You've Got To be Kidding Me

Talk about Neversummer 4 with your fellow players.
Dallas17
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Post by Dallas17 »

no imunities for PC's is great, however NPC's and even some creatures DO need it. we can't have players destroying a faction every 5 minuites, guards are supposed to be truely powerful, the PC's back them up.. but that doesn't mean the guards are supposed to be weak, leaves the door wide open for a faction to get griefed by somone just because the faction has no high levels on atm.

i'd say each guard should be atleast CR 30+ and ofcourse given imunity to alot of things, including issacs. make them require a melee and mage to kill, not just some hopped up mage. should take an army to invade another faction, not a mage and too much free time.
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Post by Shhhhhhh »

imagine how much that would lag

ToxicOkie
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Post by ToxicOkie »

Guards should be able to solo out any level 20 kinda player imo, if your going to be raiding factions i think you should have a few level 40's to do it... i mean taking out a faction can be a big thing in all, but currently people are killing guards to level and stuff.. and thats just sad

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Sagil
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Post by Sagil »

Maybe guards could start out rather weak at the outer parts of a faction's territory (scouts) and get stronger towards the capital. This way, when players walk around a little bit exploring enemy territory thet wouldn't be wasted by the first scout they meet, but advancing towards the enemies bastions becomes more and more difficult. :D
Not sure if that's already the case, to my low-level character they all looked "impossible". :roll:
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