Neversummer4 Features
460+ areas with another 100-200 planned during the beta and beyond. All are beautifully crafted, with custom lighting and sounds. Lots of detail.
2500+ custom items with another 500 or so in the works as quest and craftable.
700+ custom creatures with custom AI and equipment.
Custom spawn system storing persistant info and using party like groups and day/night timing. The data is cached at player entry for minimum lag and cpu loads.
Custom treasure system for creatures and placables. Containers will spawn with groups of creatures and have scaled treasure based on difficulty of the spawn. Containers will be trapped, lockable and destroyable.
True persistency system using NWNX and MySQL. This will track Time of day, Player locations, quests, reputation, alignment, housing, etc.
7 Player factions and multiple creature factions. Game will track faction reputation based on player's actions versus each other and the world.
Epic story line and quests to tie it all together.
Subraces from Forgotten Realms/Dragonlance with abilities and combat level adjustment.
Custom XP system giving bonuses to parties and a better adjustment for character level.
Taverns, Inns and Camps to rest and bind your character too. These will have rift shards which pull your character back from the ether.
Custom Bleeding system. After 0 hitpoints a player will slowly bleed down to -10 with a small chance to stabilize and recover. Friends will be able to bandage in order to revive.
Balanced game world and item base to allow for fair and fun combat in a PVE and PVP setting.
Everything is attackable. No plot chars and every action may have consequences.
Large staff of DM's for player interactions and live quests..
Tight knit community feel as servers will hold 50-60 players each with the ability to portal between servers seamlessly.
Cult like following around the globe.
Lots of Action.
there are plot charactors and probibly more items, also doen't mention relic system... might be time for an update to the features listing
I hope so. We've become too popular for our own good and the lag from having 40+ ppl at times is pretty bad (though less than other servers with that many ppl-grats to whoever made this possible)