You've Got To be Kidding Me

Talk about Neversummer 4 with your fellow players.
ToxicOkie
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You've Got To be Kidding Me

Post by ToxicOkie »

Ok.. i have been a pretty heavy player in ns4 so far, i have a very big problem i ran into
IT IS WAY TO EASY, INSANELY EASY

i already have millions in gold, mithril items and im only level 13, I watched Axon kill down the entire MA base the other night, hes a level 19 caster at the time, what does that say?

Please pump up guards in factions... if you anticipate in level 40's being around and all 7 factions are this vulnerable i think its ganna be sad when 1 person logs in at night and kills down neversmmer or something

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garrykasparov
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Post by garrykasparov »

I agree. The guards definitely need to be put on steroids. Actually, one thing I have generally noticed is that enemies are, on the whole, very susceptible to magic.

Knightwing4
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Post by Knightwing4 »

garrykasparov wrote:I agree. The guards definitely need to be put on steroids. Actually, one thing I have generally noticed is that enemies are, on the whole, very susceptible to magic.
go say hello to formians :PPP

ToxicOkie
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Post by ToxicOkie »

well.. its obvious that the mods to easy now.. i just wonder whats ganna be done bout it ;P

i would be very content if they just pumped faction guards up to 30's, MA faction leader caster is only level 25.. i think he should be atleast 35

Shhhhhhh
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Post by Shhhhhhh »

when the rest of the players in those factions you attack get higher level too, they can help out the guards, since they're kinda guards too, might make it all a bit harder :)

Alanthaleous
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Post by Alanthaleous »

Yes but who is gonna stay in town on "guard duty"... Rad is right this is where we, as beta testers, give the devs feedback on the play and workings of the game... to those who are playing becuse its there, take the time to post suggestions... thats the reason they have open beta... Look at everquest... The test server hosts new scripts and things all the time, with the result of added play items spells and workings to the game all the time... its also a way to see how up coming system in new expansion act with the game and how they need to be tweaked. So do your beta tester duty and suggest away!

Goniff
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Post by Goniff »

I say (for the newbs like me)'s sake, we create two entrances for a faction. One that leads to one area with weaker guards (only lvl 10 and under) and one that leads to buffed guards (10 and up). THis can help the weaker player still have fun invading and killing enemies.
Well Ill get my NS3 name on soon, im too lazy

RHCP rooles

On NS4 Ill be
Minadus Miriardian
Janden Yandel
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dond
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Post by dond »

i don't think the guards should be too powerful actually.

each city is a 'hub' for it's faction members. when they get powerful enough to match invaders (same lvl) it'll be durn tough to invade, let alone have high lvl guards to deal with. (the bosses however should be challenging for the gear they drop)

about the money issues:

need some more money sinks!
crafting is great in that reguard, especially if you're a caster (how many potions/scrolls do you make? can never have too much money!)

maybe add ability to customize appearance of gear via an npc for buttloads of gold or something.

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Post by Agent Shiny »

true levelling is EASY when you have all the time =D
~Oblivion~

ToxicOkie
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Post by ToxicOkie »

casters dominate the realm right now cause nothing has true seeing or death magic mune..

i just watched angmar die to a whail o the banchee

AndrewCarr
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Post by AndrewCarr »

True seeing seems to be a prob, but one of the winged helms grants see invis which is great, costs like 1k maybe, and also gives darkvision(much better than the incredibly expensive one with darkvision and ultravision per charges). Or, it seems like a decent amount of people will get invis purge: druids and rangers get it at least, and i'd think a few other classes get it. At early levels i wouldn't replace a 3rd lvl summon with a seriously situational spell like that, but i'd consider it for my second 3rd lvl spell.

So invis can be a problem, but there are ways to get around it if you looks :o

Death magic though. Umm... i'm just going to hide from it, heh.

Psycho Dordt
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Post by Psycho Dordt »

on to cities beeing to easy,
i agree, 1 i think the city guards now are weak, but also notice i was slaughtering the guards of and shopkeepers NS , I was unmolesed untill axon and an other [~] logged in to track me down and kill me. imo that is the duty of the PC's to defend their faction. I see that as the only duty PC's have, defending their faction, their home Base from invaders, so that new chars in that faction can lvl at ease.

on the fact that most mobs are easy,
I agree, but their will be the planar area's those area's should be harder, a lot harder. 'till than put a lvl cap of 20 on ns4.

on deathmagic,
Its not so hard to give boss mobs who are to last a while, items with bonusus on death magic items, only ask yourself if you want that.
I don’t really see much point in intelligence anyway, even at very high levels of intelligence, wizards still don’t realize it would have been smarter to be a sorcerer.

dond
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Post by dond »

angmar is supposed to have high svs.........that's why there's no immune death magic.

however, autofail is STILL in, so you can just spam it :/

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Alexiagold
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Post by Alexiagold »

The dragon's fort is low enough that I usually killed it when it rolled a 5 or lower to save.

Death magic is easier to counter than anything else. Get a cleric. Have them cast death ward, on everything. Have them make potions of death ward. Get the armor with shadow shield per day. Cast shadow shield, get potions of shadow shield. Get a high fort save. Anything. As far as auto-fail, I'm going to test some more, since Lokey is pretty sure its gone now. Anyone who gets auto fail to work, now, please add to the bug thread about auto-fail.

Most mobs are designed for a level 15 ish party is my guess, tops. Because thier CR is level 18 to 20. So this means after you hit 17 or so, everything I've currently found should be doable for you, solo. Also remeber that summons only help till you get summon 9, after that your summons won't get better, but mobs will, so casters who are pet reliant will diminish in power over time.

Invisibility can be countered as follows, Spot/Listen (pretty easy), See invis (level 2), true sight (levle 5/6), invis purge, scrolls/items/potions with those spells/skills. Likely there are even more ways, but come on, a rogue with any amount of spot can see invis quite well, and any level 4 arcane caster "can" spot invis. If you don't want to cast see invis spells/use sorc spells for it, buy the items with see invis, then its your fault you get ambused by invisible players.

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