mgrjebbo, that's what I intend to do - despite the disadvantage it may put me at.
Amenotep, glad I could contribute.

...and Fatz...only for you.

Ok, I'm done.

frogofpeace wrote:And we like to think of the FoN guildhall as cozy - perfect for cuddling up in our snuggies with a hot toddy after a long day of smiting.
im not sure if you are outright against it....nonetheless i feel i have proven how this is not reallly anything exploitable...more a convienence !randdo wrote:For me, it's not a question of "Do I like it or not". It's more in line with what is NS4 about.
Yes people take the PK express, they always have. The beauty of it is that you still need player interaction even if it's just for a PK from either your party you drop out from or by someone else you come across on your travels. The Death Express takes no effort, no interaction at all.
Pros (or exploits) of Death Express:
***Requires no player interaction on any level of game play and at no cost to get back home instantly. (so killing each other in party is interactive? lol)***No more having to plan what areas your playing in because of distance traveled from supply sources. (umm...you still have to walk there....you a glutton for punishment? would be nice to cut travel time in half!)
***No more having to run back to get new gear on a Level-Up. (ooooo a whopping 5-10 minutes...big deal...again revert to your previous statment....OR plan ahead and have the next gear interval on your person already -- pWnd !).
***No more worries about respawn times. Instead of working zones 1 - 2 and 3 then working them in reverse just DE and start back at the beginning. By then the first zone should be fully loaded. (to DE and walk back to the area you were leveling will take the same time to just manually walk back to the beginning zone that you were leveling in !)
***No more worries about getting lost while exploring the server. "Lost" don't shout and ask for directions involving player interaction. Take the DE and start over. (Ummm...we have maps ! pWnd again !)
***No more worries about coming up against mobs that are too strong for you. Run like hell and zone then DE before anything can target you in the next zone. (hahahaha Mobs cant travel from zone to zone...so how is that not fair?)
***No need to watch your supplies (heal kits or pots). DE your way back to Elvin. (dont be redundant now..you mentioned supply issues already)
***No need to watch your pack load. Collect/get as heavy as you want and as much as you want then DE home. (mentiaoned already-- a well-built strength build will run out of space before weight capacity anyways !1!!1...however...this is your first quasi-valid point)
***No need to worry about Level Drain or any other effect not cured by rest. No potions, no cleric, no PC around to PK you, no problem DE and your all fixed. (ya can always find someone to PK ya...just have to know where to go/ who to ask)
***No need for haste for getting around if it's not a PvP build. Bind where it's handy and DE your way around. (ummm....no; again; its a 1-way ticket...still involves PLENTY of walking)***No need to worry about "Server Resets" if your fighting a group of mobs. Break free zone DE your way to safety. (revert back to your other weak attempt about mobs above)
***No need to be bothered with being in a party for "player" support other than for XP or raiding reason. (XP/raiding is the ONLY reason for parties...so what is lost by this? nothing )
***No need to worry how you or others act in a party. Want to get rid of them, DE your way out and go somewhere else leaving the "bad one" hanging until they use DE. (HAHAHAHAH!!!! no different than just walking away !!!!)
Like I said in my previous post, I use it, I use it lots and for all of the reasons above. It is super handy. Has cut down on a lot of "running around". It has definitely changed the play style of NS4.
Why? ** For many reasons and transportation is just one. Testing builds, seeing damage done or taken, bragging rights within a guild or party, the one your partied with is getting to be a pain, one has an effect that can only be cured by death at the time.Zing wrote:Why do they do it? Do we care? Is there a message in this? What should we do about it? Stop it, embrace it, ignore it?
The jury is still out on this one.
Care? ** Why should it bother anyone on the Dev or DM team. It only effects the player who is traveling this way. It hurts no one. It gives only a temp, slight advantage as a exploit but still requires another player's interaction, which is not available all the time.
Message? ** I have yet to here of anyone "quitting" NS4 because they have to run around for "stuff'. Most who stay have just accepted it as a fact of NS4 life. If "they" wanted speedy travel, NS3 is the place for them. Where haste items are available. The ones who stay here are here because of the challenge of the server, raids and just common PvP. Cater to those who are of the "come and go" players, here for a few weeks and gone again, NS4 loses.
What should we do about it? ** Why do anything. PK as a travel means has been around since NS4 has been. Don't let your own personal feelings get the best of you. Recall stones, haste items have all been discussed before on past threads. The end result was that this is the way NS4 has been set up and that is the way things are. We've all made our minds up that this is what we wanted because we're still here.
The question your trying to answer is: Is PK for transportation or cure an exploit and can/should it be stopped. Your answer should be Yes it is an exploit, but is limited in that it requires another player to carry out the act. No other player, no act. Does it give any real continuous gaming advantage? NO. It's just a temparary thing. Again requiring another player to be there. Very specific conditions required for PK travel or cure.
DE on the other hand. Well look reasons why I use and will continue to use it for as long as it is on my book.
well put !!!!disastro wrote:things that makes so much sense yet I never even thought of it.
and since there's always a person or two who will complain over just about any feature, here's the obligatory quote: "Just because a few people complain doesn't mean it's broken."
.
#2.Zing wrote:So there you have it - let us know what you think of this feature. Your feedback and the way we see it being used will determine whether or not it stays.
Many more comments like this.Binkyuk wrote:Sweet. I was hoping for something like this actually.
#4.Metis wrote:1 reminder a great helpful feature, if you get stuck and relogging doesnt help and nobody around you can at least kill yourself if no DM on to help.
kgb wrote:I'm gonna be a party pooper and pose a question. Doesn't Death Express now eliminate the effectiveness of being level-drained via trapped chests, monsters or via enervation or energy drain spells by a cleric/mage?
and this from my second post.randdo wrote:Although I like the convenience of the Death Express it just doesn't have that NS4 feeling. (If it ain't broke why fix it. Less can be more.) Add to much and lose the uniqueness that is NS4.
randdo wrote:Well look reasons why I use and will continue to use it for as long as it is on my book.
well if just walking is the best part of the nwn experience for you, then yes this feature kills it, but only for those that use it. I however find the other features of ns4 vastly more compelling, to each his own i guess.Ryddwillow wrote:The whole part is walking your happy self to areas and back.
now THERE's a stunning leap in logic.So when are the plus 20 gear coming? Soon?
Zzzzzranddo wrote: At no time did I come across anyone in this thread complaining about the use of DE so where do the comments come from about "If you don't like it don't use it" or "Stop your whining" and like kinded remarks? You consider other people's opinions, suggestions to be whining? I guess some people just don't know how to read. Specially when Zing asked for comments, thoughts opinions about DE.
Signing off NS4 forums randdo.
Not sure if I can comment on the original no stone-of-recall since I wasn't on the original design team. But the goal of our development thus far has been trying to acheive a balance of having areas to explore, giving a sense of scale to the world, and not making transportation too cumbersome. Zing's done a lot to improve transport in the mod with the addition of the dragon transports and a couple new ferries.TheStoneOne wrote: can we get some dev/dm comment on the original no recall type server thing if possible there must of been good reasons for it maybe we should re examine why it was done to see the way forward on this issue ?
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
I agree here. If the DE were usable in combat or at any time, I would probably not welcome it either. The fact that you really have to be "done" as Vaga put it, was very well thought out and well implemented. I have also noticed that the range for using it while hostiles is around is a bit larger than even required for a rest, because when I tried it, I could rest, but not use the DE until I cleared a larger area.VagaStorm wrote:I'm in favor of the de as it is implemented now, but I hant to point out that it is wery difrent from how the recall stone worked. The de is a way to get back when you are done, you can not use it in combat or when ther are hstiles close by, so often you will have to clear atlest the same space as you would have needed for a rest. The recall stone was basicly a "holy *****, this is going to *****! Get me out of her, NOW!" kind of button. One of those I would not welcome.
a good idea....but nonetheless the people who "COMMENTED" or as i like to call it - complained - about the DE expressed concern involving just that....but at the broader level of courese since the DE could be used "anywhere".....however at the same time it still leaves you with the same concept -- if you dont like it; it doesnt mean you have to use it - only because the changes that were made do not require players to use it !Flailer wrote: The other options that we were discussing internally were adding better return portals to areas instead (like a return to bindpoint portal in the Nexus areas and from common dead end areas like Giant Mountain)
problems:Flailer wrote: coming up with a system that causes XP loss for breaking party and performing a PK in order to get a free ride home and at the same time charging for the use of some Death Express like feature.
.
exactly; which eliminates many of the 'proposals' of the opposition to this new implimentation.....Poet wrote: I agree here. If the DE were usable in combat or at any time, I would probably not welcome it either. The fact that you really have to be "done" as Vaga put it, was very well thought out and well implemented.
i noticed this as well.Poet wrote: I have also noticed that the range for using it while hostiles is around is a bit larger than even required for a rest, because when I tried it, I could rest, but not use the DE until I cleared a larger area.