Continuation of the Relic System
Continuation of the Relic System
Now that you guys have more to do with the Planar Areas and newer content in the module should we remove the Relic Game?
(Sorry I remade this thread as I stupidly made it contradict itself originally)
(Sorry I remade this thread as I stupidly made it contradict itself originally)
Talos - God of Rebellion.
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
durrr.... well as i said before this will be tough... and since the sever is down at the moment i will ramble ... but give me one moment...
edit:
I voted yes to keep but i think i confused myself LOL
edit:
well there was somthing i was going to do, but i forgot what it was ... so anyway here it goes...
The relic system does give high level players somthing to do regardless of the planars or not.
If we wipe the relic system, we will also loose out on a critical aspect of team-work and alliances within and between factions.
We will also loose out on the xp bonuses to the controlling faction -- the only flaw here is that factions with less players ( such as RK ) will not have as great an opportunity to posess the relics.
I feel the relic system makes an excellent addition to gameplay... although there are times i personally dont want to be bothered with them -- it does get old after a while if 2 factions are continuously raiding each others cradles -- that ends up helping no one, and has no efficency, although defending and raiding are fun at times, like anything they can become redundant and passive.
Overall i say keep the system in place voted yes to keep the system in place, it may not be perfect or balanced the way some people may want it , but hey nothing is perfect -- and it does work fine
so again i voted yes for the system to stay in place
-- ( obvioulsy you want to vote NO here if you WANT the relic system ... duhyee im in college and i can read !!!!
edit:
I voted yes to keep but i think i confused myself LOL
edit:
well there was somthing i was going to do, but i forgot what it was ... so anyway here it goes...
The relic system does give high level players somthing to do regardless of the planars or not.
If we wipe the relic system, we will also loose out on a critical aspect of team-work and alliances within and between factions.
We will also loose out on the xp bonuses to the controlling faction -- the only flaw here is that factions with less players ( such as RK ) will not have as great an opportunity to posess the relics.
I feel the relic system makes an excellent addition to gameplay... although there are times i personally dont want to be bothered with them -- it does get old after a while if 2 factions are continuously raiding each others cradles -- that ends up helping no one, and has no efficency, although defending and raiding are fun at times, like anything they can become redundant and passive.
Overall i say keep the system in place voted yes to keep the system in place, it may not be perfect or balanced the way some people may want it , but hey nothing is perfect -- and it does work fine

-- ( obvioulsy you want to vote NO here if you WANT the relic system ... duhyee im in college and i can read !!!!
Last edited by kingfatzo on Wed Apr 26, 2006 2:04 am, edited 2 times in total.
Fatzo
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- Mr. O'Dearly
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I voted no. The relic system is the most involved and dyanmic kind of play we have. While you can go the planar areas and lvl and though some of the AIs have been improved they are still no comparison to actual players.
I see the planes as a way to level and then you apply your experience in lvling to games such as the relic system.
I think the relic system is one of the most fun features of NS and would hope to see more "games" like it in the future.
I see the planes as a way to level and then you apply your experience in lvling to games such as the relic system.
I think the relic system is one of the most fun features of NS and would hope to see more "games" like it in the future.
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/me grumbles at having to retype everything
No it shouldnt its a great addition. The removal of item loss was to motivate those with few allys to try (the point is so everyone joins in the fun if they want). If it needs tweaks then so be it but no reason to take it away.
Things are added or removed for only 1 reason, make this a better place to play for the whole community, the long time vets and newcommers.
No it shouldnt its a great addition. The removal of item loss was to motivate those with few allys to try (the point is so everyone joins in the fun if they want). If it needs tweaks then so be it but no reason to take it away.
Things are added or removed for only 1 reason, make this a better place to play for the whole community, the long time vets and newcommers.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
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As I was saying... I think the relic system could use some minor adjustments. If we are to keep the relic system I would like to see bonuses for allied cities as well as the ability to gain status through capturing relics. I also believe that even holding your own factions relic in its cradle should provide a small bonus even like 5%. This will encourage individuals to raid more often since they can make a difference without having to make multiple runs into enemy territory. Perhaps adding relics into the drop system to allow relics a bit of a randomizer would be cool as well. Imagine finding a relic after defeating a Hill Giant and running it back home for a bonus. Just some thoughts.
MLoki
MLoki
Last edited by MLoki on Wed Apr 26, 2006 2:01 am, edited 1 time in total.
- Mr. O'Dearly
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Then don't play.=kSt= Auto wrote:Yes the relic system has now become obsolete. There is much more content to enjoy and the need to keep the higher levels busy should be gone. I beleive the relic sytem was great fun but has served its purpose and now only causes hassle rather than fun. I know I've moved on.
Thats just one more great thing about the relic system. If you dont play, if you pretend it doesn't exist, then for you, the game is exactly the same as if it didn't exist.
The relic system is great!
As it was mentioned earlier, no NPC can match a good player... I've done many raids, and and have defended against many raiders, and that's the time I'm challenged the most.
The greatest defeats of NS4 and the greatest victories are *always* against other NS4 players... and the relic system fosters a lot of PK action... and not mindless PKing, but PKing with a purpose... if you removed the relic system, you'd have to replace it with something else that serves this purpose.
As it was mentioned earlier, no NPC can match a good player... I've done many raids, and and have defended against many raiders, and that's the time I'm challenged the most.
The greatest defeats of NS4 and the greatest victories are *always* against other NS4 players... and the relic system fosters a lot of PK action... and not mindless PKing, but PKing with a purpose... if you removed the relic system, you'd have to replace it with something else that serves this purpose.
P W ND !!Mr. O'Dearly wrote:Then don't play.=kSt= Auto wrote:Yes the relic system has now become obsolete. There is much more content to enjoy and the need to keep the higher levels busy should be gone. I beleive the relic sytem was great fun but has served its purpose and now only causes hassle rather than fun. I know I've moved on.
Thats just one more great thing about the relic system. If you dont play, if you pretend it doesn't exist, then for you, the game is exactly the same as if it didn't exist.
no offence, but note the minor bitterness here... 2 posts and one is this. ( but for all i know u could have been here way longer than me)... ANYWAY:
aye, we are all good communists here !


... this system must serve communally and that it does ... issues of one individual arent going to get rid of anything , hence the poll....if more ppl thought as you did Auto, then the "yes for removal column" would be alot higher.
edit # 89472734
" we fought for the future, destroyed the invaders, and brought to our homeland the laurels of fame. The glory will live in the memory of nations, and all generations, shall honor her name...."
NOW, if you know what that is from, then you know i am nuts.... but read it and think about it.... if we wiped the relic system i couldnt sit on a bench in my guild hall and sing that song from which those lyrics came, but now then if anyone sang that song , we should be justly arrested

Fatzo
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aye MLoki good ideas indeed... a 5% "natural" bonus would be cool...MLoki wrote:As I was saying... I think the relic system could use some minor adjustments. If we are to keep the relic system I would like to see bonuses for allied cities as well as the ability to gain status through capturing relics. I also believe that even holding your own factions relic in its cradle should provide a small bonus even like 5%. This will encourage individuals to raid more often since they can make a difference without having to make multiple runs into enemy territory. Perhaps adding relics into the drop system to allow relics a bit of a randomizer would be cool as well. Imagine finding a relic after defeating a Hill Giant and running it back home for a bonus. Just some thoughts.
MLoki
Randomly dropped, "non-aligned" relics of sorts -- would be pretty cool too... a temporary xp bonus of sorts would work... somthing that only lasted for a hour or 2, depending on its rarity.
If we are going to go in this direction, we might be overlapping other posts, although i think everyone could agree with this general statement:
--- Some factions have better odds at holding some/all the relics simply based on the number of people they have for both offence and defence -- and again an example would be RK.. although that other nite was impressive

the question is what should be done about this factor ( if anything) ---
potential options:
1. lower the maximum XP bonus to lower the differential spread.
2. have the relics automatically reset back to their home states at certian times (day's)
3. the above would work even better if MLokis proposed 5% is bumped to 10% so that "weaker" factions at least get a tangable bonus.
4. make relics harder to get to ( such as a CR 40 guard that drops only gold slips and door knobs -- the relic being the true reward) somthing similar to this was proposed in a different post. This would allow for these "weaker" factions to have a fighting chance against a hoarde of invaders.
5. well i havent thought of a #5 yet.
Fatzo
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- Mr. O'Dearly
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ah.. I'm pretty sure this would hurt weaker factions more than help. The weaker factions are likely to have fewer high level players and thus it would make it more difficult for them to raid enemy cradles.kingfatzo wrote: 4. make relics harder to get to ( such as a CR 40 guard that drops only gold slips and door knobs -- the relic being the true reward) somthing similar to this was proposed in a different post. This would allow for these "weaker" factions to have a fighting chance against a hoarde of invaders.
Unless of course you only gave the CR 40 guard to RK in which case im all for it!


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a diffrnt view of the relic system. while it's good to take note that tweaks should be made; i'd offer what the consequences are for the existence of the system. hopefully they can be addressed.
1) has improved faction relationships (for good, and for bad); drawing friendships between allied factions and enmities between enemy factions. on a worse side, alliances between factions that shouldnt be allied develop (LA and AO).
2) power struggle between factions and the faction with the most number of dedicated raiders/defenders turning out to be the winner depending on the time of the day. TC, NC, MA having fewer men. RK making an exception. factions that have more dedication and power gets into a circle of mre gives more therefore widening the struggle of power between heavily population factions and lesser populated ones.
3) lag issues. although the relics are fun. players not involved in raids/defenses are affected adversely by the lag. for example, while a relic is off a cradle (meaning someone is carrying it), DMs will prefer to postpone resetting the server waiting for relics to stabilize. players who aren't involved with relics and are playing for jobs for example, encounter lag and dialogue mismatches resulting to a less-fun player experience. while this can be solved by resets (at the present), on the spot resets cant be done when relics are on the move.
1) has improved faction relationships (for good, and for bad); drawing friendships between allied factions and enmities between enemy factions. on a worse side, alliances between factions that shouldnt be allied develop (LA and AO).
2) power struggle between factions and the faction with the most number of dedicated raiders/defenders turning out to be the winner depending on the time of the day. TC, NC, MA having fewer men. RK making an exception. factions that have more dedication and power gets into a circle of mre gives more therefore widening the struggle of power between heavily population factions and lesser populated ones.
3) lag issues. although the relics are fun. players not involved in raids/defenses are affected adversely by the lag. for example, while a relic is off a cradle (meaning someone is carrying it), DMs will prefer to postpone resetting the server waiting for relics to stabilize. players who aren't involved with relics and are playing for jobs for example, encounter lag and dialogue mismatches resulting to a less-fun player experience. while this can be solved by resets (at the present), on the spot resets cant be done when relics are on the move.
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I can see some small use for it but really the relic system stinks for TC NC RK so i say scrap it milkman is correct when he says the SL numbers have gone way up since the relic system came along - and they already were one of the most populated factions to begin with.
I would be interested to see what effect the new domains, Gnomes in RK and fighter/monk/ranger had on numbers for TC NC and RK.
When it comes down to it i cant think of anything unfairer NC RK and TC dont have a chance of raiding a cradle unless u r all asleep and no chance of keeping it if they miraculously do - scrap it
LOL are all the yes votes from SL ppl
I would be interested to see what effect the new domains, Gnomes in RK and fighter/monk/ranger had on numbers for TC NC and RK.
When it comes down to it i cant think of anything unfairer NC RK and TC dont have a chance of raiding a cradle unless u r all asleep and no chance of keeping it if they miraculously do - scrap it
LOL are all the yes votes from SL ppl
