darkness fix..

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Nemesis Revised
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darkness fix..

Post by Nemesis Revised »

has anyone tried it? i've tried the spell and it gives me 50% conceal...

can anyone give some input on this? thanks :)
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Daedalus
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Post by Daedalus »

im not 100% sure but ive been told by a friend that it is now back to its original state, have yet to check this though.

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Post by Elagneros »

It does seem to be granting 50% concealment...but unfortunately it also seems to be blinding the caster as well even with UV active. In fact, I think it's causing a blindness effect on everything in the AoE rather than what it normally does in the game.
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Flailer
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Post by Flailer »

Sweet Lord - I can't tell you how many times we have almost ripped every trace of darkness out of the game...

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Core
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Post by Core »

I hate partying with drows who insist on playing in darkness all the time. The darkness doesn't render properly, will leave dark spots where they aren't even standing anymore. It's so dark I can't even see loot bags while holding down 'tab'... It's bad enough tring to pick a target in a cluster but when everything is pitch black, even with UV on, it's just annoying to fight in. Meanwhile the drow himself is running in the next maps and beyond, with no black annoying blob following them on their screen... after they zone it's basically Imp-invis to them... yet everyone else in their party has to deal with their annoying drow stinky black cloud.

Leads me to wonder if it was intentionally made to work this way, or if by giving the ability to cast darkness on a token item it was just discovered accidentally. I mean did someone just say 'wow look i can cast darkness on myself and run around neat!' or was it scripted that way intentionally, was it from the start with the idea 'let's see if we can make darkness stick onto a PC with a token!' . Intentional or not, good luck to Devs with the darkness fiasco.

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Post by -BannyD- »

Core wrote:I hate partying with drows who insist on playing in darkness all the time. The darkness doesn't render properly, will leave dark spots where they aren't even standing anymore. It's so dark I can't even see loot bags while holding down 'tab'... It's bad enough tring to pick a target in a cluster but when everything is pitch black, even with UV on, it's just annoying to fight in. Meanwhile the drow himself is running in the next maps and beyond, with no black annoying blob following them on their screen... after they zone it's basically Imp-invis to them... yet everyone else in their party has to deal with their annoying drow stinky black cloud.

Leads me to wonder if it was intentionally made to work this way, or if by giving the ability to cast darkness on a token item it was just discovered accidentally. I mean did someone just say 'wow look i can cast darkness on myself and run around neat!' or was it scripted that way intentionally, was it from the start with the idea 'let's see if we can make darkness stick onto a PC with a token!' . Intentional or not, good luck to Devs with the darkness fiasco.
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CrazyJ
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Post by CrazyJ »

Excessive Tab = Crash. Bad solution.

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Post by watchwood »

Really? That could explain part of my problems, as I'm always using the tab key. As for darkness, just make it so that it's a stationary effect, like if I cast a stonehold on a monster.
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CrazyJ
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Post by CrazyJ »

Tab is mostly a problem when combined with rotating your view.

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Post by kingfatzo »

indeed to go completly off topic, the tab key is to blaim for 99% of all crashes --
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Post by Myrdyr »

Darkness is much better now. Thanks!

It's much like it used to be before the previous change, it gives 50% conceal and does a fairly good job of preventing nearby monsters from seeing you. It doesn't last nearly as long as it used to - enough for a battle or two if you're quick.

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