most factions, and one of the BEST PRCs.. i'd even say; in the top 5.

The tunnels wouldn't be such a problem if they weren't so "instant" if you will. For example the TC/NC tunnels have a lot of distance in them, you can't just pop out the other side, by adding a transition or 2 within these tunnels may add a little bit of fairness by allowing defenders the opportunity to be waiting on the other end if they are organized enough.

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The only problem with this is it could turn into a relic exploit.Dynmi wrote:The tunnels wouldn't be such a problem if they weren't so "instant" if you will. For example the TC/NC tunnels have a lot of distance in them, you can't just pop out the other side, by adding a transition or 2 within these tunnels may add a little bit of fairness by allowing defenders the opportunity to be waiting on the other end if they are organized enough.
RK grabs relic runs in and logs ..... nooone can get it.
Unless thee can be a script that makes it so if u drop a relic in the tunnles it sends it back where the runner got it from.
I personally dont think having hte tunnles is realy any fairness at all.
When defending NS / AO u can be back there in litterally >3 minutes after a death. and you have to leave the same way.
With this tunnle for RK now it gives them a advantagepoint to get to RK fast ( to defend if there isnt a toon u have near ) or to simply run relics in.
You wanna also complain about not having races? Make a LA toon. Nothings stopping u excpt for your guild standards... and that is your choice. You cant blame the Devs for u choosing a faction ... thats just silly.
And in reality if ANY faction should have anyting bringing it closer to civilization it should be NC.
I could run hasted from LA to RK in >6 mins. I dont see where this was ever a problem in the first place.
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2 solutions seem feasible here.
#1. Make it so no relics can go through the transition.
or
#2. Change it so that it is not an instant teleport to the other side. Thats unreal anyway, it's a tunnel not a teleport, if it was a teleport it would have some nice graphic like the ports in Garagoths Tower of Sorcery do. But no, it's a tunnel. So add a tunnel in between both ends that they have to run through. No monsters, and it should be just a simple run, like that area on your way to fight Alzaara where there's 4 seperate straight sections, that would similate the downward descent of the tunnel.
The problem with #2 is that if only dwarfs can enter, and they have a relic, then they can drop it in there or just camp with it, and thats why Ave was changed so you couldnt camp with a relic. So if #2 is used it should be accessible to everyone. Dwarfs are good at building tunnels, not so good at creating magic barriers that can distinguish what land your char was born in.
#1. Make it so no relics can go through the transition.
or
#2. Change it so that it is not an instant teleport to the other side. Thats unreal anyway, it's a tunnel not a teleport, if it was a teleport it would have some nice graphic like the ports in Garagoths Tower of Sorcery do. But no, it's a tunnel. So add a tunnel in between both ends that they have to run through. No monsters, and it should be just a simple run, like that area on your way to fight Alzaara where there's 4 seperate straight sections, that would similate the downward descent of the tunnel.
The problem with #2 is that if only dwarfs can enter, and they have a relic, then they can drop it in there or just camp with it, and thats why Ave was changed so you couldnt camp with a relic. So if #2 is used it should be accessible to everyone. Dwarfs are good at building tunnels, not so good at creating magic barriers that can distinguish what land your char was born in.
if i were crying about races i would have been asking for more, which i didn't... i like dwarf and gnome only. i don't want elves or half-elves in RK... it makes no sense. no stinking humans either... can't trust those buggers. i think the best solution to this "problem" is to make all the factions identical, remove restricted PrC, and automatically make every new toon lvl 40 with the best gear... that would balance everything right? who needs variety anyway?
How much for the orangutan?
Just need to point something out since people keep bringing it up. The "tunnel" can not be used to hide relics in. The areas on either side of the magical portal are fully accessible by ALL characters from ALL factions. It just takes longer for non RK characters to get there.
To which others have responded...
LinuxPup wrote:What's stopping an RK from dropping the relic there so no one can get it?
//Edit: MasterYoda's quote was accidentally taken out of context as well. MasterYoda was explaining why turning the Pech tunnels into an actual tunnel would not work if it remained an RK only tunnel. To see MasterYoda's quote in its entirety, click here -celyMasterYoda wrote:The only problem with this is it could turn into a relic exploit. RK grabs relic runs in and logs ..... nooone can get it.
//Edit: Ebenezer's quote was accidentally taken out of context. Ebenezer was simply offering suggestions to improve the Pech tunnel situation, then listing pros/cons of said improvements. To see Ebenezer's quote in its entirety, click here -celyEbenezer Grymm wrote:The problem with #2 is that if only dwarfs can enter, and they have a relic, then they can drop it in there or just camp with it, and thats why Ave was changed so you couldnt camp with a relic.
To which others have responded...
Binkyuk wrote:It's just a transition. There's no 'middle bit' in which to drop it.
P. Fricebottle wrote:Theres no area in between those tunnels, the tunnels are a transition rather than an area.
Amoenotep wrote:these tunnels aren't in a literal sense tunnels...but they are more like instant doorways you hit on one side and appear on the other.
Last edited by cely on Mon Mar 05, 2007 5:33 pm, edited 2 times in total.
cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)
You people and your fancy quoting....
"Ebenezer Grymm wrote:
The problem with #2 is that if only dwarfs can enter, and they have a relic, then they can drop it in there or just camp with it, and thats why Ave was changed so you couldnt camp with a relic."
Note the "#2" read his post, and it turns out it was a suggestion about if the tunnels were changed to have a transition inside them much like the suggestion I had added.
All Grymm was saying was IF that were to happen then it would be a potential relic exploit.
"Ebenezer Grymm wrote:
The problem with #2 is that if only dwarfs can enter, and they have a relic, then they can drop it in there or just camp with it, and thats why Ave was changed so you couldnt camp with a relic."
Note the "#2" read his post, and it turns out it was a suggestion about if the tunnels were changed to have a transition inside them much like the suggestion I had added.
All Grymm was saying was IF that were to happen then it would be a potential relic exploit.

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cely, your quote from my above post is misleading. If you read the entire thing, and I'm sure you did, you'd see that I understand it's only a transition, and was suggesting that there be an area between the transitions so that it's actually a passage and not an instant teleport. What you quoted was me suggesting that the area I'm proposing should be accesible to all so that relics cannot be dropped in it.
Now the Dwarves are selectively quoting people in an attempt to keep an advantage the rest of the server knows is flawed.
I fail to see why your racial and class limitations (all factions have them), your lack of a boat (anyone can use them), or Corals crappy loading times give RK the right to an instant teleport.
You could say that half of the entire underground system was built by dwarves, and that knowledge of those tunnels and being able to run through them to get to almost any section of our continent without having to go above ground is benefit enough. I know supposedly veteran players who don't know how to navigate the tunnels. But to have instant RK only teleports that also transport relics in an already extensive underground system is unrealistic and unbalanced.
Pech Tunnel should not = Pech Relic Teleport.
Now the Dwarves are selectively quoting people in an attempt to keep an advantage the rest of the server knows is flawed.
I fail to see why your racial and class limitations (all factions have them), your lack of a boat (anyone can use them), or Corals crappy loading times give RK the right to an instant teleport.
You could say that half of the entire underground system was built by dwarves, and that knowledge of those tunnels and being able to run through them to get to almost any section of our continent without having to go above ground is benefit enough. I know supposedly veteran players who don't know how to navigate the tunnels. But to have instant RK only teleports that also transport relics in an already extensive underground system is unrealistic and unbalanced.
Pech Tunnel should not = Pech Relic Teleport.
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Here's an idea.
The DM's on occasion allow us to submit areas (like guild halls).
Your Pech "Tunnel" isn't really a tunnel right now it's just a teleport between transitions, almost like it's an unfinished area.
So, and i know cely is pretty savvy, how about allow an RK member to actually design the Pech Tunnel area between transitions?
I can see one long tunnel with the train track/mine cart tracks lining the ground, and that would be why it's a safe and quick way to get from point A to point B. And you could add little NPC "Pechs" in there maybe like they are working on it
Wouldn't be any more difficult to add than a guild hall, the dwarves could say they created it and take pride in it, and it would stop this entire situation.
Keep in mind though it still needs to be accessible by all so that it can't be abused by relic dropping/camping.
The DM's on occasion allow us to submit areas (like guild halls).
Your Pech "Tunnel" isn't really a tunnel right now it's just a teleport between transitions, almost like it's an unfinished area.
So, and i know cely is pretty savvy, how about allow an RK member to actually design the Pech Tunnel area between transitions?
I can see one long tunnel with the train track/mine cart tracks lining the ground, and that would be why it's a safe and quick way to get from point A to point B. And you could add little NPC "Pechs" in there maybe like they are working on it

Wouldn't be any more difficult to add than a guild hall, the dwarves could say they created it and take pride in it, and it would stop this entire situation.
Keep in mind though it still needs to be accessible by all so that it can't be abused by relic dropping/camping.
Last edited by Ebenezer Grymm on Mon Mar 05, 2007 4:24 pm, edited 1 time in total.
Concerning the RK/AO tunnel, will MA and SL get one? Seems only fair to me...
As far as the tunnels and relics go, big deal...goto the cradle and retake them.
It was said many times before that the relics are not the game but an addition to the game.
If people really don't like it then park a 40 druid at the entrance and take dragonshape so the raiders cannot click on the portal or better yet a pair of them. Ought to slow them done right quick.
As far as the tunnels and relics go, big deal...goto the cradle and retake them.
It was said many times before that the relics are not the game but an addition to the game.
If people really don't like it then park a 40 druid at the entrance and take dragonshape so the raiders cannot click on the portal or better yet a pair of them. Ought to slow them done right quick.
lokar,
making it not possible for them to use the tunnel by putting a dragon there is an exploit belive it or not... already thought of that one.
as to address the relic game. For people with 40's thats pretty much all that is left that is new or changing.
Get gear, pk others, relic raid. other than that once you have explored the hole server and level many many toons there isnt much more to do.
And dm events are always high on the list of fun and new things, dont want to leave those out.
making it not possible for them to use the tunnel by putting a dragon there is an exploit belive it or not... already thought of that one.
as to address the relic game. For people with 40's thats pretty much all that is left that is new or changing.
Get gear, pk others, relic raid. other than that once you have explored the hole server and level many many toons there isnt much more to do.
And dm events are always high on the list of fun and new things, dont want to leave those out.
Amoenotep wrote:Interesting turn of events.....