I got banned
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Terminal Insanity
- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.
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Terminal Insanity
- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.
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P. Fricebottle
- Addict
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- Joined: Sun Dec 18, 2005 7:11 pm
- Location: Evenshire, OK
I agree to this... if they can stick a christmas tree with sittable benches in Avendel, why can't a few signs get put up with a "Warning from the GODS: Do not attack within sight of the gates"Terminal Insanity wrote:I'll say it again... making rules like these is only going to CAUSE problems, not prevent them.
Yah! I love that everpresent fear of being ambushed! that's why I play here, the only thing more satisfying that feeling is by taking out your attackers and mocking them. ;]termie wrote:Instead of having all the fun that we used to have back in the days of Okies, Slaves, etc... by taking over the Dark Forrest, we now get bans, threats, etc...
Umm.. like Ultima Online when you attack in a town, the guards appear from thin air and attack you? Then players spawn them on purpose to level up quicker.. I see your plan ;]Why not spawn an "Avendell Marshel" or something, that would appear to come out of avendell to protect people when they are attacked... He doesn have to be impossible, just really hard, hard enough to devert attention away from the lowbie anyways...
If the lowbie doesnt like it, he can shout for help! Let other players help him out.
Or, take the other exit!
Well you have the problem of people who accidentally click on a hostile, since you attack immediately...Instead of banning and punishing people manualy for attacking in avendell, why not opne up avendell completly again?
Have any of you ever played Baldurs Gate II? Remember the part where Imoen is taken away by mages to a dungeon? Why not script up avendell like that? where the instant you attack, several guardians portal in and ether kill you, or take you far away? I think it would avoid A LOT OF PROBLEMS
I do agree that any NO-PVP areas really detract from the 'Realism' feeling that the rest of NS4 has... and would hope to see them go away one day (plus that would stop Redrum from COWERING in fear of the Brethren inside shops - to rest and rebuff, over and over and over until we're quick enough to kill him)
If Avendel is going to be a place of Divine Intervention, then perhaps it should LOOK like a mystical town and have shrines and statues to the various gods around it? It really looks like some beat up hic town, not the 'trade center of Aetheria' which it is dubbed...
Yeah, well I think if the rules are known by as many people as possible, with NO ROOM FOR INTERPRETATION, then the players will help to educate everyone, and the realm will run a lot smoother.P. Fricebottle wrote:I agree, DMs need to cut down on the PK restrictions. I know it might send a few noob players away, but you created the server with opposing factions and all the hostile...I miss you killing me (not joking, I leveled my midget up to level 29 trying to get high enough for revenge
That's the other problem, the rules say both that you can't PK more than 2 times in a 6 hour period, as well as 3 times (depending on who you are), but it previously says 3 times is excessive...so what is it?!
Maybe if the server auto-reset ever 8 hours, then you could make it 3 times per reset MAX, not counting INVASION kills or STUPIDITY (ie: lowbies running to the same area they were just killed in to find themselves dead yet again)!
And CHASE, your justice is swift and curt, but is it possible that you've gone mad with a modest amount of power? LOL.. (KitH reference for you non-canucks)

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Death Dealer1
- PKer
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Elagneros
- How is any of this relevant to my guild?
- Posts: 950
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I was discussing this with Jain a few hours ago in the game, and we both felt that the rules on pking in what is intended as a PvP server should be rather clear, and not subject to a lot of discretion. Not to discredit any of the DMs, but leaving it up to DM discretion results in varying results, lots of player confusion and several pissed off players who get mad because they were banned doing something another DM allowed another player to do.
I certainly disagree with Term's statement on no rules or limits whatsoever. There have to be some limitations, or you'll end up with a small cabal of power players who pk everything in sight which tend to result in players leaving to find a server that isn't quite so frustrating. Some would say it's the recent jump in pk activity from the establishment of guilds that have boosted the player base to as many as 40 people on the server at once; I don't think it's the pking, but rather the social interactions that keep things interesting rather than being a huge server with lots of players that don't seem to interact much. I think a PK rule thread, which is clear and concise, but as breif as possible is a good idea.
The gate rule is posted in the Neversummer Commandments thread. It may seem pretty straightforward, but I think the hard boundaries need to be established, that is no pking north of the entrance to the Black Hills or south of the intersection in Dark Forest (maybe alter these zones so the walls extend around the safe areas so dDM don't have to keep boulderizing these zones).
Then there's this rule:
Also what exaclty constitutes faction defense needs to be clarified. Is is simply the faction city itself, or all the faction's territory? After all, some factions have large territories, and pking anyone anytime while claiming "faction defense" will interfere with XPing. For example, getting to Amazons requires a player to travel through NC territory in one way or other, and there are other similar cases. I'd really prefer limiting this rule to the cities themselves, and possibly allowing pursuit of players who run to neutral ground like Avendell without counting toward the limit. If it is decided that this encopmasses the entire faction territory, then it should be stated exactly which areas are the edges of the faction's territory, so there is no confustion, as this is not always apparent in the game (i.e. is the Forest Pass AO or NC territory? The area has low level NPCs from both factions.)
Intentionally causing XP loss is another problem. That's why the use of stone to flesh is frowned upon. It's technically legal if you kill the player after being petrified, but respawning stoned causes XP loss. Stoning and then leaving the player to respawn is clearly illegal, but if the player respawns with the stoner is killing the petrified form is different. Again, I have no problem with people using stone to flesh if they finish off the stoned victim. There's also been the matter of summons causing XP loss, though I don't know the current situation here.
I certainly disagree with Term's statement on no rules or limits whatsoever. There have to be some limitations, or you'll end up with a small cabal of power players who pk everything in sight which tend to result in players leaving to find a server that isn't quite so frustrating. Some would say it's the recent jump in pk activity from the establishment of guilds that have boosted the player base to as many as 40 people on the server at once; I don't think it's the pking, but rather the social interactions that keep things interesting rather than being a huge server with lots of players that don't seem to interact much. I think a PK rule thread, which is clear and concise, but as breif as possible is a good idea.
The gate rule is posted in the Neversummer Commandments thread. It may seem pretty straightforward, but I think the hard boundaries need to be established, that is no pking north of the entrance to the Black Hills or south of the intersection in Dark Forest (maybe alter these zones so the walls extend around the safe areas so dDM don't have to keep boulderizing these zones).
Then there's this rule:
The only problem I have with this is the DM discretion statement. I think it's best to just make either 2 or 3 pks with absolutely no exception except in the cases of faction defense. Otherwise, there'll be problems with players arguing just how much another player PKs, and there's the matter of varying discretion like I mentioned above. For me, 3 is fine, even WRT to the PK specialists.TGPO wrote: Excessive PK will be defined by:
* 3 Players Kills of any single character by the same player within a 6 hour period.
...
* There are players who continually run the very edge of any rules that are posted. In this case for perpetual PK specialists we (at DM discretion) may adjust the 3 kills in a 6 hour period to 2 kills within a 6 hour period. Be assured though we will be diligent in investigating any harassing PK charges thoroughly before taking any actions.
Also what exaclty constitutes faction defense needs to be clarified. Is is simply the faction city itself, or all the faction's territory? After all, some factions have large territories, and pking anyone anytime while claiming "faction defense" will interfere with XPing. For example, getting to Amazons requires a player to travel through NC territory in one way or other, and there are other similar cases. I'd really prefer limiting this rule to the cities themselves, and possibly allowing pursuit of players who run to neutral ground like Avendell without counting toward the limit. If it is decided that this encopmasses the entire faction territory, then it should be stated exactly which areas are the edges of the faction's territory, so there is no confustion, as this is not always apparent in the game (i.e. is the Forest Pass AO or NC territory? The area has low level NPCs from both factions.)
Intentionally causing XP loss is another problem. That's why the use of stone to flesh is frowned upon. It's technically legal if you kill the player after being petrified, but respawning stoned causes XP loss. Stoning and then leaving the player to respawn is clearly illegal, but if the player respawns with the stoner is killing the petrified form is different. Again, I have no problem with people using stone to flesh if they finish off the stoned victim. There's also been the matter of summons causing XP loss, though I don't know the current situation here.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium
Elagneros' Excellent Equipment Emporium
Wish there was a place to file a harrassment claim agaist a DM .. Well I waited about 4 hrs or so and logged back in and was having fun (thats the point of playing a game i thought) And bam! Chase gets all power hungry again I guess and ports me to the DM lounge .. Guess my temp ban wasn;t up or whatever ... I mean wtf .. Does he get off on bothering me? .... Should this be allowed? I think up till now I have been a good player .. I try to the best of my abilities to follow the rules (when I know them) Now i'm just bored
.. I think i'll start a poll and see how fast it gets locked.
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