Bigsby, strange undocumented behaviour
Bigsby, strange undocumented behaviour
Yesterday i was PKed few times with a strange bigsby combination of spells. I got attacked by a wiz that casted 3 different bigsby hands on me, one after another. After third one grabed me I got damaged for around 250 dmg and killed.
Is that normal behaviour of bigsby hand or an exploit? Mind you that I had spell mantle on me and I am 100% positive there wasnt any other spell casted on me.
P.S. Can I add that it was odd seing him cast two more bigsby spells although first one disabled me.
[edit] added P.S.
Is that normal behaviour of bigsby hand or an exploit? Mind you that I had spell mantle on me and I am 100% positive there wasnt any other spell casted on me.
P.S. Can I add that it was odd seing him cast two more bigsby spells although first one disabled me.
[edit] added P.S.
100% Documented
Bigby's spells have been reworked. Rather than just "nerfing", we decided to transform the spells a bit to give them a little more usefulness and to differentiate them from one another.
All bigby spells are now unaffected by spell resistance. Effectively, the caster is conjuring a physical hand to do the work, much like a summon would do. Since we're treating them as summoned entities now, spell resistance doesn't help you avoid damage from them.
Bigby spells will now counteract one another in the same manner as elemental shields and Storm of Vengeance. If a target has a Bigby's effect on them, casting another will now void the old one rather than voiding the new one. Some interesting new techniques can take advantage of this fact
We've improved the feedback as well - all rolls will be visible to both the caster and the target, so you can see exactly what's going on with the spell.
Additionally, arcane defense will improve all of target's rolls by 2, and spell focus (regular, greater, and epic) will improve the caster's rolls by 2, 4, or 6 respectively. These apply to all rolls for all Bigby spells.
Bigby's spells are summons and as such can be banished, dispelled, and dismissed.
Bigby's Interposing Hand:
If target fails a discipline check (target's discipline ranks + arcane defense + d20 vs. caster's concentration ranks + focus feats + d20), target receives a noncumulative -5 to AB. For every 4 epic caster levels, this AB penalty increases by 1.
Bigby's Forceful Hand:
The hand rushes the target, making an attack roll (Spell DC + 7 STR modifier + d20 vs. the target's AC). A successful hit deals 1d8 bludgeoning damage per caster level. A fortitude save halves the damage. Additionally, a discipline check (as in Interposing) is rolled on a hit, failure stuns the target for 2 rounds.
Bigby's Grasping Hand:
Once per round for 10 rounds, the target must make a Tumble check (Tumble ranks + d20 vs. caster's spellcraft + d20) or be held for the duration of the spell. Once held, an opposed strength check is made each round, success will free the character (STR modifier + d20 vs. 8 + d20).
Bigby's Clenched Fist:
Once per round the hand makes an attack on the target (Spell DC + 9 STR modifier + d20 vs target's AC). The damage is 1d8 + 1 per caster level. A successful fortitude saving throw halves the damage. Duration is 1 round per 2 caster levels.
Bigby's Crushing Hand:
Once per round the hand makes an attack on the target (Spell DC + 10 STR modifier + d20 vs target's AC). The damage is 2d8 + 1 per caster level. A successful fortitude saving throw halves the damage. Additionally, if a discipline check (as Interposing) is failed the target is stunned for that round (bypassing any stun immunities). Duration is 1 round per 2 caster levels.
Please test out the changes and let us know what you like/dislike, and any problems that you may see - especially with regard to DCs and skill checks, and whether they are balanced or not.
Looks like a high level wizard hit you with the 6th level spell, and it crit, doing double damage.
Bigby's spells have been reworked. Rather than just "nerfing", we decided to transform the spells a bit to give them a little more usefulness and to differentiate them from one another.
All bigby spells are now unaffected by spell resistance. Effectively, the caster is conjuring a physical hand to do the work, much like a summon would do. Since we're treating them as summoned entities now, spell resistance doesn't help you avoid damage from them.
Bigby spells will now counteract one another in the same manner as elemental shields and Storm of Vengeance. If a target has a Bigby's effect on them, casting another will now void the old one rather than voiding the new one. Some interesting new techniques can take advantage of this fact
We've improved the feedback as well - all rolls will be visible to both the caster and the target, so you can see exactly what's going on with the spell.
Additionally, arcane defense will improve all of target's rolls by 2, and spell focus (regular, greater, and epic) will improve the caster's rolls by 2, 4, or 6 respectively. These apply to all rolls for all Bigby spells.
Bigby's spells are summons and as such can be banished, dispelled, and dismissed.
Bigby's Interposing Hand:
If target fails a discipline check (target's discipline ranks + arcane defense + d20 vs. caster's concentration ranks + focus feats + d20), target receives a noncumulative -5 to AB. For every 4 epic caster levels, this AB penalty increases by 1.
Bigby's Forceful Hand:
The hand rushes the target, making an attack roll (Spell DC + 7 STR modifier + d20 vs. the target's AC). A successful hit deals 1d8 bludgeoning damage per caster level. A fortitude save halves the damage. Additionally, a discipline check (as in Interposing) is rolled on a hit, failure stuns the target for 2 rounds.
Bigby's Grasping Hand:
Once per round for 10 rounds, the target must make a Tumble check (Tumble ranks + d20 vs. caster's spellcraft + d20) or be held for the duration of the spell. Once held, an opposed strength check is made each round, success will free the character (STR modifier + d20 vs. 8 + d20).
Bigby's Clenched Fist:
Once per round the hand makes an attack on the target (Spell DC + 9 STR modifier + d20 vs target's AC). The damage is 1d8 + 1 per caster level. A successful fortitude saving throw halves the damage. Duration is 1 round per 2 caster levels.
Bigby's Crushing Hand:
Once per round the hand makes an attack on the target (Spell DC + 10 STR modifier + d20 vs target's AC). The damage is 2d8 + 1 per caster level. A successful fortitude saving throw halves the damage. Additionally, if a discipline check (as Interposing) is failed the target is stunned for that round (bypassing any stun immunities). Duration is 1 round per 2 caster levels.
Please test out the changes and let us know what you like/dislike, and any problems that you may see - especially with regard to DCs and skill checks, and whether they are balanced or not.
Looks like a high level wizard hit you with the 6th level spell, and it crit, doing double damage.
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Yes, I'm a DM, but your build still sucks.
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Death Dealer1
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unfortunately you cant max forceful hand. the normal description of the spell doesnt have anythign to max so it doesnt allow you to slot up what would be the most powerful attack heh. still its fun and rarely used, i like how it actually pushes the target back a few yards, but sometimes it pushes you onto inaccessible parts of maps.
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