Leto subraces

Talk about Neversummer 4 with your fellow players.
User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Leto subraces

Post by Flailer »

As Zing has implemented the new system for getting your subrace stats (and a big round of applause for him for overcoming the technical challenges that went along with that), please test creating new subraces using the new system to make sure it's working properly.

The stat bonuses you should be getting now should be natively applied - meaning that the Int bonuses actually count toward skill points on level up, toward meeting (or not meeting) feat requirements, etc.

Please let us know if you find any bugs in the process so we can switch from the old subrace system to the new one as soon as we can.

Thanks.
Flailer
NS Developer

None of us is as dumb as all of us.

Death Dealer1
PKer
Posts: 1263
Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)

Post by Death Dealer1 »

sounds like an awesome thing....too bad i made an Aasimar a few days ago....oh well.
if i didn't do it...someone else would have.

Death Dealer1
PKer
Posts: 1263
Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)

Post by Death Dealer1 »

redid my Aasimar..he seems to be working just fine. talked with a guy who had a 1/2 ogre, started with like 24 natural str...he seemed to like his also.

is the 1/2 ogre a bigger creature now? cuz my Aasimar only came up to his chest and it seemed his toon had that extra foot and a half on my height. if it is then maybe the can dual wield large weapons or single wield them with sheilds?
if i didn't do it...someone else would have.

User avatar
Epistaxis
Looking for group
Posts: 143
Joined: Fri May 28, 2004 4:52 am
Location: Denmark

Post by Epistaxis »

I have tried to make a ghostwise halfling and everything except the hide bonus is added.

Lokey
-2 Penalty in Daylight
Posts: 3094
Joined: Mon Dec 16, 2002 6:49 pm
Contact:

Post by Lokey »

is the 1/2 ogre a bigger creature now? cuz my Aasimar only came up to his chest and it seemed his toon had that extra foot and a half on my height. if it is then maybe the can dual wield large weapons or single wield them with sheilds?
See http://www.nsrealm.com/public/ns4/viewt ... 2897#42897
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

I have tried to make a ghostwise halfling and everything except the hide bonus is added.
It's the species ability... not a perminent skill boost.
ImageImage

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

Yes indeed.

If you wish to clarify exactly what you should be getting subrace wise please look here:

http://www.nsrealm.com/public/ns4/viewtopic.php?t=3759
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

User avatar
Mr. O'Dearly
Developer
Posts: 655
Joined: Mon Feb 27, 2006 4:28 am

Post by Mr. O'Dearly »

Does this update fix the favored class penalties for multiclassing?

Ex. Drow have favored class cleric. Elf has favored class wizard.

If you are drow and you take a lvl of cleric you get 10% xp bonus. However, if you multiclass to Cleric/fighter you take a 20% multiclass penalty because your favored class is still seen as wizard for multiclassing.

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

That's not been tackled yet.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Gumppy
Pk Bait
Posts: 50
Joined: Sun Jun 04, 2006 8:20 pm

Post by Gumppy »

OMG, are you serious?? so basically the favored class listings is useless - oh great - wonderfull - well im scrapping my 1st toon then a wildelf druid/monk i must of missed the bit in your documentation that says this oh well.

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

I wish you'd scrap your first post to go with it.

:P
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

User avatar
Mr. O'Dearly
Developer
Posts: 655
Joined: Mon Feb 27, 2006 4:28 am

Post by Mr. O'Dearly »

okie doke Thanks Zing.

and Gumppy, for a wild elf its not that big a deal. With only two classes and no ecl you'll barely notice the xp drop.

Falazure-
Pk Bait
Posts: 56
Joined: Wed Feb 08, 2006 11:54 am

Post by Falazure- »

It seems to be working fine,not sure if this is suppose to happen,but i made a character who is suppose to get a minus to int,he kept the same int ,but all other stats changed.it was a Githyanki.

Gumppy
Pk Bait
Posts: 50
Joined: Sun Jun 04, 2006 8:20 pm

Post by Gumppy »

It is a big deal. For example I was planning to go say 18th druid and then the rest monk. so for my last 22 lvls (assuming 40 is actually resonably achievable) i will take a 20% xp hit - thats a big deal to me.

The other option is to always keep it within 1 lvl , so like 3/2 3/3 4/3 4/4 etc the much weaker option in my opinion.

as an example i will be 18 druid 1 monk to get to 18/2 i need 19k xp 20 percent of which is 3800 extra to lvl (all without any relic bonus - ive yet to get any in my short time here :-))

All im saying is it would have been nice for it to be clearly visible that druid is in fact not wild elf favored class for xp penalty purposes, u can add the animal companion not working to that too. It is very confusing is all.

Have a nice day. :roll:

User avatar
Alain
Dungeon Master
Posts: 311
Joined: Sat Apr 08, 2006 1:26 pm

Post by Alain »

once again Ill say my favorite phrase: Blame Bioware.

Our devs took out all multiclass penalties ages ago, and a patch from bioware put them back in. Sorry they've been too busy trying to correct the myriad of other problems to update the documentation, but it has been said several times in these forums, so it isnt anything new or unknown.
Torm - God of Loyalty and Duty

Locked

Return to “General NS4 Discussion”