epic summons

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CrazyJ
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Post by CrazyJ »

DK Slaad does 3d8/d38/6d10, +2d6 bludge, 1d6 fire damage. I think that the hit/hit/bite damage is bludge/bludge/slash or bludge/bludge/bludge, not sure.
How's the damage on Solars & Balors? How are their ACs (unbuffed)?

disastro
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Post by disastro »

Mr. O'Dearly wrote:erm... thats what i said.... :wink:
Mr. O'Dearly wrote: Unlike dragon knight, mummy dust should keep getting tougher till 40. (i think dragon knight caps at 25)

the problem is that your theory "mummy dust should keep getting tougher" is in contradiction with the earlier thread post stating experience that it doesn't (at least, not by much). so I'm looking for folks who have direct experience in exactly how much better a high level mummy dust is than a regular summon.

for the unarmed bit i thought that post related to the feats they get, not to what equipment loads on them? iirc the stock undead chieftain loads with a 2 handed sword, that was changed in the summon system here.

edit: the reason I'm so interested is because my cleric build will top out at level 32 cleric, which is why the idea that a level 28 mummy dust is not much better than the spell is of particular interest.

Amoenotep
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Post by Amoenotep »

he's a high hp undead shield. he won't tank for you, he won't kill for you..he will be annoying, get in everyone's way, and appreciate any buffs you give him.
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CrazyJ
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Post by CrazyJ »

Semi-on:
Balors are a lot larger than the other epic summons. Do they have movement problems like dragons, gray renders, and some of the higher-level elemental summons do?

disastro
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Post by disastro »

Amoenotep wrote:he's a high hp undead shield. he won't tank for you, he won't kill for you..he will be annoying, get in everyone's way, and appreciate any buffs you give him.
that's cool, i'm fine with how my undead runs a bit of interference for me. I'm just looking for more specific details on exactly how mummy dust works in practice so i can make an informed decision.

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mgrjebbo
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Post by mgrjebbo »

the full true sight has been nerfed from what it was to more balance the summons. i would rather have it the way it was, you couldnt hips around a solar, now you can.

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Post by kgb »

I haven't personally used a solar or balor but i do have a mummy king. From my experiences with giants in fd and what I have seen even on the planes it is a better tank than players i have partied with who have the solar/balor.

The crit, sneak, paralysis immunity, is helpful. Being able to buff it up with stone bones and shield of faith sees its AC hover around the 46 mark maybe I could make it higher not sure. With a max bull str its str is 44 or so and does ok damage. The planars with their high DR reduce it to around 30pts a bash but its enough to keep them occupied. I whack on regen and impr invis and it happily bashes away. I like that I can use my offensive inflicts and harms on it to heal it up if it is getting a beating. With the crit imm you have time to react if you need to save the summon.

Also sounds like fear is a big prob in the new planes which is a piece of cake for the mummy - might be quite interesting on the neg plane when i get there - it might become immortal up there lol. Of course the reverse is true for the positive plane :(
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Post by TheBestDeception »

Solar:

2d6 (Greatsword) + 18 + 2d12 Slashing

Real selling point is that the Solar has Improved Crits: Greatsword, and a keen weapon, for a 15-20 crit range, plus a buffable weapon. Oh yeah, and half-celestial armor for a slashing resist bonus.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

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CrazyJ
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Post by CrazyJ »

Yowza. Slaad only has 19-20 crit range. Thanks for the info.

I know they gave the Balor a sword a while back to match the image, so it should be similar now?

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Maankin
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Post by Maankin »

I have epic focus in conjuration,

My unbuffed Balor has 47/42/37/32 AB progression and 39 AC
and somewhere above 600 hp.
He does 15-20ish damage a hit.
And has some nice harm spells and a one time fire pulse (or something similar).
I cast stoneskin, haste, mage armor, improved invisibility and protection from spells on him.
So he gets 44 AC and some extra protection

So the only "problems" are his AC and the fact he tends to cast all his harm spells on the same target, but otherwise I like him.

I'll take the mummy dust spell on my next level (33 wizard, only 6k or so). I have epic spell focus necromancy. I'll be sure to post his stats.

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CrazyJ
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Post by CrazyJ »

15-20 after DR? What's his character sheet say his damage is?

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Post by Amoenotep »

you guys are depending on the char sheet way too much. some of the sheets don't reflect the true power of your summon, it just lets you know a close approximate. if it was a better engine everything would be noted on there.
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CrazyJ
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Post by CrazyJ »

Yeah, I know.

I'm told the Balor's char sheet is 2-12 +12, + 2d8 slash, crit range of only 19-20. IF that's near correct then he could use a bit of a boost (1d8 negative on sword?)... although the Harms do help, he only has a few.

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Post by TheBestDeception »

Amoenotep wrote:you guys are depending on the char sheet way too much. some of the sheets don't reflect the true power of your summon, it just lets you know a close approximate. if it was a better engine everything would be noted on there.
The stats I pulled were from an unbuffed summon. Whether or not the char sheet is inaccurate for the Solar is besides the point. What I do know is that buffed, it tends to hit Amazons for 30-50 with (frequent) crits in the 80-120 range.

I have no doubt that the Solar is the dominant of the three, by far.

[Edit] Reminds me of back in the randomized-summon day, where people would rest and recast Dragon Knight to pull a Solar....
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

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Maankin
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Post by Maankin »

The stats of a mummy: (with epic foxus in nexromancy)
at level 33: he's a 17 fighter/16 undead
AC 39
45/40/35 AB progression
43 strength I think
660hp
Weak to fire and acid
Strong against Cold and Electricity
All the undead immunities.
I think he hits for 20 to 40, but I'm 100% not sure.

I'll check the damage output on paper for both the balor and mummy dust.

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